local t = Def.ActorFrame{}; -- todo: add event mode indicators and such if GAMESTATE:IsEventMode() then t[#t+1] = LoadFont("Common normal")..{ Text=Screen.String("EventMode"); InitCommand=cmd(CenterX;y,SCREEN_BOTTOM-72;zoom,0.75;diffuse,HSV(56,0.8,1)); }; end; return t;