local gc = Var("GameCommand"); local string_name = gc:GetText(); local string_expl = THEME:GetString("StyleType", gc:GetStyle():GetStyleType()); local icon_color = color("#FFCB05"); local icon_color2 = color("#F0BA00"); local t = Def.ActorFrame {}; t[#t+1] = Def.ActorFrame { GainFocusCommand=THEME:GetMetric(Var "LoadingScreen","IconGainFocusCommand"); LoseFocusCommand=THEME:GetMetric(Var "LoadingScreen","IconLoseFocusCommand"); LoadActor(THEME:GetPathG("ScreenSelectPlayMode", "icon/_background base"))..{ GainFocusCommand=cmd(diffuse,color("#57213B");diffusetopedge,color("#80385B");); LoseFocusCommand=cmd(diffuse,color("#57213B")); }; LoadFont("_overpass 36px")..{ Text=string.upper(string_name); InitCommand=cmd(y,-12;maxwidth,232); OnCommand=cmd(diffuse,icon_color); }; LoadFont("Common Italic Condensed")..{ Text=string.upper(string_expl); InitCommand=cmd(y,29.5;maxwidth,128); }; LoadActor(THEME:GetPathG("ScreenSelectPlayMode", "icon/_background base"))..{ DisabledCommand=cmd(diffuse,color("0,0,0,0.5")); EnabledCommand=cmd(diffuse,color("1,1,1,0")); }; }; return t