[Global] FallbackNoteSkin=common [NoteDisplay] StartDrawingHoldBodyOffsetFromHead=-12 StopDrawingHoldBodyOffsetFromTail=-32 // top of tail FlipHeadAndTailWhenReverse=0 FlipHoldBodyWhenReverse=0 [GhostArrowDim] HitMineCommand=blend,"BlendMode_Add";diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0 W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 W1Command=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 HeldCommand=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 [GhostArrowBright] NoneCommand= HitMineCommand=blend,"BlendMode_Add";diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0 AvoidMineCommand= MissCommand= W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 W1Command=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 HeldCommand=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 [HoldGhostArrow] HoldingOnCommand=visible,true;pulse;effectmagnitude,1,1.1,1;effectclock,'beat';effectperiod,0.125 HoldingOffCommand=visible,false;stopeffect; RollOnCommand=visible,true;pulse;effectmagnitude,1,1.1,1;effectclock,'beat';effectperiod,0.125 RollOffCommand=visible,false;stopeffect; [ReceptorArrow] InitCommand=effectclock,'beat';glowramp;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,0.5"); # By default, always step. Individual game skins can override this. NoneCommand= HitMineCommand= AvoidMineCommand= MissCommand= W5Command= W4Command= W3Command= W2Command= W1Command= PressCommand=stoptweening;bounceend,0.05;zoom,0.75 LiftCommand=stoptweening;decelerate,0.1;zoom,1 [ReceptorOverlay] InitCommand= PressCommand=stoptweening;bounceend,0.05;zoom,0.75 LiftCommand=stoptweening;decelerate,0.1;zoom,1 NoneCommand=