/* MessageManager - Control lights. */ #ifndef MessageManager_H #define MessageManager_H class IMessageSubscriber { public: virtual ~IMessageSubscriber() { } virtual void HandleMessage( const CString& sMessage ) = 0; virtual void ProcessMessages( float fDeltaTime ); void ClearMessages( const CString sMessage = "" ); private: struct QueuedMessage { CString sMessage; float fDelayRemaining; }; void HandleMessageInternal( const CString& sMessage ); vector m_aMessages; friend class MessageManager; }; struct lua_State; enum Message { Message_CurrentStyleChanged, Message_PlayModeChanged, Message_CurrentSongChanged, Message_CurrentStepsP1Changed, Message_CurrentStepsP2Changed, Message_CurrentCourseChanged, Message_CurrentTrailP1Changed, Message_CurrentTrailP2Changed, Message_GameplayLeadInChanged, Message_EditStepsTypeChanged, Message_EditSourceStepsChanged, Message_EditSourceStepsTypeChanged, Message_PreferredDifficultyP1Changed, Message_PreferredDifficultyP2Changed, Message_PreferredCourseDifficultyP1Changed, Message_PreferredCourseDifficultyP2Changed, Message_EditCourseEntryIndexChanged, Message_EditLocalProfileIDChanged, Message_GoalCompleteP1, Message_GoalCompleteP2, Message_NoteCrossed, Message_NoteWillCrossIn500Ms, Message_NoteWillCrossIn1000Ms, Message_NoteWillCrossIn1500Ms, Message_CardRemovedP1, Message_CardRemovedP2, Message_BeatCrossed, Message_MenuUpP1, Message_MenuUpP2, Message_MenuDownP1, Message_MenuDownP2, Message_MenuLeftP1, Message_MenuLeftP2, Message_MenuRightP1, Message_MenuRightP2, Message_MadeChoiceP1, Message_MadeChoiceP2, Message_CoinInserted, Message_SideJoinedP1, Message_SideJoinedP2, Message_PlayersFinalized, Message_AssistTickChanged, Message_AutosyncChanged, Message_PreferredSongGroupChanged, Message_PreferredCourseGroupChanged, Message_SortOrderChanged, Message_LessonTry1, Message_LessonTry2, Message_LessonTry3, Message_LessonCleared, Message_LessonFailed, NUM_Message, // leave this at the end Message_Invalud }; const CString& MessageToString( Message m ); class MessageManager { public: MessageManager(); ~MessageManager(); void Subscribe( IMessageSubscriber* pSubscriber, const CString& sMessage ); void Subscribe( IMessageSubscriber* pSubscriber, Message m ); void Unsubscribe( IMessageSubscriber* pSubscriber, const CString& sMessage ); void Unsubscribe( IMessageSubscriber* pSubscriber, Message m ); void Broadcast( const CString& sMessage ) const; void Broadcast( Message m ) const; // Lua void PushSelf( lua_State *L ); }; extern MessageManager* MESSAGEMAN; // global and accessable from anywhere in our program template class BroadcastOnChange { private: Message mSendWhenChanged; T val; public: BroadcastOnChange( Message m ) { mSendWhenChanged = m; } const T Get() const { return val; } void Set( T t ) { val = t; MESSAGEMAN->Broadcast( MessageToString(mSendWhenChanged) ); } operator T () const { return val; } bool operator == ( const T &other ) const { return val == other; } bool operator != ( const T &other ) const { return val != other; } }; template class BroadcastOnChange1D { private: typedef BroadcastOnChange MyType; vector val; public: BroadcastOnChange1D( Message m ) { for( unsigned i=0; i((Message)(m+i)) ); } const BroadcastOnChange& operator[]( unsigned i ) const { return val[i]; } BroadcastOnChange& operator[]( unsigned i ) { return val[i]; } }; template class BroadcastOnChangePtr { private: Message mSendWhenChanged; T *val; public: BroadcastOnChangePtr( Message m ) { mSendWhenChanged = m; val = NULL; } T* Get() const { return val; } void Set( T* t ) { val = t; if(MESSAGEMAN) MESSAGEMAN->Broadcast( MessageToString(mSendWhenChanged) ); } /* This is only intended to be used for setting temporary values; always * restore the original value when finished, so listeners don't get confused * due to missing a message. */ void SetWithoutBroadcast( T* t ) { val = t; } operator T* () const { return val; } T* operator->() const { return val; } }; template class BroadcastOnChangePtr1D { private: typedef BroadcastOnChangePtr MyType; vector val; public: BroadcastOnChangePtr1D( Message m ) { for( unsigned i=0; i((Message)(m+i)) ); } const BroadcastOnChangePtr& operator[]( unsigned i ) const { return val[i]; } BroadcastOnChangePtr& operator[]( unsigned i ) { return val[i]; } }; #endif /* * (c) 2003-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */