Returns the base name of file path.
Returns the number passed to the function followed by its suffix ("th", "nd", and so on).
Set the fractional horizontal alignment of the Actor according to fAlign which should be a float in the range 0..1. An alignment of 0 is left aligned while an alignment of 1 is right aligned. See horizalign() for the common case.
Set the horizontal alignment of the Actor according to align. See halign() for fractional alignment.
Set the fractional vertical alignment of the Actor according to fAlign which should be a float in the range 0..1. An alignment of 0 is top aligned while an alignment of 1 is bottom aligned. See vertalign for the common case.
Set the vertical alignment of the Actor according to align. See valign() for fractional alignment.
Set the x position of the Actor to xPos.
Set the y position of the Actor to yPos.
Set the z position of the Actor to zPos.
Returns the RageSound that can be played by this Actor.
Loads the sound at sPath.
Play the sound.
Play the sound on the given player's side. You must set SupportPan = true on load.
Returns the text.
If bJitter is true, move each character of the string around by a small random amount.
Set the maximum height of the unzoomed text to fHeight. If fHeight is 0, then there is no maximum height.
Set the maximum width of the unzoomed text to fWidth. If fWidth is 0, then there is no maximum width.
If true, set each character of the text in turn to the rainbow colors in the metrics BitmapText::RainbowColor#.
Set the text to sText.
Add iSpacing pixels of padding between lines of text.
Wrap the unzoomed text at iWidth pixels. If you zoom or zoomx by x and you want the text wrapped at width, then you should use wrapwidthpixels(width/x).
Returns the name of the game such as "dance" or "pump".
Set the value of sProperty to fVal. The supported properties depend on how the associated ActorSound was loaded.
Set the pitch to fPitch. The associated ActorSound have SupportsRateChanging = true on load.
Set the speed (that is, the rate at which the sound plays) to fSpeed. The associated ActorSound must have SupportsRateChanging = true on load.
Returns true if a single Player has its NoteField centered.
Returns the LifeMeter for the specified PlayerNumber pn.
Returns the next Song in the current Course.
Returns the displayed artist of the song.
Returns the displayed full title of the song, including subtitle.
Returns the displayed main title of the song.
Returns the transliterated artist of the song.
Returns the transliterated full title of the song, including subtitle.
Returns the transliterated main title of the song.
Returns true if the song meets the criteria for a "Long Version".
Returns true if the song meets the criteria for "Marathon" length.