/* ScreenSelectMusic - Choose a Song and Steps. */ #ifndef SCREEN_SELECT_MUSIC_H #define SCREEN_SELECT_MUSIC_H #include "ScreenWithMenuElements.h" #include "Sprite.h" #include "BitmapText.h" #include "GameConstantsAndTypes.h" #include "MusicWheel.h" #include "Banner.h" #include "FadingBanner.h" #include "BPMDisplay.h" #include "GrooveRadar.h" #include "GrooveGraph.h" #include "DifficultyIcon.h" #include "DifficultyMeter.h" #include "OptionIconRow.h" #include "DifficultyDisplay.h" #include "DifficultyList.h" #include "CourseContentsList.h" #include "HelpDisplay.h" #include "PaneDisplay.h" #include "Character.h" #include "RageUtil_BackgroundLoader.h" #include "ThemeMetric.h" #include "ActorCommands.h" class ScreenSelectMusic : public ScreenWithMenuElements { public: ScreenSelectMusic( CString sName ); virtual ~ScreenSelectMusic(); virtual void Init(); virtual void DrawPrimitives(); virtual void Update( float fDeltaTime ); virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ); virtual void HandleScreenMessage( const ScreenMessage SM ); virtual void MenuStart( PlayerNumber pn ); virtual void MenuBack( PlayerNumber pn ); protected: void TweenOnScreen(); void TweenOffScreen(); void TweenScoreOnAndOffAfterChangeSort(); enum DisplayMode { DISPLAY_SONGS, DISPLAY_COURSES, DISPLAY_MODES } m_DisplayMode; void SwitchDisplayMode( DisplayMode dm ); void TweenSongPartsOnScreen( bool Initial ); void TweenSongPartsOffScreen( bool Final ); void TweenCoursePartsOnScreen( bool Initial ); void TweenCoursePartsOffScreen( bool Final ); void SkipSongPartTweens(); void SkipCoursePartTweens(); virtual void LoadHelpText(); void ChangeDifficulty( PlayerNumber pn, int dir ); void AfterStepsChange( const vector &vpns ); void AfterTrailChange( const vector &vpns ); void SwitchToPreferredDifficulty(); void AfterMusicChange(); void SortOrderChanged(); void UpdateOptionsDisplays(); void CheckBackgroundRequests(); vector m_vpSteps; vector m_vpTrails; int m_iSelection[NUM_PLAYERS]; ThemeMetric FOV; ThemeMetric FOV_CENTER_X; ThemeMetric FOV_CENTER_Y; ThemeMetric BANNER_WIDTH; ThemeMetric BANNER_HEIGHT; ThemeMetric SONG_OPTIONS_EXTRA_COMMAND; ThemeMetric SAMPLE_MUSIC_DELAY; ThemeMetric SHOW_RADAR; ThemeMetric SHOW_GRAPH; ThemeMetric SHOW_PANES; ThemeMetric SHOW_DIFFICULTY_LIST; ThemeMetric SHOW_COURSE_CONTENTS; ThemeMetric DO_ROULETTE_ON_MENU_TIMER; ThemeMetric ALIGN_MUSIC_BEATS; ThemeMetric CODES; ThemeMetric MUSIC_WHEEL_TYPE; ThemeMetric OPTIONS_MENU_AVAILABLE; DynamicThemeMetric SELECT_MENU_AVAILABLE; DynamicThemeMetric MODE_MENU_AVAILABLE; CString m_sSectionMusicPath; CString m_sSortMusicPath; CString m_sRouletteMusicPath; CString m_sRandomMusicPath; CString m_sCourseMusicPath; CString m_sFallbackCDTitlePath; Sprite m_sprCharacterIcon[NUM_PLAYERS]; Sprite m_sprBannerMask; FadingBanner m_Banner; AutoActor m_sprBannerFrame; AutoActor m_sprExplanation; BPMDisplay m_BPMDisplay; Sprite m_sprStage; Sprite m_sprCDTitleFront, m_sprCDTitleBack; Sprite m_sprDifficultyFrame[NUM_PLAYERS]; DifficultyIcon m_DifficultyIcon[NUM_PLAYERS]; Sprite m_AutoGenIcon[NUM_PLAYERS]; GrooveRadar m_GrooveRadar; GrooveGraph m_GrooveGraph; BitmapText m_textSongOptions; BitmapText m_textNumSongs; BitmapText m_textTotalTime; OptionIconRow m_OptionIconRow[NUM_PLAYERS]; Sprite m_sprMeterFrame[NUM_PLAYERS]; Sprite m_sprNonPresence[NUM_PLAYERS]; DifficultyMeter m_DifficultyMeter[NUM_PLAYERS]; MusicSortDisplay m_MusicSortDisplay; Sprite m_sprHighScoreFrame[NUM_PLAYERS]; BitmapText m_textHighScore[NUM_PLAYERS]; MusicWheel m_MusicWheel; AutoActor m_MusicWheelUnder; AutoActor m_sprLongBalloon; AutoActor m_sprMarathonBalloon; AutoActor m_sprCourseHasMods; DifficultyDisplay m_DifficultyDisplay; DifficultyList m_DifficultyList; CourseContentsList m_CourseContents; HelpDisplay m_Artist; BitmapText m_MachineRank; PaneDisplay m_PaneDisplay[NUM_PLAYERS]; bool m_bMadeChoice; bool m_bGoToOptions; Sprite m_sprOptionsMessage; CString m_sSampleMusicToPlay; TimingData *m_pSampleMusicTimingData; float m_fSampleStartSeconds, m_fSampleLengthSeconds; bool m_bAllowOptionsMenu, m_bAllowOptionsMenuRepeat; bool m_bSelectIsDown; Transition m_bgOptionsOut; Transition m_bgNoOptionsOut; RageSound m_soundDifficultyEasier; RageSound m_soundDifficultyHarder; RageSound m_soundOptionsChange; RageSound m_soundLocked; BackgroundLoader m_BackgroundLoader; }; #endif /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */