#include "global.h" #include "GrooveRadar.h" #include "RageUtil.h" #include "PrefsManager.h" #include "GameConstantsAndTypes.h" #include "ThemeManager.h" #include "Steps.h" #include "RageDisplay.h" #include "RageMath.h" #include "ThemeMetric.h" #include "CommonMetrics.h" #include "ActorUtil.h" REGISTER_ACTOR_CLASS(GrooveRadar) #define LABEL_OFFSET_X( i ) THEME->GetMetricF("GrooveRadar",ssprintf("Label%dOffsetX",i+1)) #define LABEL_OFFSET_Y( i ) THEME->GetMetricF("GrooveRadar",ssprintf("Label%dOffsetY",i+1)) static const ThemeMetric LABEL_ON_DELAY ("GrooveRadar","LabelOnDelay"); static float RADAR_VALUE_ROTATION( int iValueIndex ) { return PI/2 + PI*2 / 5.0f * iValueIndex; } static const float RADAR_EDGE_WIDTH = 2; static const int NUM_SHOWN_RADAR_CATEGORIES = 5; GrooveRadar::GrooveRadar() { m_sprRadarBase.Load( THEME->GetPathG("GrooveRadar","base") ); m_Frame.AddChild( &m_sprRadarBase ); m_Frame.SetName( "RadarFrame" ); FOREACH_PlayerNumber( p ) { m_GrooveRadarValueMap[p].SetRadius( m_sprRadarBase.GetZoomedWidth() ); m_Frame.AddChild( &m_GrooveRadarValueMap[p] ); m_GrooveRadarValueMap[p].RunCommands( CommonMetrics::PLAYER_COLOR.GetValue(p) ); } this->AddChild( &m_Frame ); for( int c=0; cGetPathG("GrooveRadar","labels 1x5") ); m_sprRadarLabels[c].StopAnimating(); m_sprRadarLabels[c].SetState( c ); m_sprRadarLabels[c].SetXY( LABEL_OFFSET_X(c), LABEL_OFFSET_Y(c) ); ActorUtil::LoadAllCommands( m_sprRadarLabels[c], "GrooveRadar" ); this->AddChild( &m_sprRadarLabels[c] ); } } void GrooveRadar::LoadFromNode( const RString& sDir, const XNode* pNode ) { ActorFrame::LoadFromNode( sDir, pNode ); } void GrooveRadar::TweenOnScreen() { for( int c=0; cGetRadarValues( pn ); m_GrooveRadarValueMap[pn].SetFromSteps( rv ); } GrooveRadar::GrooveRadarValueMap::GrooveRadarValueMap() { m_bValuesVisible = false; m_PercentTowardNew = 0; for( int c=0; cClearAllTextures(); DISPLAY->SetTextureModeModulate(); RageSpriteVertex v[12]; // needed to draw 5 fan primitives and 10 strip primitives if( !m_bValuesVisible ) return; // // use a fan to draw the volume // RageColor color = this->m_pTempState->diffuse[0]; color.a = 0.5f; v[0].p = RageVector3( 0, 0, 0 ); v[0].c = color; for( int i=0; iDrawFan( v, NUM_SHOWN_RADAR_CATEGORIES+2 ); // // use a line loop to draw the thick line // for( int i=0; i<=NUM_SHOWN_RADAR_CATEGORIES; i++ ) { const int c = i%NUM_SHOWN_RADAR_CATEGORIES; const float fDistFromCenter = ( m_fValuesOld[c] * (1-m_PercentTowardNew) + m_fValuesNew[c] * m_PercentTowardNew + 0.07f ) * fRadius; const float fRotation = RADAR_VALUE_ROTATION(i); const float fX = RageFastCos(fRotation) * fDistFromCenter; const float fY = -RageFastSin(fRotation) * fDistFromCenter; v[i].p = RageVector3( fX, fY, 0 ); v[i].c = this->m_pTempState->diffuse[0]; } // TODO: Add this back in. -Chris // switch( PREFSMAN->m_iPolygonRadar ) // { // case 0: DISPLAY->DrawLoop_LinesAndPoints( v, NUM_SHOWN_RADAR_CATEGORIES, RADAR_EDGE_WIDTH ); break; // case 1: DISPLAY->DrawLoop_Polys( v, NUM_SHOWN_RADAR_CATEGORIES, RADAR_EDGE_WIDTH ); break; // default: // case -1: DISPLAY->DrawLineStrip( v, NUM_SHOWN_RADAR_CATEGORIES+1, RADAR_EDGE_WIDTH ); // break; // } } // lua start #include "LuaBinding.h" class LunaGrooveRadar: public Luna { public: LunaGrooveRadar() { LUA->Register( Register ); } static int SetFromRadarValues( T* p, lua_State *L ) { PlayerNumber pn = (PlayerNumber)IArg(1); if( lua_isnil(L,2) ) { p->SetEmpty( pn ); } else { RadarValues *pRV = Luna::check(L,2); p->SetFromRadarValues( pn, *pRV ); } return 0; } static int SetEmpty( T* p, lua_State *L ) { p->SetEmpty( (PlayerNumber)IArg(1) ); return 0; } static int tweenonscreen( T* p, lua_State *L ) { p->TweenOnScreen(); return 0; } static int tweenoffscreen( T* p, lua_State *L ) { p->TweenOffScreen(); return 0; } static void Register(lua_State *L) { ADD_METHOD( SetFromRadarValues ); ADD_METHOD( SetEmpty ); ADD_METHOD( tweenonscreen ); ADD_METHOD( tweenoffscreen ); Luna::Register( L ); } }; LUA_REGISTER_DERIVED_CLASS( GrooveRadar, ActorFrame ) // lua end /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */