local gc = Var("GameCommand"); local string_name = gc:GetText() local string_expl = THEME:GetString(Var "LoadingScreen", gc:GetName().."Explanation") local icon_color = ModeIconColors[gc:GetName()]; local t = Def.ActorFrame {}; t[#t+1] = Def.ActorFrame { GainFocusCommand=cmd(stoptweening;bob;effectmagnitude,0,6,0;decelerate,0.05;zoom,1); LoseFocusCommand=cmd(stoptweening;stopeffect;decelerate,0.1;zoom,0.6); LoadActor("_background base")..{ InitCommand=cmd(diffuse,icon_color); }; LoadActor("_background effect"); LoadActor("_gloss"); LoadActor("_stroke"); LoadActor("_cutout"); -- todo: generate a better font for these. LoadFont("Common Large")..{ Text=string.upper(string_name); InitCommand=cmd(y,-12;maxwidth,232); OnCommand=cmd(diffuse,Color.Black;shadowlength,1;shadowcolor,color("#ffffff77");skewx,-0.125); }; LoadFont("Common Normal")..{ Text=string.upper(string_expl); InitCommand=cmd(y,27.5;maxwidth,232); }; LoadActor("_background base") .. { DisabledCommand=cmd(diffuse,color("0,0,0,0.5")); EnabledCommand=cmd(diffuse,color("1,1,1,0")); }; }; return t