#include "global.h" #include "BPMDisplay.h" #include "RageUtil.h" #include "GameConstantsAndTypes.h" #include "PrefsManager.h" #include "GameState.h" #include "Course.h" #include "Style.h" #include "ActorUtil.h" #include "CommonMetrics.h" BPMDisplay::BPMDisplay() { m_fBPMFrom = m_fBPMTo = 0; m_iCurrentBPM = 0; m_BPMS.push_back(0); m_fPercentInState = 0; m_fCycleTime = 1.0f; } void BPMDisplay::Load() { NORMAL_COLOR.Load( m_sName, "NormalColor"); CHANGE_COLOR.Load( m_sName, "ChangeColor" ); EXTRA_COLOR.Load( m_sName, "ExtraColor" ); CYCLE.Load( m_sName, "Cycle" ); SEPARATOR.Load( m_sName, "Separator" ); NO_BPM_TEXT.Load( m_sName, "NoBPMText" ); m_textBPM.SetName( "Text" ); m_textBPM.LoadFromFont( THEME->GetPathF(m_sName,"bpm") ); SET_XY_AND_ON_COMMAND( m_textBPM ); m_textBPM.SetDiffuse( NORMAL_COLOR ); this->AddChild( &m_textBPM ); m_sprLabel.Load( THEME->GetPathG(m_sName,"label") ); m_sprLabel->SetName( "Label" ); SET_XY_AND_ON_COMMAND( m_sprLabel ); m_sprLabel->SetDiffuse( NORMAL_COLOR ); this->AddChild( m_sprLabel ); } float BPMDisplay::GetActiveBPM() const { return m_fBPMTo + (m_fBPMFrom-m_fBPMTo)*m_fPercentInState; } void BPMDisplay::Update( float fDeltaTime ) { ActorFrame::Update( fDeltaTime ); if( !(bool)CYCLE ) return; if( m_BPMS.size() == 0 ) return; /* no bpm */ m_fPercentInState -= fDeltaTime / m_fCycleTime; if( m_fPercentInState < 0 ) { // go to next state m_fPercentInState = 1; // reset timer m_iCurrentBPM = (m_iCurrentBPM + 1) % m_BPMS.size(); m_fBPMFrom = m_fBPMTo; m_fBPMTo = m_BPMS[m_iCurrentBPM]; if(m_fBPMTo == -1) { m_fBPMFrom = -1; m_textBPM.SetText( (RandomFloat(0,1)>0.90) ? CString("xxx") : ssprintf("%03.0f",RandomFloat(0,600)) ); } else if(m_fBPMFrom == -1) { m_fBPMFrom = m_fBPMTo; } } // update m_textBPM if( m_fBPMTo != -1) { const float fActualBPM = GetActiveBPM(); m_textBPM.SetText( ssprintf("%03.0f", fActualBPM) ); } } void BPMDisplay::SetBPMRange( const DisplayBpms &bpms ) { ASSERT( !bpms.vfBpms.empty() ); m_BPMS.clear(); const vector &BPMS = bpms.vfBpms; bool AllIdentical = true; for( unsigned i = 0; i < BPMS.size(); ++i ) { if( i > 0 && BPMS[i] != BPMS[i-1] ) AllIdentical = false; } if( !(bool)CYCLE ) { int MinBPM=99999999; int MaxBPM=-99999999; for( unsigned i = 0; i < BPMS.size(); ++i ) { MinBPM = min( MinBPM, (int) roundf(BPMS[i]) ); MaxBPM = max( MaxBPM, (int) roundf(BPMS[i]) ); } if( MinBPM == MaxBPM ) { if( MinBPM == -1 ) m_textBPM.SetText( "..." ); // random else m_textBPM.SetText( ssprintf("%i", MinBPM) ); } else { m_textBPM.SetText( ssprintf("%i%s%i", MinBPM, SEPARATOR.GetValue().c_str(), MaxBPM) ); } } else { for( unsigned i = 0; i < BPMS.size(); ++i ) { m_BPMS.push_back(BPMS[i]); if( BPMS[i] != -1 ) m_BPMS.push_back(BPMS[i]); /* hold */ } m_iCurrentBPM = min(1u, m_BPMS.size()); /* start on the first hold */ m_fBPMFrom = BPMS[0]; m_fBPMTo = BPMS[0]; m_fPercentInState = 1; } m_textBPM.StopTweening(); m_sprLabel->StopTweening(); m_textBPM.BeginTweening(0.5f); m_sprLabel->BeginTweening(0.5f); if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() ) { m_textBPM.SetDiffuse( EXTRA_COLOR ); m_sprLabel->SetDiffuse( EXTRA_COLOR ); } else if( !AllIdentical ) { m_textBPM.SetDiffuse( CHANGE_COLOR ); m_sprLabel->SetDiffuse( CHANGE_COLOR ); } else { m_textBPM.SetDiffuse( NORMAL_COLOR ); m_sprLabel->SetDiffuse( NORMAL_COLOR ); } } void BPMDisplay::CycleRandomly() { DisplayBpms bpms; bpms.Add(-1); SetBPMRange( bpms ); m_fCycleTime = 0.2f; } void BPMDisplay::NoBPM() { m_BPMS.clear(); m_textBPM.SetText( NO_BPM_TEXT ); m_textBPM.SetDiffuse( NORMAL_COLOR ); m_sprLabel->SetDiffuse( NORMAL_COLOR ); } void BPMDisplay::SetBpmFromSong( const Song* pSong ) { ASSERT( pSong ); switch( pSong->m_DisplayBPMType ) { case Song::DISPLAY_ACTUAL: case Song::DISPLAY_SPECIFIED: { DisplayBpms bpms; pSong->GetDisplayBpms( bpms ); SetBPMRange( bpms ); m_fCycleTime = 1.0f; } break; case Song::DISPLAY_RANDOM: CycleRandomly(); break; default: ASSERT(0); } } void BPMDisplay::SetBpmFromCourse( const Course* pCourse ) { ASSERT( pCourse ); StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType; Trail *pTrail = pCourse->GetTrail( st ); ASSERT( pTrail ); DisplayBpms bpms; pTrail->GetDisplayBpms( bpms ); SetBPMRange( bpms ); m_fCycleTime = 0.2f; } void BPMDisplay::SetConstantBpm( float fBPM ) { DisplayBpms bpms; bpms.Add( fBPM ); SetBPMRange( bpms ); } void BPMDisplay::SetVarious() { m_BPMS.clear(); m_BPMS.push_back( -1 ); m_textBPM.SetText( "Various" ); } void BPMDisplay::DrawPrimitives() { ActorFrame::DrawPrimitives(); } /* * (c) 2001-2002 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */