#include "global.h" #include "DifficultyIcon.h" #include "RageUtil.h" #include "GameConstantsAndTypes.h" #include "RageLog.h" #include "Steps.h" #include "GameState.h" #include "RageDisplay.h" #include "arch/Dialog/Dialog.h" #include "Trail.h" #include "ActorUtil.h" #include "XmlFile.h" #include "LuaManager.h" REGISTER_ACTOR_CLASS(DifficultyIcon) DifficultyIcon::DifficultyIcon() { m_bBlank = false; } bool DifficultyIcon::Load( RString sPath ) { Sprite::Load( sPath ); int iStates = GetNumStates(); bool bWarn = iStates != NUM_Difficulty && iStates != NUM_Difficulty*2; if( sPath.find("_blank") != string::npos ) bWarn = false; if( bWarn ) { RString sError = ssprintf( "The difficulty icon graphic '%s' must have %d or %d frames. It has %d states.", sPath.c_str(), NUM_Difficulty, NUM_Difficulty*2, iStates ); Dialog::OK( sError ); } StopAnimating(); return true; } void DifficultyIcon::LoadFromNode( const RString& sDir, const XNode* pNode ) { RString sFile; if( !pNode->GetAttrValue( "File", sFile ) ) RageException::Throw( "MeterDisplay in " + sDir + " missing File attribute" ); LuaHelpers::RunAtExpressionS( sFile ); if( !sFile.empty() && sFile[0] != '/' ) { sFile = sDir + sFile; ActorUtil::ResolvePath( sFile, sDir ); } Load( sFile ); // skip Sprite::LoadFromNode Actor::LoadFromNode( sDir, pNode ); } void DifficultyIcon::SetFromSteps( PlayerNumber pn, const Steps* pSteps ) { if( pSteps == NULL ) m_bBlank = true; else SetFromDifficulty( pn, pSteps->GetDifficulty() ); } void DifficultyIcon::SetFromTrail( PlayerNumber pn, const Trail* pTrail ) { if( pTrail == NULL ) m_bBlank = true; else SetFromDifficulty( pn, pTrail->m_CourseDifficulty ); } void DifficultyIcon::SetFromDifficulty( PlayerNumber pn, Difficulty dc ) { m_bBlank = false; switch( GetNumStates() ) { case NUM_Difficulty: SetState( dc ); break; case NUM_Difficulty*2: SetState( dc*2+pn ); break; default: m_bBlank = true; break; } } // lua start #include "LuaBinding.h" class LunaDifficultyIcon: public Luna { public: LunaDifficultyIcon() { LUA->Register( Register ); } static int SetFromSteps( T* p, lua_State *L ) { if( lua_isnil(L,1) ) { p->SetFromSteps( PLAYER_1, NULL ); } else { Steps *pS = Luna::check(L,1); p->SetFromSteps( PLAYER_1, pS ); } return 0; } static int SetFromTrail( T* p, lua_State *L ) { if( lua_isnil(L,1) ) { p->SetFromTrail( PLAYER_1, NULL ); } else { Trail *pT = Luna::check(L,1); p->SetFromTrail( PLAYER_1, pT ); } return 0; } static int SetFromDifficulty( T* p, lua_State *L ) { p->SetFromDifficulty( PLAYER_1, (Difficulty)IArg(1) ); return 0; } static void Register(lua_State *L) { ADD_METHOD( SetFromSteps ); ADD_METHOD( SetFromTrail ); ADD_METHOD( SetFromDifficulty ); Luna::Register( L ); } }; LUA_REGISTER_DERIVED_CLASS( DifficultyIcon, Sprite ) // lua end /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */