return Def.Sprite { Texture=NOTESKIN:GetPath( '_center', 'explosion' ); W1Command=function(self) self:blend("BlendMode_Add"); self:finishtweening(); self:diffusealpha(0.2); self:zoom(0.6); self:linear(0.1); self:diffusealpha(0); self:zoom(0.8); end; W2Command=function(self) self:blend("BlendMode_Add"); self:finishtweening(); self:diffusealpha(0.2); self:zoom(0.6); self:linear(0.1); self:diffusealpha(0); self:zoom(0.8); end; W3Command=function(self) self:blend("BlendMode_Add"); self:finishtweening(); self:diffusealpha(0.2); self:zoom(0.6); self:linear(0.1); self:diffusealpha(0); self:zoom(0.8); end; W4Command=function(self) self:blend("BlendMode_Add"); self:finishtweening(); self:diffusealpha(0.2); self:zoom(0.6); self:linear(0.1); self:diffusealpha(0); self:zoom(0.8); end; W5Command=function(self) self:blend("BlendMode_Add"); self:finishtweening(); self:diffusealpha(0.2); self:zoom(0.6); self:linear(0.1); self:diffusealpha(0); self:zoom(0.8); end; };