#include "global.h" /* ----------------------------------------------------------------------------- Class: ScreenSelectCourse Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "ScreenSelectCourse.h" #include "ScreenManager.h" #include "PrefsManager.h" #include "SongManager.h" #include "GameManager.h" #include "GameConstantsAndTypes.h" #include "RageLog.h" #include "InputMapper.h" #include "InputQueue.h" #include "AnnouncerManager.h" #include "GameState.h" #include "RageSoundManager.h" #include "CodeDetector.h" #include "ThemeManager.h" #define EXPLANATION_X THEME->GetMetricF("ScreenSelectCourse","ExplanationX") #define EXPLANATION_Y THEME->GetMetricF("ScreenSelectCourse","ExplanationY") #define BANNER_FRAME_X THEME->GetMetricF("ScreenSelectCourse","BannerFrameX") #define BANNER_FRAME_Y THEME->GetMetricF("ScreenSelectCourse","BannerFrameY") #define BANNER_X THEME->GetMetricF("ScreenSelectCourse","BannerX") #define BANNER_Y THEME->GetMetricF("ScreenSelectCourse","BannerY") #define BANNER_WIDTH THEME->GetMetricF("ScreenSelectCourse","BannerWidth") #define BANNER_HEIGHT THEME->GetMetricF("ScreenSelectCourse","BannerHeight") #define STAGES_X THEME->GetMetricF("ScreenSelectCourse","StagesX") #define STAGES_Y THEME->GetMetricF("ScreenSelectCourse","StagesY") #define TIME_X THEME->GetMetricF("ScreenSelectCourse","TimeX") #define TIME_Y THEME->GetMetricF("ScreenSelectCourse","TimeY") #define CONTENTS_X THEME->GetMetricF("ScreenSelectCourse","ContentsX") #define CONTENTS_Y THEME->GetMetricF("ScreenSelectCourse","ContentsY") #define WHEEL_X THEME->GetMetricF("ScreenSelectCourse","WheelX") #define WHEEL_Y THEME->GetMetricF("ScreenSelectCourse","WheelY") #define SCORE_X( p ) THEME->GetMetricF("ScreenSelectCourse",ssprintf("ScoreP%dX",p+1)) #define SCORE_Y( i ) THEME->GetMetricF("ScreenSelectCourse",ssprintf("ScoreP%dY",i+1)) #define SCORE_ZOOM THEME->GetMetricF("ScreenSelectCourse","ScoreZoom") #define HELP_TEXT THEME->GetMetric("ScreenSelectCourse","HelpText") #define TIMER_SECONDS THEME->GetMetricI("ScreenSelectCourse","TimerSeconds") const float TWEEN_TIME = 0.5f; static const ScreenMessage SM_AllowOptionsMenuRepeat = ScreenMessage(SM_User+1); ScreenSelectCourse::ScreenSelectCourse() { LOG->Trace( "ScreenSelectCourse::ScreenSelectCourse()" ); CodeDetector::RefreshCacheItems(); SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenSelectCourse music") ); m_bMadeChoice = false; m_bGoToOptions = false; m_bAllowOptionsMenuRepeat = false; m_Menu.Load( "ScreenSelectCourse" ); this->AddChild( &m_Menu ); m_sprExplanation.Load( THEME->GetPathTo("Graphics","ScreenSelectCourse explanation") ); m_sprExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y ); this->AddChild( &m_sprExplanation ); m_Banner.SetXY( BANNER_X, BANNER_Y ); m_Banner.SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT ); this->AddChild( &m_Banner ); m_sprBannerFrame.Load( THEME->GetPathTo("Graphics","ScreenSelectCourse banner frame") ); m_sprBannerFrame.SetXY( BANNER_FRAME_X, BANNER_FRAME_Y ); this->AddChild( &m_sprBannerFrame ); m_textNumSongs.LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenSelectCourse num songs") ); m_textNumSongs.EnableShadow( false ); m_textNumSongs.SetXY( STAGES_X, STAGES_Y ); this->AddChild( &m_textNumSongs ); m_textTime.LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenSelectCourse total time") ); m_textTime.EnableShadow( false ); m_textTime.SetXY( TIME_X, TIME_Y ); this->AddChild( &m_textTime ); m_CourseContentsFrame.SetXY( CONTENTS_X, CONTENTS_Y ); this->AddChild( &m_CourseContentsFrame ); m_MusicWheel.SetXY( WHEEL_X, WHEEL_Y ); this->AddChild( &m_MusicWheel ); for( int p=0; pIsHumanPlayer((PlayerNumber)p) ) continue; // skip m_sprHighScoreFrame[p].Load( THEME->GetPathTo("Graphics","ScreenSelectCourse score frame") ); m_sprHighScoreFrame[p].StopAnimating(); m_sprHighScoreFrame[p].SetState( p ); m_sprHighScoreFrame[p].SetXY( SCORE_X(p), SCORE_Y(p) ); this->AddChild( &m_sprHighScoreFrame[p] ); m_HighScore[p].SetXY( SCORE_X(p), SCORE_Y(p) ); m_HighScore[p].SetZoom( SCORE_ZOOM ); m_HighScore[p].SetDiffuse( PlayerToColor(p) ); this->AddChild( &m_HighScore[p] ); } m_sprOptionsMessage.Load( THEME->GetPathTo("Graphics","ScreenSelectCourse options message 1x2") ); m_sprOptionsMessage.StopAnimating(); m_sprOptionsMessage.SetXY( CENTER_X, CENTER_Y ); m_sprOptionsMessage.SetZoomY( 0 ); m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) ); // this->AddChild( &m_sprOptionsMessage ); // draw and update manually m_soundSelect.Load( THEME->GetPathTo("Sounds","Common start") ); m_soundOptionsChange.Load( THEME->GetPathTo("Sounds","ScreenSelectCourse options") ); m_soundChangeNotes.Load( THEME->GetPathTo("Sounds","ScreenSelectCourse difficulty") ); SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select course intro") ); SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenSelectCourse music") ); UpdateOptionsDisplays(); AfterCourseChange(); TweenOnScreen(); } ScreenSelectCourse::~ScreenSelectCourse() { LOG->Trace( "ScreenSelectCourse::~ScreenSelectCourse()" ); } void ScreenSelectCourse::DrawPrimitives() { m_Menu.DrawBottomLayer(); Screen::DrawPrimitives(); m_Menu.DrawTopLayer(); m_sprOptionsMessage.Draw(); } void ScreenSelectCourse::Update( float fDelta ) { Screen::Update( fDelta ); m_sprOptionsMessage.Update( fDelta ); } void ScreenSelectCourse::TweenOnScreen() { m_sprExplanation.FadeOn( 0.5f, "left bounce", TWEEN_TIME ); m_sprBannerFrame.FadeOn( 0, "left bounce", TWEEN_TIME ); m_Banner.FadeOn( 0, "left bounce", TWEEN_TIME ); m_textNumSongs.FadeOn( 0, "left bounce", TWEEN_TIME ); m_textTime.FadeOn( 0, "left bounce", TWEEN_TIME ); m_CourseContentsFrame.FadeOn( 0, "foldy", TWEEN_TIME ); for( int p=0; pTrace( "ScreenSelectCourse::Input()" ); if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_F9 ) { if( type != IET_FIRST_PRESS ) return; PREFSMAN->m_bShowTranslations ^= 1; m_MusicWheel.RebuildMusicWheelItems(); Course* pCourse = m_MusicWheel.GetSelectedCourse(); if(pCourse) m_CourseContentsFrame.SetFromCourse( pCourse ); return; } if( MenuI.button == MENU_BUTTON_RIGHT || MenuI.button == MENU_BUTTON_LEFT ) { if( !MenuI.IsValid() ) return; if( !GAMESTATE->IsHumanPlayer(MenuI.player) ) return; int dir = 0; if(INPUTMAPPER->IsButtonDown( MenuInput(MenuI.player, MENU_BUTTON_RIGHT) ) ) dir++; if(INPUTMAPPER->IsButtonDown( MenuInput(MenuI.player, MENU_BUTTON_LEFT) ) ) dir--; m_MusicWheel.Move(dir); return; } if( type == IET_RELEASE ) return; // don't care if( !GameI.IsValid() ) return; // don't care if( m_bMadeChoice && MenuI.IsValid() && MenuI.button == MENU_BUTTON_START && !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() ) { if(m_bGoToOptions) return; /* got it already */ if( !m_bAllowOptionsMenuRepeat && (type == IET_SLOW_REPEAT || type == IET_FAST_REPEAT )) return; /* not allowed yet */ m_bGoToOptions = true; m_sprOptionsMessage.SetState( 1 ); m_soundSelect.Play(); return; } if( m_Menu.IsTransitioning() ) return; // ignore if( m_bMadeChoice ) return; if( CodeDetector::DetectAndAdjustOptions(GameI.controller) ) { m_soundOptionsChange.Play(); UpdateOptionsDisplays(); return; } if( CodeDetector::EnteredEasierDifficulty(GameI.controller) && GAMESTATE->m_bDifficultCourses) { m_soundChangeNotes.Play(); GAMESTATE->m_bDifficultCourses = false; SCREENMAN->PostMessageToTopScreen(SM_SongChanged,0); } if( CodeDetector::EnteredHarderDifficulty(GameI.controller) && !GAMESTATE->m_bDifficultCourses) { m_soundChangeNotes.Play(); GAMESTATE->m_bDifficultCourses = true; SCREENMAN->PostMessageToTopScreen(SM_SongChanged,0); } Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler } /* Adjust game options. These settings may be overridden again later by the * SongOptions menu. */ void ScreenSelectCourse::AdjustOptions() { if(GAMESTATE->m_pCurCourse->m_iLives != -1) { /* oni */ GAMESTATE->m_SongOptions.m_LifeType = SongOptions::LIFE_BATTERY; GAMESTATE->m_SongOptions.m_iBatteryLives = GAMESTATE->m_pCurCourse->m_iLives; } } void ScreenSelectCourse::HandleScreenMessage( const ScreenMessage SM ) { Screen::HandleScreenMessage( SM ); switch( SM ) { case SM_AllowOptionsMenuRepeat: m_bAllowOptionsMenuRepeat = true; break; case SM_MenuTimer: MenuStart(PLAYER_1); break; case SM_GoToPrevScreen: SCREENMAN->SetNewScreen( "ScreenTitleMenu" ); break; case SM_GoToNextScreen: // find out if the Next button is being held down on any of the pads bool bIsHoldingNext; bIsHoldingNext = false; int player; for( player=0; playerIsButtonDown( mi ) ) bIsHoldingNext = true; } if( bIsHoldingNext || m_bGoToOptions ) SCREENMAN->SetNewScreen( "ScreenPlayerOptions" ); else SCREENMAN->SetNewScreen( "ScreenStage" ); break; case SM_SongChanged: AfterCourseChange(); break; } } void ScreenSelectCourse::MenuStart( PlayerNumber pn ) { // this needs to check whether valid Notes are selected! m_MusicWheel.Select(); switch( m_MusicWheel.GetSelectedType() ) { case TYPE_COURSE: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select course comment general") ); TweenOffScreen(); m_soundSelect.Play(); m_bMadeChoice = true; float fShowSeconds = m_Menu.m_Out.GetLengthSeconds(); // show "hold START for options" m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) ); m_sprOptionsMessage.BeginTweening( 0.15f ); // fade in m_sprOptionsMessage.SetTweenZoomY( 1 ); m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,1) ); m_sprOptionsMessage.BeginTweening( fShowSeconds-0.35f ); // sleep m_sprOptionsMessage.BeginTweening( 0.15f ); // fade out m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,0) ); m_sprOptionsMessage.SetTweenZoomY( 0 ); /* Don't accept a held START for a little while, so it's not * hit accidentally. Accept an initial START right away, though, * so we don't ignore deliberate fast presses (which would be * annoying). */ this->PostScreenMessage( SM_AllowOptionsMenuRepeat, 0.5f ); m_Menu.StartTransitioning( SM_GoToNextScreen ); Course* pCourse = m_MusicWheel.GetSelectedCourse(); GAMESTATE->m_pCurCourse = pCourse; // apply #LIVES if( pCourse->m_iLives != -1 ) { GAMESTATE->m_SongOptions.m_LifeType = SongOptions::LIFE_BATTERY; GAMESTATE->m_SongOptions.m_iBatteryLives = pCourse->m_iLives; } // // Do NOT apply the first song's modifiers before going to the options screen. // The user should not be able to override modifiers specifically designated // by the course. // //Song* pSong; //Notes* pNotes; //CString sModifiers; //pCourse->GetFirstStageInfo( pSong, pNotes, sModifiers, GAMESTATE->GetCurrentStyleDef()->m_NotesType ); //for( int p=0; pm_PlayerOptions[p].FromString( sModifiers ); //GAMESTATE->m_SongOptions.FromString( sModifiers ); AdjustOptions(); break; } } void ScreenSelectCourse::MenuBack( PlayerNumber pn ) { SOUNDMAN->StopMusic(); m_Menu.Back( SM_GoToPrevScreen ); } void ScreenSelectCourse::AfterCourseChange() { switch( m_MusicWheel.GetSelectedType() ) { case TYPE_COURSE: { Course* pCourse = m_MusicWheel.GetSelectedCourse(); m_textNumSongs.SetText( ssprintf("%d", pCourse->GetEstimatedNumStages()) ); float fTotalSeconds; if( pCourse->GetTotalSeconds(fTotalSeconds) ) m_textTime.SetText( SecondsToTime(fTotalSeconds) ); else m_textTime.SetText( "xx:xx:xx" ); // The numbers format doesn't have a '?'. Is there a better solution? m_Banner.LoadFromCourse( pCourse ); m_CourseContentsFrame.SetFromCourse( pCourse ); m_CourseContentsFrame.TweenInAfterChangedCourse(); } break; case TYPE_SECTION: // if we get here, there are no courses m_Banner.LoadFromGroup( "" ); break; default: ASSERT(0); } } void ScreenSelectCourse::UpdateOptionsDisplays() { for( int p=0; pIsHumanPlayer(p) ) { CString s = GAMESTATE->m_PlayerOptions[p].GetString(); s.Replace( ", ", "\n" ); // m_textPlayerOptions[p].SetText( s ); } } CString s = GAMESTATE->m_SongOptions.GetString(); s.Replace( ", ", "\n" ); // m_textSongOptions.SetText( s ); }