#include "../../global.h" #include "../../RageUtil.h" #include "LoadingWindow_Win32.h" #include "RageFileManager.h" #include "archutils/win32/WindowsResources.h" #include "archutils/win32/WindowIcon.h" #include #include "RageSurface_Load.h" #include "RageSurface.h" #include "RageSurfaceUtils.h" static HBITMAP g_hBitmap = NULL; /* Load a file into a GDI surface. */ HBITMAP LoadWin32Surface( CString fn ) { CString error; RageSurface *s = RageSurfaceUtils::LoadFile( fn, error ); if( s == NULL ) return NULL; RageSurfaceUtils::ConvertSurface( s, s->w, s->h, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0 ); HBITMAP bitmap = CreateCompatibleBitmap( GetDC(NULL), s->w, s->h ); ASSERT( bitmap ); HDC BitmapDC = CreateCompatibleDC( GetDC(NULL) ); SelectObject( BitmapDC, bitmap ); /* This is silly, but simple. We only do this once, on a small image. */ for( int y = 0; y < s->h; ++y ) { unsigned const char *line = ((unsigned char *) s->pixels) + (y * s->pitch); for( int x = 0; x < s->w; ++x ) { unsigned const char *data = line + (x*s->format->BytesPerPixel); SetPixelV( BitmapDC, x, y, RGB( data[3], data[2], data[1] ) ); } } SelectObject( BitmapDC, NULL ); DeleteObject( BitmapDC ); delete s; return bitmap; } BOOL CALLBACK LoadingWindow_Win32::WndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { switch( msg ) { case WM_INITDIALOG: g_hBitmap = LoadWin32Surface( "Data/splash.png" ); if( g_hBitmap == NULL ) g_hBitmap = LoadWin32Surface( "Data/splash.bmp" ); SendMessage( GetDlgItem(hWnd,IDC_SPLASH), STM_SETIMAGE, (WPARAM) IMAGE_BITMAP, (LPARAM) (HANDLE) g_hBitmap ); break; case WM_DESTROY: DeleteObject( g_hBitmap ); g_hBitmap = NULL; break; } return FALSE; } void LoadingWindow_Win32::SetIcon( const RageSurface *pIcon ) { if( m_hIcon != NULL ) DestroyIcon( m_hIcon ); m_hIcon = IconFromSurface( pIcon ); if( m_hIcon != NULL ) SetClassLong( hwnd, GCL_HICON, (LONG) m_hIcon ); } LoadingWindow_Win32::LoadingWindow_Win32() { m_hIcon = NULL; hwnd = CreateDialog(handle.Get(), MAKEINTRESOURCE(IDD_LOADING_DIALOG), NULL, WndProc); for( unsigned i = 0; i < 3; ++i ) text[i] = "ABC"; /* always set on first call */ SetText("Initializing hardware..."); Paint(); } LoadingWindow_Win32::~LoadingWindow_Win32() { if( hwnd ) DestroyWindow( hwnd ); if( m_hIcon != NULL ) DestroyIcon( m_hIcon ); } void LoadingWindow_Win32::Paint() { SendMessage( hwnd, WM_PAINT, 0, 0 ); /* Process all queued messages since the last paint. This allows the window to * come back if it loses focus during load. */ MSG msg; while( PeekMessage( &msg, hwnd, 0, 0, PM_NOREMOVE ) ) { GetMessage(&msg, hwnd, 0, 0 ); DispatchMessage( &msg ); } } void LoadingWindow_Win32::SetText(CString str) { CStringArray asMessageLines; split( str, "\n", asMessageLines, false ); while( asMessageLines.size() < 3 ) asMessageLines.push_back( "" ); const int msgs[] = { IDC_STATIC_MESSAGE1, IDC_STATIC_MESSAGE2, IDC_STATIC_MESSAGE3 }; for( unsigned i = 0; i < 3; ++i ) { if( text[i] == asMessageLines[i] ) continue; text[i] = asMessageLines[i]; SendDlgItemMessage( hwnd, msgs[i], WM_SETTEXT, 0, (LPARAM)asMessageLines[i].c_str()); } } /* * (c) 2001-2004 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */