#include "global.h" /* ----------------------------------------------------------------------------- File: ScreenSandbox.h Desc: Area for testing. Throw whatever you're working on in here. If you don't want stuff in here to be wiped out by the next guy who works on something, make a separate screen and add a hook into ScreenTest; this one's just a scratchpad. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. (there is no actual code here) ----------------------------------------------------------------------------- */ #include "ScreenSandbox.h" #include "GameConstantsAndTypes.h" #include "ThemeManager.h" #include "RageDisplay.h" #include "RageLog.h" ScreenSandbox::ScreenSandbox( CString sClassName ) : Screen( sClassName ) { } void ScreenSandbox::HandleScreenMessage( const ScreenMessage SM ) { Screen::HandleScreenMessage( SM ); } void ScreenSandbox::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ) { Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); } void ScreenSandbox::Update( float fDeltaTime ) { Screen::Update(fDeltaTime); } void ScreenSandbox::DrawPrimitives() { Screen::DrawPrimitives(); }