local t = Def.ActorFrame{}; t[#t+1] = LoadActor("_badge") .. { InitCommand=cmd(shadowlength,1;diffuse,Color.Green;pulse;effectmagnitude,0.875,1,1;effecttiming,0,0,1,0 effectclock,'beatnooffset';effectperiod,2); }; t[#t+1] = Def.Quad { InitCommand=cmd(zoomto,40,20;diffuse,Color.Black; diffusealpha,0.5;fadeleft,0.25;faderight,0.25); }; t[#t+1] = Def.BitmapText { Font="Common Normal"; Text="AG"; InitCommand=cmd(shadowlength,1;zoom,0.875); }; return t;