#include "global.h" #include "RageSoundUtil.h" #include "RageUtil.h" /* Some of these functions assume a channel count: */ static const int channels = 2; /* Pan buffer left or right; fPos is -1...+1. Buffer is assumed to be stereo. */ void RageSoundUtil::Pan( int16_t *buffer, int frames, float fPos ) { if( fPos == 0 ) return; /* no change */ bool bSwap = fPos < 0; if( bSwap ) fPos = -fPos; float fLeftFactors[2] ={ 1-fPos, 0 }; float fRightFactors[2] = { SCALE( fPos, 0, 1, 0.5f, 0 ), SCALE( fPos, 0, 1, 0.5f, 1 ) }; if( bSwap ) { swap( fLeftFactors[0], fRightFactors[0] ); swap( fLeftFactors[1], fRightFactors[1] ); } ASSERT_M( channels == 2, ssprintf("%i", channels) ); for( int samp = 0; samp < frames; ++samp ) { int16_t l = int16_t(buffer[0]*fLeftFactors[0] + buffer[1]*fLeftFactors[1]); int16_t r = int16_t(buffer[0]*fRightFactors[0] + buffer[1]*fRightFactors[1]); buffer[0] = l; buffer[1] = r; buffer += 2; } } void RageSoundUtil::Fade( int16_t *buffer, int frames, float fStartVolume, float fEndVolume ) { /* If the whole buffer is full volume, skip. */ if( fStartVolume > .9999f && fEndVolume > .9999f ) return; for( int samp = 0; samp < frames; ++samp ) { float fVolPercent = SCALE( samp, 0, frames, fStartVolume, fEndVolume ); fVolPercent = clamp( fVolPercent, 0.f, 1.f ); for(int i = 0; i < channels; ++i) { *buffer = short(*buffer * fVolPercent); buffer++; } } } /* Dupe mono to stereo in-place; do it in reverse, to handle overlap. */ void RageSoundUtil::ConvertMonoToStereoInPlace( int16_t *data, int iFrames ) { int16_t *input = data; int16_t *output = input; input += iFrames; output += iFrames * 2; while( iFrames-- ) { input -= 1; output -= 2; output[0] = input[0]; output[1] = input[0]; } } /* * Copyright (c) 2002-2004 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */