#ifndef RAGE_UTIL_FILEDB #define RAGE_UTIL_FILEDB 1 #include #include #include "RageTimer.h" enum FileType { TTYPE_FILE, TTYPE_DIR, TTYPE_NONE }; struct File { CString name; CString lname; void SetName( const CString &fn ) { name = fn; lname = name; lname.MakeLower(); } bool dir; int size; /* Modification time of the file. The contents of this is undefined, except that * when the file has been modified, this value will change. */ int mtime; File() { dir=false; size=-1; mtime=-1; } File( const CString &fn ) { SetName( fn ); dir=false; size=-1; mtime=-1; } bool operator== (const File &rhs) const { return lname==rhs.lname; } bool operator< (const File &rhs) const { return lname files; RageTimer age; void GetFilesMatching( const CString &beginning, const CString &containing, const CString &ending, vector &out, bool bOnlyDirs) const; void GetFilesEqualTo(const CString &pat, vector &out, bool bOnlyDirs) const; FileType GetFileType( const CString &path ) const; int GetFileSize(const CString &path) const; int GetFileModTime(const CString &path) const; }; class FilenameDB { protected: FileSet &GetFileSet( CString dir ); /* Directories we have cached: */ map dirs; int ExpireSeconds; void GetFilesEqualTo(const CString &dir, const CString &fn, vector &out, bool bOnlyDirs); void GetFilesMatching(const CString &dir, const CString &beginning, const CString &containing, const CString &ending, vector &out, bool bOnlyDirs); void AddFileSet( CString sPath, FileSet *fs ); /* The given path wasn't cached. Cache it, and return the cached FileSet or * NULL on failure. */ virtual void PopulateFileSet( FileSet &fs, const CString &sPath ) = 0; public: FilenameDB::FilenameDB(): ExpireSeconds( -1 ) { } FilenameDB::~FilenameDB() { FlushDirCache(); } /* This handles at most two * wildcards. If we need anything more complicated, * we'll need to use fnmatch or regex. */ void GetFilesSimpleMatch(const CString &dir, const CString &fn, vector &out, bool bOnlyDirs); /* Search for "path" case-insensitively and replace it with the correct * case. If "path" doesn't exist at all, return false and don't change it. */ bool ResolvePath(CString &path); FileType GetFileType( const CString &path ); int GetFileSize(const CString &path); int GetFileModTime( const CString &sFilePath ); void GetDirListing( CString sPath, CStringArray &AddTo, bool bOnlyDirs, bool bReturnPathToo ); void FlushDirCache(); }; #endif