/* Commands - Actor command parsing and reading helpers. */ #ifndef Commands_H #define Commands_H #include "RageTypes.h" class Command { public: void Load( const CString &sCommand ); CString GetOriginalCommandString() const; // used when reporting an error in number of args CString GetName() const; // the command name is the first argument in all-lowercase void Clear() { m_vsArgs.clear(); } struct Arg { CString s; operator CString () const; operator float () const; operator int () const; operator bool () const; }; Arg GetArg( unsigned index ) const; vector m_vsArgs; }; class Commands { public: vector v; }; // Take a command list string and return pointers to each of the tokens in the // string. sCommand list is a list of commands separated by ';'. // TODO: This is expensive to do during the game. Eventually, // move all calls to ParseCommands to happen during load, then execute // from the parsed Command structures. void ParseCommands( const CString &sCmds, Commands &vCmdsOut ); Commands ParseCommands( const CString &sCmds ); #define BeginHandleArgs int iMaxIndexAccessed = 0; #define GET_ARG(type,i) iMaxIndexAccessed = max( i, iMaxIndexAccessed ); command.GetArg##type( i ); #define sArg(i) GetArg(command,i,iMaxIndexAccessed) #define fArg(i) GetArg(command,i,iMaxIndexAccessed) #define iArg(i) GetArg(command,i,iMaxIndexAccessed) #define bArg(i) GetArg(command,i,iMaxIndexAccessed) #define EndHandleArgs if( iMaxIndexAccessed != (int)command.m_vsArgs.size()-1 ) { IncorrectNumberArgsWarning( command, iMaxIndexAccessed ); } void IncorrectNumberArgsWarning( const Command& command, int iMaxIndexAccessed ); template inline T GetArg( const Command& command, int iIndex, int& iMaxIndexAccessedOut ) { iMaxIndexAccessedOut = max( iIndex, iMaxIndexAccessedOut ); return (T)command.GetArg(iIndex); } #endif /* * (c) 2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */