#ifndef MUSICWHEEL_H #define MUSICWHEEL_H /* ----------------------------------------------------------------------------- Class: MusicWheel Desc: A wheel with song names used in the Select Music screen. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "Sprite.h" #include "ActorFrame.h" #include "RageSound.h" #include "RandomSample.h" #include "GameConstantsAndTypes.h" #include "MusicSortDisplay.h" #include "ScreenMessage.h" #include "ScoreDisplayNormal.h" #include "ScrollBar.h" #include "RageTimer.h" #include "MusicWheelItem.h" class Course; class Song; const int MAX_WHEEL_ITEMS = 25; const ScreenMessage SM_SongChanged = ScreenMessage(SM_User+47); // this should be unique! const ScreenMessage SM_SortOrderChanging= ScreenMessage(SM_User+48); const ScreenMessage SM_SortOrderChanged = ScreenMessage(SM_User+49); struct CompareSongPointerArrayBySectionName; class MusicWheel : public ActorFrame { friend struct CompareSongPointerArrayBySectionName; public: MusicWheel(); ~MusicWheel(); virtual void Update( float fDeltaTime ); virtual void DrawPrimitives(); void DrawItem( int index ); virtual void TweenOnScreen(bool changing_sort); virtual void TweenOffScreen(bool changing_sort); virtual void TweenOnScreen() { TweenOnScreen(false); } virtual void TweenOffScreen() { TweenOffScreen(false); } void Move(int n); bool ChangeSort( SongSortOrder new_so ); // return true if change successful bool NextSort(); // return true if change successful void StartRoulette(); void StartRandom(); bool IsRouletting() const; /* Return true if we're moving fast automatically. */ int IsMoving() const; void NotesChanged( PlayerNumber pn ); // update grade graphics and top score void GetItemPosition( float fPosOffsetsFromMiddle, float& fX_out, float& fY_out, float& fZ_out, float& fRotationX_out ); void SetItemPosition( Actor &item, float fPosOffsetsFromMiddle ); bool Select(); // return true if this selection ends the screen WheelItemType GetSelectedType() { return m_CurWheelItemData[m_iSelection]->m_Type; }; Song* GetSelectedSong() { return m_CurWheelItemData[m_iSelection]->m_pSong; }; Course* GetSelectedCourse() { return m_CurWheelItemData[m_iSelection]->m_pCourse; }; CString GetSelectedSection(){ return m_CurWheelItemData[m_iSelection]->m_sSectionName; }; bool WheelIsLocked() { return (m_WheelState == STATE_LOCKED ? true : false); } void RebuildMusicWheelItems(); protected: void GetSongList(vector &arraySongs, SongSortOrder so, CString sPreferredGroup ); void BuildWheelItemDatas( vector &arrayWheelItems, SongSortOrder so ); void SetOpenGroup(CString group, SongSortOrder so = SORT_INVALID); bool SelectSong(const Song *p); bool SelectCourse(const Course *p); bool SelectSort( SongSortOrder so ); void ChangeMusic(int dist); /* +1 or -1 */ ScrollBar m_ScrollBar; Sprite m_sprSelectionOverlay; vector m_WheelItemDatas[NUM_SORT_ORDERS]; vector m_CurWheelItemData; MusicWheelItem m_MusicWheelItems[MAX_WHEEL_ITEMS]; int m_iSelection; // index into m_CurWheelItemData CString m_sExpandedSectionName; SongSortOrder m_LastSongSortOrder; int m_iSwitchesLeftInSpinDown; float m_fLockedWheelVelocity; /* 0 = none; -1 or 1 = up/down */ int m_Moving; RageTimer m_MovingSoundTimer; float m_TimeBeforeMovingBegins; float m_SpinSpeed; enum WheelState { STATE_SELECTING_MUSIC, STATE_FLYING_OFF_BEFORE_NEXT_SORT, STATE_FLYING_ON_AFTER_NEXT_SORT, STATE_TWEENING_ON_SCREEN, STATE_TWEENING_OFF_SCREEN, STATE_WAITING_OFF_SCREEN, STATE_ROULETTE_SPINNING, STATE_ROULETTE_SLOWING_DOWN, STATE_RANDOM_SPINNING, STATE_LOCKED, }; WheelState m_WheelState; float m_fTimeLeftInState; float m_fPositionOffsetFromSelection; RageSound m_soundChangeMusic; RageSound m_soundChangeSort; RageSound m_soundExpand; RageSound m_soundStart; RageSound m_soundLocked; bool WheelItemIsVisible(int n); void UpdateScrollbar(); }; #endif