#ifndef SCREENTESTSOUND_H #define SCREENTESTSOUND_H /* ----------------------------------------------------------------------------- Class: ScreenSandbox Desc: Area for testing. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "Screen.h" #include "BitmapText.h" #include "RageSound.h" const int nsounds = 5; class ScreenTestSound : public Screen { public: ScreenTestSound( CString sName ); virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ); virtual void HandleScreenMessage( const ScreenMessage SM ); void Update(float f); void UpdateText(int n); struct Sound { RageSound s; BitmapText txt; }; Sound s[nsounds]; BitmapText HEEEEEEEEELP; int selected; }; #endif