local t = Def.ActorFrame { LoadActor( "Key Go Receptor" )..{ InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand'); NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand'); }; LoadActor( "Key Go Receptor" )..{ InitCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'InitCommand'); PressCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'PressCommand'); LiftCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'LiftCommand'); NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand'); }; }; return t;