/* RageDisplay - Renderer base class. */ #ifndef RAGEDISPLAY_H #define RAGEDISPLAY_H #include "global.h" #include "RageTypes.h" #include "ModelTypes.h" const int REFRESH_DEFAULT = 0; struct RageSurface; const int MAX_TEXTURE_UNITS = 2; // RageCompiledGeometry holds vertex data in a format that is most efficient // for the graphics API. class RageCompiledGeometry { public: virtual ~RageCompiledGeometry(); void Set( const vector &vMeshes, bool bNeedsNormals ); virtual void Allocate( const vector &vMeshes ) = 0; // allocate space virtual void Change( const vector &vMeshes ) = 0; // new data must be the same size as was passed to Set() virtual void Draw( int iMeshIndex ) const = 0; protected: size_t GetTotalVertices() const { if( m_vMeshInfo.empty() ) return 0; return m_vMeshInfo.back().iVertexStart + m_vMeshInfo.back().iVertexCount; } size_t GetTotalTriangles() const { if( m_vMeshInfo.empty() ) return 0; return m_vMeshInfo.back().iTriangleStart + m_vMeshInfo.back().iTriangleCount; } struct MeshInfo { int iVertexStart; int iVertexCount; int iTriangleStart; int iTriangleCount; }; vector m_vMeshInfo; bool m_bNeedsNormals; bool m_bNeedsTextureMatrixScale; }; class RageDisplay { friend class RageTexture; public: struct PixelFormatDesc { int bpp; unsigned int masks[4]; }; enum PixelFormat { FMT_RGBA8, FMT_RGBA4, FMT_RGB5A1, FMT_RGB5, FMT_RGB8, FMT_PAL, /* The above formats differ between OpenGL and D3D. These are provided as * alternatives for OpenGL that match some format in D3D. Don't use them * directly; they'll be matched automatically by FindPixelFormat. */ FMT_BGR8, FMT_A1BGR5, NUM_PIX_FORMATS }; static CString PixelFormatToString( PixelFormat pixfmt ); virtual const PixelFormatDesc *GetPixelFormatDesc(PixelFormat pf) const = 0; struct VideoModeParams { // Initialize with a constructor so to guarantee all paramters // are filled (in case new params are added). VideoModeParams( bool windowed_, int width_, int height_, int bpp_, int rate_, bool vsync_, bool interlaced_, bool bSmoothLines_, bool bTrilinearFiltering_, bool bAnisotropicFiltering_, CString sWindowTitle_, CString sIconFile_, bool PAL_, float fDisplayAspectRatio_ ) { windowed = windowed_; width = width_; height = height_; bpp = bpp_; rate = rate_; vsync = vsync_; interlaced = interlaced_; bSmoothLines = bSmoothLines_; bTrilinearFiltering = bTrilinearFiltering_; bAnisotropicFiltering = bAnisotropicFiltering_; sWindowTitle = sWindowTitle_; sIconFile = sIconFile_; PAL = PAL_; fDisplayAspectRatio = fDisplayAspectRatio_; } VideoModeParams() {} bool windowed; int width; int height; int bpp; int rate; bool vsync; bool bSmoothLines; bool bTrilinearFiltering; bool bAnisotropicFiltering; bool interlaced; bool PAL; float fDisplayAspectRatio; CString sWindowTitle; CString sIconFile; }; /* This is needed or the overridden classes' dtors will not be called. */ virtual ~RageDisplay() { } virtual void Update(float fDeltaTime) { } // Don't override this. Override TryVideoMode() instead. // This will set the video mode to be as close as possible to params. // Return true if device was re-created and we need to reload textures. CString SetVideoMode( VideoModeParams p, bool &bNeedReloadTextures ); /* Call this when the resolution has been changed externally: */ virtual void ResolutionChanged() { } virtual bool BeginFrame() = 0; virtual void EndFrame() = 0; virtual VideoModeParams GetVideoModeParams() const = 0; bool IsWindowed() const { return this->GetVideoModeParams().windowed; } virtual void SetBlendMode( BlendMode mode ) = 0; virtual bool SupportsTextureFormat( PixelFormat pixfmt, bool realtime=false ) = 0; /* return 0 if failed or internal texture resource handle * (unsigned in OpenGL, texture pointer in D3D) */ virtual unsigned CreateTexture( PixelFormat pixfmt, // format of img and of texture in video mem RageSurface* img, // must be in pixfmt bool bGenerateMipMaps ) = 0; virtual void UpdateTexture( unsigned uTexHandle, RageSurface* img, int xoffset, int yoffset, int width, int height ) = 0; virtual void DeleteTexture( unsigned uTexHandle ) = 0; virtual void ClearAllTextures() = 0; virtual int GetNumTextureUnits() = 0; virtual void SetTexture( int iTextureUnitIndex, RageTexture* pTexture ) = 0; virtual void SetTextureModeModulate() = 0; virtual void SetTextureModeGlow() = 0; virtual void SetTextureModeAdd() = 0; virtual void SetTextureWrapping( bool b ) = 0; virtual int GetMaxTextureSize() const = 0; virtual void SetTextureFiltering( bool b ) = 0; virtual bool IsZTestEnabled() const = 0; virtual bool IsZWriteEnabled() const = 0; virtual void SetZWrite( bool b ) = 0; virtual void SetZTestMode( ZTestMode mode ) = 0; virtual void ClearZBuffer() = 0; virtual void SetCullMode( CullMode mode ) = 0; virtual void SetAlphaTest( bool b ) = 0; virtual void SetMaterial( const RageColor &emissive, const RageColor &ambient, const RageColor &diffuse, const RageColor &specular, float shininess ) = 0; virtual void SetLighting( bool b ) = 0; virtual void SetLightOff( int index ) = 0; virtual void SetLightDirectional( int index, const RageColor &ambient, const RageColor &diffuse, const RageColor &specular, const RageVector3 &dir ) = 0; virtual void SetSphereEnvironmentMapping( bool b ) = 0; virtual RageCompiledGeometry* CreateCompiledGeometry() = 0; virtual void DeleteCompiledGeometry( RageCompiledGeometry* p ) = 0; void DrawQuads( const RageSpriteVertex v[], int iNumVerts ); void DrawQuadStrip( const RageSpriteVertex v[], int iNumVerts ); void DrawFan( const RageSpriteVertex v[], int iNumVerts ); void DrawStrip( const RageSpriteVertex v[], int iNumVerts ); void DrawTriangles( const RageSpriteVertex v[], int iNumVerts ); void DrawCompiledGeometry( const RageCompiledGeometry *p, int iMeshIndex, const vector &vMeshes ); void DrawLineStrip( const RageSpriteVertex v[], int iNumVerts, float LineWidth ); void DrawCircle( const RageSpriteVertex &v, float radius ); void DrawQuad( const RageSpriteVertex v[] ) { DrawQuads(v,4); } /* alias. upper-left, upper-right, lower-left, lower-right */ // hacks for cell-shaded models virtual void SetPolygonMode( PolygonMode pm ) {} virtual void SetLineWidth( float fWidth ) {} enum GraphicsFileFormat { SAVE_LOSSLESS, // bmp SAVE_LOSSY_LOW_QUAL, // jpg SAVE_LOSSY_HIGH_QUAL // jpg }; bool SaveScreenshot( CString sPath, GraphicsFileFormat format ); virtual CString GetTextureDiagnostics( unsigned id ) const { return ""; } virtual RageSurface* CreateScreenshot() = 0; // allocates a surface. Caller must delete it. protected: virtual void DrawQuadsInternal( const RageSpriteVertex v[], int iNumVerts ) = 0; virtual void DrawQuadStripInternal( const RageSpriteVertex v[], int iNumVerts ) = 0; virtual void DrawFanInternal( const RageSpriteVertex v[], int iNumVerts ) = 0; virtual void DrawStripInternal( const RageSpriteVertex v[], int iNumVerts ) = 0; virtual void DrawTrianglesInternal( const RageSpriteVertex v[], int iNumVerts ) = 0; virtual void DrawCompiledGeometryInternal( const RageCompiledGeometry *p, int iMeshIndex ) = 0; virtual void DrawLineStripInternal( const RageSpriteVertex v[], int iNumVerts, float LineWidth ); virtual void DrawCircleInternal( const RageSpriteVertex &v, float radius ); // Return "" if mode change was successful, an error message otherwise. // bNewDeviceOut is set true if a new device was created and textures // need to be reloaded. virtual CString TryVideoMode( VideoModeParams params, bool &bNewDeviceOut ) = 0; virtual void SetViewport(int shift_left, int shift_down) = 0; void DrawPolyLine(const RageSpriteVertex &p1, const RageSpriteVertex &p2, float LineWidth ); // Stuff in RageDisplay.cpp void SetDefaultRenderStates(); public: /* Statistics */ int GetFPS() const; int GetVPF() const; int GetCumFPS() const; /* average FPS since last reset */ virtual void ResetStats(); virtual void ProcessStatsOnFlip(); virtual CString GetStats() const; void StatsAddVerts( int iNumVertsRendered ); /* World matrix stack functions. */ void PushMatrix(); void PopMatrix(); void Translate( float x, float y, float z ); void TranslateWorld( float x, float y, float z ); void Scale( float x, float y, float z ); void RotateX( float deg ); void RotateY( float deg ); void RotateZ( float deg ); void MultMatrix( const RageMatrix &f ) { this->PostMultMatrix(f); } /* alias */ void PostMultMatrix( const RageMatrix &f ); void PreMultMatrix( const RageMatrix &f ); void LoadIdentity(); /* Texture matrix functions */ void TexturePushMatrix(); void TexturePopMatrix(); void TextureTranslate( float x, float y, float z ); /* Projection and View matrix stack functions. */ void CameraPushMatrix(); void CameraPopMatrix(); void LoadMenuPerspective( float fovDegrees, float fVanishPointX, float fVanishPointY ); void LoadLookAt( float fov, const RageVector3 &Eye, const RageVector3 &At, const RageVector3 &Up ); /* Centering matrix */ void ChangeCentering( int trans_x, int trans_y, int add_width, int add_height ); RageSurface *CreateSurfaceFromPixfmt( PixelFormat pixfmt, void *pixels, int width, int height, int pitch ); PixelFormat FindPixelFormat( int bpp, int Rmask, int Gmask, int Bmask, int Amask, bool realtime=false ); protected: RageMatrix GetPerspectiveMatrix(float fovy, float aspect, float zNear, float zFar); // Different for D3D and OpenGL. Not sure why they're not compatible. -Chris virtual RageMatrix GetOrthoMatrix( float l, float r, float b, float t, float zn, float zf ); virtual RageMatrix GetFrustumMatrix( float l, float r, float b, float t, float zn, float zf ); // // Matrix that adjusts position and scale of image on the screen // RageMatrix m_Centering; // Called by the RageDisplay derivitives const RageMatrix* GetCentering() { return &m_Centering; } const RageMatrix* GetProjectionTop(); const RageMatrix* GetViewTop(); const RageMatrix* GetWorldTop(); const RageMatrix* GetTextureTop(); }; extern RageDisplay* DISPLAY; // global and accessable from anywhere in our program #endif /* * Copyright (c) 2001-2004 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */