#include "global.h" /* ----------------------------------------------------------------------------- File: BPMDisplay.h Desc: A graphic displayed in the BPMDisplay during Dancing. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. ----------------------------------------------------------------------------- */ #include "BPMDisplay.h" #include "RageUtil.h" #include "GameConstantsAndTypes.h" #include "PrefsManager.h" #include "GameState.h" #include "ThemeManager.h" #include "Course.h" #include "StyleDef.h" #define NORMAL_COLOR THEME->GetMetricC(m_sName,"NormalColor") #define CHANGE_COLOR THEME->GetMetricC(m_sName,"ChangeColor") #define EXTRA_COLOR THEME->GetMetricC(m_sName,"ExtraColor") #define CYCLE THEME->GetMetricB(m_sName,"Cycle") #define SEPARATOR THEME->GetMetric (m_sName,"Separator") #define NO_BPM_TEXT THEME->GetMetric (m_sName,"NoBPMText") BPMDisplay::BPMDisplay() { m_fBPMFrom = m_fBPMTo = 0; m_iCurrentBPM = 0; m_BPMS.push_back(0); m_fPercentInState = 0; m_fCycleTime = 1.0f; } void BPMDisplay::Load() { m_textBPM.SetName( "Text" ); m_textBPM.LoadFromFont( THEME->GetPathToN(m_sName) ); SET_XY_AND_ON_COMMAND( m_textBPM ); m_textBPM.SetDiffuse( NORMAL_COLOR ); this->AddChild( &m_textBPM ); m_sprLabel.Load( THEME->GetPathToG(ssprintf("%s label", m_sName.c_str())) ); m_sprLabel->SetName( "Label" ); SET_XY_AND_ON_COMMAND( m_sprLabel ); m_sprLabel->SetDiffuse( NORMAL_COLOR ); this->AddChild( m_sprLabel ); } float BPMDisplay::GetActiveBPM() const { return m_fBPMTo + (m_fBPMFrom-m_fBPMTo)*m_fPercentInState; } void BPMDisplay::Update( float fDeltaTime ) { ActorFrame::Update( fDeltaTime ); if( !CYCLE ) return; if( m_BPMS.size() == 0 ) return; /* no bpm */ m_fPercentInState -= fDeltaTime / m_fCycleTime; if( m_fPercentInState < 0 ) { // go to next state m_fPercentInState = 1; // reset timer m_iCurrentBPM = (m_iCurrentBPM + 1) % m_BPMS.size(); m_fBPMFrom = m_fBPMTo; m_fBPMTo = m_BPMS[m_iCurrentBPM]; if(m_fBPMTo == -1) { m_fBPMFrom = -1; m_textBPM.SetText( (RandomFloat(0,1)>0.90) ? "xxx" : ssprintf("%03.0f",RandomFloat(0,600)) ); } else if(m_fBPMFrom == -1) m_fBPMFrom = m_fBPMTo; } // update m_textBPM if( m_fBPMTo != -1) { const float fActualBPM = GetActiveBPM(); m_textBPM.SetText( ssprintf("%03.0f", fActualBPM) ); } } void BPMDisplay::SetBPMRange( const DisplayBpms &bpms ) { ASSERT( !bpms.vfBpms.empty() ); const vector &BPMS = bpms.vfBpms; unsigned i; bool AllIdentical = true; for( i = 0; i < BPMS.size(); ++i ) { if( i > 0 && BPMS[i] != BPMS[i-1] ) AllIdentical = false; } if( !CYCLE ) { int MinBPM=99999999; int MaxBPM=-99999999; for( i = 0; i < BPMS.size(); ++i ) { MinBPM = min( MinBPM, (int) roundf(BPMS[i]) ); MaxBPM = max( MaxBPM, (int) roundf(BPMS[i]) ); } if( MinBPM == MaxBPM ) { if( MinBPM == -1 ) m_textBPM.SetText( "..." ); // random else m_textBPM.SetText( ssprintf("%i", MinBPM) ); } else m_textBPM.SetText( ssprintf("%i%s%i", MinBPM, SEPARATOR.c_str(), MaxBPM) ); } else { m_BPMS.clear(); for( i = 0; i < BPMS.size(); ++i ) { m_BPMS.push_back(BPMS[i]); if( BPMS[i] != -1 ) m_BPMS.push_back(BPMS[i]); /* hold */ } m_iCurrentBPM = min(1u, m_BPMS.size()); /* start on the first hold */ m_fBPMFrom = BPMS[0]; m_fBPMTo = BPMS[0]; m_fPercentInState = 1; } m_textBPM.StopTweening(); m_sprLabel->StopTweening(); m_textBPM.BeginTweening(0.5f); m_sprLabel->BeginTweening(0.5f); if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() ) { m_textBPM.SetDiffuse( EXTRA_COLOR ); m_sprLabel->SetDiffuse( EXTRA_COLOR ); } else if( !AllIdentical ) { m_textBPM.SetDiffuse( CHANGE_COLOR ); m_sprLabel->SetDiffuse( CHANGE_COLOR ); } else { m_textBPM.SetDiffuse( NORMAL_COLOR ); m_sprLabel->SetDiffuse( NORMAL_COLOR ); } } void BPMDisplay::CycleRandomly() { DisplayBpms bpms; bpms.Add(-1); SetBPMRange( bpms ); m_fCycleTime = 0.2f; } void BPMDisplay::NoBPM() { m_BPMS.clear(); m_textBPM.SetText( NO_BPM_TEXT ); m_textBPM.SetDiffuse( NORMAL_COLOR ); m_sprLabel->SetDiffuse( NORMAL_COLOR ); } void BPMDisplay::SetBPM( const Song* pSong ) { ASSERT( pSong ); switch( pSong->m_DisplayBPMType ) { case Song::DISPLAY_ACTUAL: case Song::DISPLAY_SPECIFIED: { DisplayBpms bpms; pSong->GetDisplayBpms( bpms ); SetBPMRange( bpms ); m_fCycleTime = 1.0f; } break; case Song::DISPLAY_RANDOM: CycleRandomly(); break; default: ASSERT(0); } } void BPMDisplay::SetBPM( const Course* pCourse ) { ASSERT( pCourse ); StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType; Trail *pTrail = pCourse->GetTrail( st, COURSE_DIFFICULTY_REGULAR ); ASSERT( pTrail->m_vEntries.size() ); DisplayBpms bpms; pTrail->GetDisplayBpms( bpms ); SetBPMRange( bpms ); m_fCycleTime = 0.2f; } void BPMDisplay::DrawPrimitives() { ActorFrame::DrawPrimitives(); }