#ifndef STEPS_H #define STEPS_H /* ----------------------------------------------------------------------------- Class: Steps Desc: Holds note information for a Song. A Song may have one or more Notess. A Steps can be played by one or more Styles. See StyleDef.h for more info on Styles. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "GameConstantsAndTypes.h" #include "PlayerNumber.h" #include "Grade.h" class NoteData; class Steps { public: Steps(); ~Steps(); // initializers void AutogenFrom( Steps *parent, NotesType ntTo ); void CopyFrom( Steps* pSource, NotesType ntTo ); void CreateBlank( NotesType ntTo ); void Compress() const; void Decompress() const; void DeAutogen(); /* If this Steps is autogenerated, make it a real Steps. */ CString GetDescription() const { return Real()->m_sDescription; } Difficulty GetDifficulty() const { return Real()->m_Difficulty; } int GetMeter() const { return Real()->m_iMeter; } const float *GetRadarValues() const { return Real()->m_fRadarValues; } void SetDescription(CString desc); void SetDifficulty(Difficulty d); void SetMeter(int meter); void SetRadarValue(int r, float val); bool IsAutogen() const; // Was created by autogen? NotesType m_NotesType; void GetNoteData( NoteData* pNoteDataOut ) const; void SetNoteData( NoteData* pNewNoteData ); void SetSMNoteData( const CString &out ); CString GetSMNoteData() const; // High scores struct MemCardScore { int iNumTimesPlayed; Grade grade; int iScore; bool HigherScore( int iScore, Grade grade ) const; } m_MemCardScores[NUM_MEMORY_CARDS]; void AddScore( PlayerNumber pn, Grade grade, int iScore, bool& bNewRecordOut ); void TidyUpData(); protected: /* If this Steps is autogenerated, this will point to the autogen * source. If this is true, notes_comp will always be NULL. */ const Steps *parent; /* We can have one or both of these; if we have both, they're always identical. * Call Compress() to force us to only have notes_comp; otherwise, creation of * these is transparent. */ mutable NoteData *notes; mutable CString *notes_comp; const Steps *Real() const; /* These values are pulled from the autogen source first, if there is one. */ CString m_sDescription; // This text is displayed next to the number of feet when a song is selected Difficulty m_Difficulty; // difficulty classification int m_iMeter; // difficulty rating from 1-10 float m_fRadarValues[NUM_RADAR_CATEGORIES]; // between 0.0-1.2 starting from 12-o'clock rotating clockwise }; bool CompareNotesPointersByRadarValues(const Steps* pNotes1, const Steps* pNotes2); bool CompareNotesPointersByMeter(const Steps *pNotes1, const Steps* pNotes2); bool CompareNotesPointersByDifficulty(const Steps *pNotes1, const Steps *pNotes2); void SortNotesArrayByDifficulty( vector &arrayNotess ); #endif