#include "stdafx.h" /* ----------------------------------------------------------------------------- Class: ThemeManager Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "ThemeManager.h" #include "RageLog.h" #include "PrefsManager.h" #include "RageException.h" #include "GameState.h" #include "GameDef.h" #include "IniFile.h" ThemeManager* THEME = NULL; // global object accessable from anywhere in the program const CString BASE_THEME_NAME = "default"; const CString THEMES_DIR = "Themes\\"; ThemeManager::ThemeManager() { m_pIniMetrics = new IniFile; m_iHashForCurThemeMetrics = -99; // garbage value that will never match a real hash m_iHashForBaseThemeMetrics = -99; // garbage value that will never match a real hash m_sCurThemeName = BASE_THEME_NAME; // Use te base theme for now. It's up to PrefsManager to change this. CStringArray arrayThemeNames; GetAllThemeNames( arrayThemeNames ); // Disabled for now... it takes ages here to run - bbf // for( int i=0; i=0; i-- ) if( 0 == stricmp( AddTo[i], "cvs" ) ) AddTo.RemoveAt(i); } void ThemeManager::GetThemeNamesForCurGame( CStringArray& AddTo ) { GetAllThemeNames( AddTo ); // strip out announcers that don't have the current game name in them CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName; sGameName.MakeLower(); for( int i=AddTo.GetSize()-1; i>=0; i-- ) { CString sLowercaseVer = AddTo[i]; sLowercaseVer.MakeLower(); if( sLowercaseVer.Find(sGameName)==-1 ) AddTo.RemoveAt(i); } } bool ThemeManager::DoesThemeExist( CString sThemeName ) { CStringArray asThemeNames; GetAllThemeNames( asThemeNames ); for( int i=0; iReset(); m_pIniMetrics->SetPath( GetMetricsPathFromName(BASE_THEME_NAME) ); m_pIniMetrics->ReadFile(); m_pIniMetrics->SetPath( GetMetricsPathFromName(m_sCurThemeName) ); m_pIniMetrics->ReadFile(); } CString ThemeManager::GetThemeDirFromName( CString sThemeName ) { return THEMES_DIR + sThemeName + "\\"; } CString ThemeManager::GetPathTo( ThemeElement te ) { return GetPathTo( te, m_sCurThemeName ); } CString ThemeManager::GetPathTo( ThemeElement te, CString sThemeName ) // deprecated { return ""; } /* CString ThemeManager::GetPathTo( ThemeElement te, CString sThemeName ) { CString sAssetCategory+"\\"+sFileName; // fill this in below switch( te ) { case GRAPHIC_ALL_MUSIC_BANNER: sAssetCategory+"\\"+sFileName = "Graphics\\all music banner"; break; case GRAPHIC_ARROWS_LEFT: sAssetCategory+"\\"+sFileName = "Graphics\\arrows left 1x4"; break; case GRAPHIC_ARROWS_RIGHT: sAssetCategory+"\\"+sFileName = "Graphics\\arrows right 1x4"; break; case GRAPHIC_CAUTION: sAssetCategory+"\\"+sFileName = "Graphics\\Caution"; break; case GRAPHIC_EDIT_BACKGROUND: sAssetCategory+"\\"+sFileName = "Graphics\\edit background"; break; case GRAPHIC_EDIT_TOP_EDGE: sAssetCategory+"\\"+sFileName = "Graphics\\edit top edge"; break; case GRAPHIC_EDIT_SNAP_INDICATOR: sAssetCategory+"\\"+sFileName = "Graphics\\edit snap indicator"; break; case GRAPHIC_FALLBACK_BACKGROUND: sAssetCategory+"\\"+sFileName = "Graphics\\Fallback Background"; break; case "Graphics","fallback banner": sAssetCategory+"\\"+sFileName = "Graphics\\Fallback Banner"; break; case "Graphics","fallback cd title": sAssetCategory+"\\"+sFileName = "Graphics\\Fallback CD Title"; break; case GRAPHIC_OPTIONS_CURSOR: sAssetCategory+"\\"+sFileName = "Graphics\\options cursor"; break; case GRAPHIC_OPTIONS_UNDERLINE: sAssetCategory+"\\"+sFileName = "Graphics\\options underline"; break; case GRAPHIC_GAME_OPTIONS_BACKGROUND: sAssetCategory+"\\"+sFileName = "Graphics\\game options background"; break; case GRAPHIC_GAME_OPTIONS_TOP_EDGE: sAssetCategory+"\\"+sFileName = "Graphics\\game options top edge"; break; case GRAPHIC_GAME_OVER: sAssetCategory+"\\"+sFileName = "Graphics\\game over"; break; case GRAPHIC_GAMEPLAY_BOTTOM_FRAME: sAssetCategory+"\\"+sFileName = "Graphics\\gameplay bottom frame"; break; case GRAPHIC_GAMEPLAY_CLEARED: sAssetCategory+"\\"+sFileName = "Graphics\\gameplay cleared"; break; case GRAPHIC_GAMEPLAY_CLOSING_STAR: sAssetCategory+"\\"+sFileName = "Graphics\\gameplay closing star"; break; case GRAPHIC_GAMEPLAY_COMBO: sAssetCategory+"\\"+sFileName = "Graphics\\gameplay combo"; break; case GRAPHIC_GAMEPLAY_DANGER_BACKGROUND: sAssetCategory+"\\"+sFileName = "Graphics\\gameplay danger background"; break; case GRAPHIC_GAMEPLAY_DANGER_TEXT: sAssetCategory+"\\"+sFileName = "Graphics\\gameplay danger text"; break; case GRAPHIC_GAMEPLAY_DIFFICULTY_BANNERS: sAssetCategory+"\\"+sFileName = "Graphics\\gameplay difficulty banners"; break; case GRAPHIC_GAMEPLAY_DEMONSTRATION: sAssetCategory+"\\"+sFileName = "Graphics\\gameplay demonstration"; break; case GRAPHIC_GAMEPLAY_FAILED: sAssetCategory+"\\"+sFileName = "Graphics\\gameplay failed"; break; case GRAPHIC_GAMEPLAY_HERE_WE_GO: sAssetCategory+"\\"+sFileName = "Graphics\\gameplay here we go"; break; case GRAPHIC_GAMEPLAY_HOLD_JUDGEMENT: sAssetCategory+"\\"+sFileName = "Graphics\\gameplay hold judgement 1x2"; break; case GRAPHIC_GAMEPLAY_JUDGEMENT: sAssetCategory+"\\"+sFileName = "Graphics\\gameplay judgement 1x5"; break; case GRAPHIC_GAMEPLAY_OPENING_STAR: sAssetCategory+"\\"+sFileName = "Graphics\\gameplay opening star"; break; case GRAPHIC_GAMEPLAY_READY: sAssetCategory+"\\"+sFileName = "Graphics\\gameplay Ready"; break; case GRAPHIC_GAMEPLAY_MIDDLE_FRAME: sAssetCategory+"\\"+sFileName = "Graphics\\gameplay middle frame"; break; case GRAPHIC_GAMEPLAY_TOP_FRAME: sAssetCategory+"\\"+sFileName = "Graphics\\gameplay top frame"; break; case GRAPHIC_GAMEPLAY_LIFEMETER_BAR: sAssetCategory+"\\"+sFileName = "Graphics\\gameplay lifemeter bar"; break; case GRAPHIC_GAMEPLAY_LIFEMETER_ONI: sAssetCategory+"\\"+sFileName = "Graphics\\gameplay lifemeter oni"; break; case GRAPHIC_GAMEPLAY_LIFEMETER_BATTERY: sAssetCategory+"\\"+sFileName = "Graphics\\gameplay lifemeter battery 1x4"; break; case GRAPHIC_GAMEPLAY_LIFEMETER_STREAM_NORMAL: sAssetCategory+"\\"+sFileName = "Graphics\\gameplay lifemeter stream normal";break; case GRAPHIC_GAMEPLAY_LIFEMETER_STREAM_HOT: sAssetCategory+"\\"+sFileName = "Graphics\\gameplay lifemeter stream hot"; break; case GRAPHIC_GAMEPLAY_ONI_GAMEOVER: sAssetCategory+"\\"+sFileName = "Graphics\\gameplay oni gameover"; break; case GRAPHIC_GRAPHIC_OPTIONS_BACKGROUND: sAssetCategory+"\\"+sFileName = "Graphics\\graphic options background"; break; case GRAPHIC_GRAPHIC_OPTIONS_TOP_EDGE: sAssetCategory+"\\"+sFileName = "Graphics\\graphic options top edge"; break; case GRAPHIC_KEEP_ALIVE: sAssetCategory+"\\"+sFileName = "Graphics\\keep alive"; break; case GRAPHIC_MAP_CONTROLLERS_BACKGROUND: sAssetCategory+"\\"+sFileName = "Graphics\\map controllers background"; break; case GRAPHIC_MAP_CONTROLLERS_TOP_EDGE: sAssetCategory+"\\"+sFileName = "Graphics\\map controllers top edge"; break; case GRAPHIC_MENU_BOTTOM_EDGE: sAssetCategory+"\\"+sFileName = "Graphics\\menu bottom edge"; break; case GRAPHIC_MENU_STYLE_ICONS: sAssetCategory+"\\"+sFileName = "Graphics\\menu style icons"; break; case GRAPHIC_MUSIC_SCROLL_BACKGROUND: sAssetCategory+"\\"+sFileName = "Graphics\\music scroll background"; break; case GRAPHIC_MUSIC_SORT_ICONS: sAssetCategory+"\\"+sFileName = "Graphics\\music sort icons 1x4"; break; case GRAPHIC_MUSIC_STATUS_ICONS: sAssetCategory+"\\"+sFileName = "Graphics\\music status icons 1x4"; break; case GRAPHIC_PLAYER_OPTIONS_BACKGROUND: sAssetCategory+"\\"+sFileName = "Graphics\\player options background"; break; case GRAPHIC_PLAYER_OPTIONS_TOP_EDGE: sAssetCategory+"\\"+sFileName = "Graphics\\player options top edge"; break; case GRAPHIC_EVALUATION_BACKGROUND: sAssetCategory+"\\"+sFileName = "Graphics\\evaluation background"; break; case GRAPHIC_EVALUATION_BANNER_FRAME: sAssetCategory+"\\"+sFileName = "Graphics\\evaluation banner frame"; break; case GRAPHIC_EVALUATION_BONUS_FRAME_P1: sAssetCategory+"\\"+sFileName = "Graphics\\evaluation bonus frame p1"; break; case GRAPHIC_EVALUATION_BONUS_FRAME_P2: sAssetCategory+"\\"+sFileName = "Graphics\\evaluation bonus frame p2"; break; case GRAPHIC_EVALUATION_STAGE_FRAME_P1: sAssetCategory+"\\"+sFileName = "Graphics\\evaluation stage frame p1"; break; case GRAPHIC_EVALUATION_STAGE_FRAME_P2: sAssetCategory+"\\"+sFileName = "Graphics\\evaluation stage frame p2"; break; case GRAPHIC_EVALUATION_GRADE_FRAME: sAssetCategory+"\\"+sFileName = "Graphics\\evaluation grade frame 1x2"; break; case GRAPHIC_EVALUATION_GRADES: sAssetCategory+"\\"+sFileName = "Graphics\\evaluation grades 1x7"; break; case GRAPHIC_EVALUATION_JUDGE_LABELS: sAssetCategory+"\\"+sFileName = "Graphics\\evaluation judge labels 1x6"; break; case GRAPHIC_EVALUATION_SCORE_LABELS: sAssetCategory+"\\"+sFileName = "Graphics\\evaluation score labels 1x2"; break; case GRAPHIC_EVALUATION_SUMMARY_TOP_EDGE: sAssetCategory+"\\"+sFileName = "Graphics\\evaluation summary top edge"; break; case GRAPHIC_EVALUATION_TOP_EDGE: sAssetCategory+"\\"+sFileName = "Graphics\\evaluation top edge"; break; case GRAPHIC_SELECT_COURSE_INFO_FRAME: sAssetCategory+"\\"+sFileName = "Graphics\\select course info frame"; break; case GRAPHIC_SELECT_COURSE_TOP_EDGE: sAssetCategory+"\\"+sFileName = "Graphics\\select course top edge"; break; case GRAPHIC_SELECT_COURSE_BACKGROUND: sAssetCategory+"\\"+sFileName = "Graphics\\select course background"; break; case GRAPHIC_SELECT_COURSE_CONTENT_BAR: sAssetCategory+"\\"+sFileName = "Graphics\\select course content bar"; break; case GRAPHIC_SELECT_DIFFICULTY_ARROWS: sAssetCategory+"\\"+sFileName = "Graphics\\select difficulty arrows 1x2"; break; case GRAPHIC_SELECT_DIFFICULTY_BACKGROUND: sAssetCategory+"\\"+sFileName = "Graphics\\select difficulty background"; break; case GRAPHIC_SELECT_DIFFICULTY_EASY_HEADER: sAssetCategory+"\\"+sFileName = "Graphics\\select difficulty easy header"; break; case GRAPHIC_SELECT_DIFFICULTY_EASY_PICTURE: sAssetCategory+"\\"+sFileName = "Graphics\\select difficulty easy picture"; break; case GRAPHIC_SELECT_DIFFICULTY_EXPLANATION: sAssetCategory+"\\"+sFileName = "Graphics\\select difficulty explanation"; break; case GRAPHIC_SELECT_DIFFICULTY_HARD_HEADER: sAssetCategory+"\\"+sFileName = "Graphics\\select difficulty hard header"; break; case GRAPHIC_SELECT_DIFFICULTY_HARD_PICTURE: sAssetCategory+"\\"+sFileName = "Graphics\\select difficulty hard picture"; break; case GRAPHIC_SELECT_DIFFICULTY_MEDIUM_HEADER: sAssetCategory+"\\"+sFileName = "Graphics\\select difficulty medium header"; break; case GRAPHIC_SELECT_DIFFICULTY_MEDIUM_PICTURE: sAssetCategory+"\\"+sFileName = "Graphics\\select difficulty medium picture";break; case GRAPHIC_SELECT_DIFFICULTY_ONI_HEADER: sAssetCategory+"\\"+sFileName = "Graphics\\select difficulty oni header"; break; case GRAPHIC_SELECT_DIFFICULTY_ONI_PICTURE: sAssetCategory+"\\"+sFileName = "Graphics\\select difficulty oni picture"; break; case GRAPHIC_SELECT_DIFFICULTY_ENDLESS_HEADER: sAssetCategory+"\\"+sFileName = "Graphics\\select difficulty endless header"; break; case GRAPHIC_SELECT_DIFFICULTY_ENDLESS_PICTURE: sAssetCategory+"\\"+sFileName = "Graphics\\select difficulty endless picture"; break; case GRAPHIC_SELECT_DIFFICULTY_OK: sAssetCategory+"\\"+sFileName = "Graphics\\select difficulty ok"; break; case GRAPHIC_SELECT_DIFFICULTY_TOP_EDGE: sAssetCategory+"\\"+sFileName = "Graphics\\select difficulty top edge"; break; case GRAPHIC_SELECT_GAME_BACKGROUND: sAssetCategory+"\\"+sFileName = "Graphics\\select game background"; break; case GRAPHIC_SELECT_GAME_TOP_EDGE: sAssetCategory+"\\"+sFileName = "Graphics\\select game top edge"; break; case GRAPHIC_SELECT_GROUP_BACKGROUND: sAssetCategory+"\\"+sFileName = "Graphics\\select group background"; break; case GRAPHIC_SELECT_GROUP_BUTTON: sAssetCategory+"\\"+sFileName = "Graphics\\select group button"; break; case GRAPHIC_SELECT_GROUP_CONTENTS_HEADER: sAssetCategory+"\\"+sFileName = "Graphics\\select group contents header"; break; case GRAPHIC_SELECT_GROUP_EXPLANATION: sAssetCategory+"\\"+sFileName = "Graphics\\select group explanation"; break; case GRAPHIC_SELECT_GROUP_INFO_FRAME: sAssetCategory+"\\"+sFileName = "Graphics\\select group info frame"; break; case GRAPHIC_SELECT_GROUP_TOP_EDGE: sAssetCategory+"\\"+sFileName = "Graphics\\select group top edge"; break; case GRAPHIC_SELECT_MUSIC_BACKGROUND: sAssetCategory+"\\"+sFileName = "Graphics\\select music background"; break; case GRAPHIC_SELECT_MUSIC_DIFFICULTY_ICONS: sAssetCategory+"\\"+sFileName = "Graphics\\select music difficulty icons"; break; case GRAPHIC_SELECT_MUSIC_DIFFICULTY_FRAME: sAssetCategory+"\\"+sFileName = "Graphics\\select music difficulty frame"; break; case GRAPHIC_SELECT_MUSIC_INFO_FRAME: sAssetCategory+"\\"+sFileName = "Graphics\\select music info frame"; break; case GRAPHIC_SELECT_MUSIC_METER_FRAME: sAssetCategory+"\\"+sFileName = "Graphics\\select music meter frame"; break; case GRAPHIC_SELECT_MUSIC_RADAR_BASE: sAssetCategory+"\\"+sFileName = "Graphics\\select music radar base"; break; case GRAPHIC_SELECT_MUSIC_RADAR_WORDS: sAssetCategory+"\\"+sFileName = "Graphics\\select music radar words 1x5"; break; case GRAPHIC_SELECT_MUSIC_ROULETTE_BANNER: sAssetCategory+"\\"+sFileName = "Graphics\\select music roulette banner"; break; case GRAPHIC_SELECT_MUSIC_SCROLLBAR: sAssetCategory+"\\"+sFileName = "Graphics\\select music scrollbar"; break; case GRAPHIC_SELECT_MUSIC_SCORE_FRAME: sAssetCategory+"\\"+sFileName = "Graphics\\select music score frame"; break; case GRAPHIC_SELECT_MUSIC_SECTION_BANNER: sAssetCategory+"\\"+sFileName = "Graphics\\select music section banner"; break; case GRAPHIC_SELECT_MUSIC_SECTION_BAR: sAssetCategory+"\\"+sFileName = "Graphics\\select music section bar"; break; case GRAPHIC_SELECT_MUSIC_SMALL_GRADES: sAssetCategory+"\\"+sFileName = "Graphics\\select music small grades 1x7"; break; case GRAPHIC_SELECT_MUSIC_SONG_BAR: sAssetCategory+"\\"+sFileName = "Graphics\\select music song bar"; break; case GRAPHIC_SELECT_MUSIC_SONG_HIGHLIGHT: sAssetCategory+"\\"+sFileName = "Graphics\\select music song highlight"; break; case GRAPHIC_SELECT_MUSIC_TOP_EDGE: sAssetCategory+"\\"+sFileName = "Graphics\\select music top edge"; break; case GRAPHIC_SELECT_MUSIC_LONG_BALLOON: sAssetCategory+"\\"+sFileName = "Graphics\\select music long balloon"; break; case GRAPHIC_SELECT_MUSIC_MARATHON_BALLOON: sAssetCategory+"\\"+sFileName = "Graphics\\select music marathon balloon"; break; case GRAPHIC_SELECT_STYLE_BACKGROUND: sAssetCategory+"\\"+sFileName = "Graphics\\select Style background"; break; case GRAPHIC_SELECT_STYLE_EXPLANATION: sAssetCategory+"\\"+sFileName = "Graphics\\select Style explanation"; break; case GRAPHIC_SELECT_STYLE_TOP_EDGE: sAssetCategory+"\\"+sFileName = "Graphics\\select Style top edge"; break; case GRAPHIC_SELECT_STYLE_ICONS: sAssetCategory+"\\"+sFileName = "Graphics\\select Style icons"; break; case GRAPHIC_SELECT_STYLE_INFO_GAME_0_STYLE_0: sAssetCategory+"\\"+sFileName = "Graphics\\select style info game 0 style 0"; break; case GRAPHIC_SELECT_STYLE_INFO_GAME_0_STYLE_1: sAssetCategory+"\\"+sFileName = "Graphics\\select style info game 0 style 1"; break; case GRAPHIC_SELECT_STYLE_INFO_GAME_0_STYLE_2: sAssetCategory+"\\"+sFileName = "Graphics\\select style info game 0 style 2"; break; case GRAPHIC_SELECT_STYLE_INFO_GAME_0_STYLE_3: sAssetCategory+"\\"+sFileName = "Graphics\\select style info game 0 style 3"; break; case GRAPHIC_SELECT_STYLE_INFO_GAME_0_STYLE_4: sAssetCategory+"\\"+sFileName = "Graphics\\select style info game 0 style 4"; break; case GRAPHIC_SELECT_STYLE_INFO_GAME_1_STYLE_0: sAssetCategory+"\\"+sFileName = "Graphics\\select style info game 1 style 0"; break; case GRAPHIC_SELECT_STYLE_INFO_GAME_1_STYLE_1: sAssetCategory+"\\"+sFileName = "Graphics\\select style info game 1 style 1"; break; case GRAPHIC_SELECT_STYLE_INFO_GAME_1_STYLE_2: sAssetCategory+"\\"+sFileName = "Graphics\\select style info game 1 style 2"; break; case GRAPHIC_SELECT_STYLE_INFO_GAME_2_STYLE_0: sAssetCategory+"\\"+sFileName = "Graphics\\select style info game 2 style 0"; break; case GRAPHIC_SELECT_STYLE_INFO_GAME_2_STYLE_1: sAssetCategory+"\\"+sFileName = "Graphics\\select style info game 2 style 1"; break; case GRAPHIC_SELECT_STYLE_INFO_GAME_2_STYLE_2: sAssetCategory+"\\"+sFileName = "Graphics\\select style info game 2 style 2"; break; case GRAPHIC_SELECT_STYLE_INFO_GAME_2_STYLE_3: sAssetCategory+"\\"+sFileName = "Graphics\\select style info game 2 style 3"; break; case GRAPHIC_SELECT_STYLE_PREVIEW_GAME_0_STYLE_0: sAssetCategory+"\\"+sFileName = "Graphics\\select style preview game 0 style 0"; break; case GRAPHIC_SELECT_STYLE_PREVIEW_GAME_0_STYLE_1: sAssetCategory+"\\"+sFileName = "Graphics\\select style preview game 0 style 1"; break; case GRAPHIC_SELECT_STYLE_PREVIEW_GAME_0_STYLE_2: sAssetCategory+"\\"+sFileName = "Graphics\\select style preview game 0 style 2"; break; case GRAPHIC_SELECT_STYLE_PREVIEW_GAME_0_STYLE_3: sAssetCategory+"\\"+sFileName = "Graphics\\select style preview game 0 style 3"; break; case GRAPHIC_SELECT_STYLE_PREVIEW_GAME_0_STYLE_4: sAssetCategory+"\\"+sFileName = "Graphics\\select style preview game 0 style 4"; break; case GRAPHIC_SELECT_STYLE_PREVIEW_GAME_1_STYLE_0: sAssetCategory+"\\"+sFileName = "Graphics\\select style preview game 1 style 0"; break; case GRAPHIC_SELECT_STYLE_PREVIEW_GAME_1_STYLE_1: sAssetCategory+"\\"+sFileName = "Graphics\\select style preview game 1 style 1"; break; case GRAPHIC_SELECT_STYLE_PREVIEW_GAME_1_STYLE_2: sAssetCategory+"\\"+sFileName = "Graphics\\select style preview game 1 style 2"; break; case GRAPHIC_SELECT_STYLE_PREVIEW_GAME_2_STYLE_0: sAssetCategory+"\\"+sFileName = "Graphics\\select style preview game 2 style 0"; break; case GRAPHIC_SELECT_STYLE_PREVIEW_GAME_2_STYLE_1: sAssetCategory+"\\"+sFileName = "Graphics\\select style preview game 2 style 1"; break; case GRAPHIC_SELECT_STYLE_PREVIEW_GAME_2_STYLE_2: sAssetCategory+"\\"+sFileName = "Graphics\\select style preview game 2 style 2"; break; case GRAPHIC_SELECT_STYLE_PREVIEW_GAME_2_STYLE_3: sAssetCategory+"\\"+sFileName = "Graphics\\select style preview game 2 style 3"; break; case GRAPHIC_SONG_OPTIONS_BACKGROUND: sAssetCategory+"\\"+sFileName = "Graphics\\song options background"; break; case GRAPHIC_SONG_OPTIONS_TOP_EDGE: sAssetCategory+"\\"+sFileName = "Graphics\\song options top edge"; break; case GRAPHIC_STAGE_ENDLESS: sAssetCategory+"\\"+sFileName = "Graphics\\stage endless"; break; case GRAPHIC_STAGE_EXTRA1: sAssetCategory+"\\"+sFileName = "Graphics\\stage extra1"; break; case GRAPHIC_STAGE_EXTRA2: sAssetCategory+"\\"+sFileName = "Graphics\\stage extra2"; break; case GRAPHIC_STAGE_FINAL: sAssetCategory+"\\"+sFileName = "Graphics\\stage final"; break; case GRAPHIC_STAGE_NUMBERS: sAssetCategory+"\\"+sFileName = "Graphics\\stage numbers"; break; case GRAPHIC_STAGE_ONI: sAssetCategory+"\\"+sFileName = "Graphics\\stage oni"; break; case GRAPHIC_STAGE_STAGE: sAssetCategory+"\\"+sFileName = "Graphics\\stage stage"; break; case GRAPHIC_TITLE_MENU_BACKGROUND: sAssetCategory+"\\"+sFileName = "Graphics\\title menu background"; break; case GRAPHIC_TITLE_MENU_LOGO_GAME_0: sAssetCategory+"\\"+sFileName = "Graphics\\title menu logo game 0"; break; case GRAPHIC_TITLE_MENU_LOGO_GAME_1: sAssetCategory+"\\"+sFileName = "Graphics\\title menu logo game 1"; break; case GRAPHIC_TITLE_MENU_LOGO_GAME_2: sAssetCategory+"\\"+sFileName = "Graphics\\title menu logo game 2"; break; case SOUND_ATTRACT_INSERT_COIN: sAssetCategory+"\\"+sFileName = "Sounds\\attract insert coin"; break; case SOUND_EDIT_CHANGE_BPM: sAssetCategory+"\\"+sFileName = "Sounds\\edit change bpm"; break; case SOUND_EDIT_CHANGE_FREEZE: sAssetCategory+"\\"+sFileName = "Sounds\\edit change freeze"; break; case SOUND_EDIT_CHANGE_LINE: sAssetCategory+"\\"+sFileName = "Sounds\\edit change line"; break; case SOUND_EDIT_CHANGE_SNAP: sAssetCategory+"\\"+sFileName = "Sounds\\edit change snap"; break; case SOUND_EDIT_SAVE: sAssetCategory+"\\"+sFileName = "Sounds\\edit save"; break; case SOUND_EVALUATION_EXTRA_STAGE: sAssetCategory+"\\"+sFileName = "Sounds\\evaluation extra stage"; break; case SOUND_GAMEPLAY_ASSIST_TICK: sAssetCategory+"\\"+sFileName = "Sounds\\gameplay assist tick"; break; case SOUND_GAMEPLAY_FAILED: sAssetCategory+"\\"+sFileName = "Sounds\\gameplay failed"; break; case SOUND_GAMEPLAY_ONI_GAIN_LIFE: sAssetCategory+"\\"+sFileName = "Sounds\\gameplay oni gain life"; break; case SOUND_GAMEPLAY_ONI_LOSE_LIFE: sAssetCategory+"\\"+sFileName = "Sounds\\gameplay oni lose life"; break; case SOUND_GAMEPLAY_ONI_DIE: sAssetCategory+"\\"+sFileName = "Sounds\\gameplay oni die"; break; case SOUND_INSERT_COIN: sAssetCategory+"\\"+sFileName = "Sounds\\insert coin"; break; case "Sounds","menu back": sAssetCategory+"\\"+sFileName = "Sounds\\menu back"; break; case SOUND_MENU_INVALID: sAssetCategory+"\\"+sFileName = "Sounds\\menu invalid"; break; case SOUND_MENU_MUSIC: sAssetCategory+"\\"+sFileName = "Sounds\\menu music"; break; case SOUND_MENU_PROMPT: sAssetCategory+"\\"+sFileName = "Sounds\\menu prompt"; break; case "Sounds","menu start": sAssetCategory+"\\"+sFileName = "Sounds\\menu start"; break; case SOUND_MENU_SWOOSH: sAssetCategory+"\\"+sFileName = "Sounds\\menu swoosh"; break; case SOUND_MENU_TIMER: sAssetCategory+"\\"+sFileName = "Sounds\\menu timer"; break; case SOUND_MUSIC_SCROLL_MUSIC: sAssetCategory+"\\"+sFileName = "Sounds\\music scroll music"; break; case SOUND_OPTION_CHANGE_COL: sAssetCategory+"\\"+sFileName = "Sounds\\option change col"; break; case SOUND_OPTION_CHANGE_ROW: sAssetCategory+"\\"+sFileName = "Sounds\\option change row"; break; case SOUND_SELECT_DIFFICULTY_CHANGE: sAssetCategory+"\\"+sFileName = "Sounds\\select difficulty change"; break; case SOUND_SELECT_GROUP_CHANGE: sAssetCategory+"\\"+sFileName = "Sounds\\select group change"; break; case SOUND_SELECT_MUSIC_SECTION_EXPAND: sAssetCategory+"\\"+sFileName = "Sounds\\select music section expand"; break; case SOUND_SELECT_MUSIC_CHANGE_MUSIC: sAssetCategory+"\\"+sFileName = "Sounds\\select music change music"; break; case SOUND_SELECT_MUSIC_CHANGE_OPTIONS: sAssetCategory+"\\"+sFileName = "Sounds\\select music change options"; break; case SOUND_SELECT_MUSIC_CHANGE_SORT: sAssetCategory+"\\"+sFileName = "Sounds\\select music change sort"; break; case SOUND_SELECT_MUSIC_CHANGE_NOTES: sAssetCategory+"\\"+sFileName = "Sounds\\select music change notes"; break; case SOUND_SELECT_MUSIC_WHEEL_LOCKED: sAssetCategory+"\\"+sFileName = "Sounds\\select music wheel locked"; break; case SOUND_SELECT_STYLE_CHANGE: sAssetCategory+"\\"+sFileName = "Sounds\\select style change"; break; case SOUND_TITLE_MENU_CHANGE: sAssetCategory+"\\"+sFileName = "Sounds\\title menu change"; break; case "Fonts","header1": sAssetCategory+"\\"+sFileName = "Fonts\\Header1"; break; case "Fonts","Header2": sAssetCategory+"\\"+sFileName = "Fonts\\Header2"; break; case "Fonts","normal": sAssetCategory+"\\"+sFileName = "Fonts\\Normal"; break; case FONT_ITALIC: sAssetCategory+"\\"+sFileName = "Fonts\\Italic"; break; case FONT_COMBO_NUMBERS: sAssetCategory+"\\"+sFileName = "Fonts\\Combo Numbers"; break; case "Fonts","meter": sAssetCategory+"\\"+sFileName = "Fonts\\Meter"; break; case "Fonts","score numbers": sAssetCategory+"\\"+sFileName = "Fonts\\Score Numbers"; break; case "Fonts","timer numbers": sAssetCategory+"\\"+sFileName = "Fonts\\Timer Numbers"; break; case "Fonts","text banner": sAssetCategory+"\\"+sFileName = "Fonts\\Text Banner"; break; case FONT_STAGE: sAssetCategory+"\\"+sFileName = "Fonts\\stage"; break; default: ASSERT(0); // Unhandled theme element } CStringArray asPossibleElementFilePaths; CString sCurrentThemeDir = GetThemeDirFromName( sThemeName ); CString sDefaultThemeDir = GetThemeDirFromName( BASE_THEME_NAME ); /////////////////////////////////////// // Search both the current theme and the default theme dirs for this element /////////////////////////////////////// if( -1 != sAssetCategory+"\\"+sFileName.Find("Graphics\\") ) { GetDirListing( sCurrentThemeDir + sAssetCategory+"\\"+sFileName + "*.sprite", asPossibleElementFilePaths, false, true ); GetDirListing( sCurrentThemeDir + sAssetCategory+"\\"+sFileName + "*.png", asPossibleElementFilePaths, false, true ); GetDirListing( sCurrentThemeDir + sAssetCategory+"\\"+sFileName + "*.jpg", asPossibleElementFilePaths, false, true ); GetDirListing( sCurrentThemeDir + sAssetCategory+"\\"+sFileName + "*.bmp", asPossibleElementFilePaths, false, true ); GetDirListing( sCurrentThemeDir + sAssetCategory+"\\"+sFileName + "*.gif", asPossibleElementFilePaths, false, true ); GetDirListing( sDefaultThemeDir + sAssetCategory+"\\"+sFileName + "*.sprite", asPossibleElementFilePaths, false, true ); GetDirListing( sDefaultThemeDir + sAssetCategory+"\\"+sFileName + "*.png", asPossibleElementFilePaths, false, true ); GetDirListing( sDefaultThemeDir + sAssetCategory+"\\"+sFileName + "*.jpg", asPossibleElementFilePaths, false, true ); GetDirListing( sDefaultThemeDir + sAssetCategory+"\\"+sFileName + "*.bmp", asPossibleElementFilePaths, false, true ); GetDirListing( sDefaultThemeDir + sAssetCategory+"\\"+sFileName + "*.gif", asPossibleElementFilePaths, false, true ); } else if( -1 != sAssetCategory+"\\"+sFileName.Find("Sounds\\") ) { GetDirListing( sCurrentThemeDir + sAssetCategory+"\\"+sFileName + ".set", asPossibleElementFilePaths, false, true ); GetDirListing( sCurrentThemeDir + sAssetCategory+"\\"+sFileName + ".mp3", asPossibleElementFilePaths, false, true ); GetDirListing( sCurrentThemeDir + sAssetCategory+"\\"+sFileName + ".ogg", asPossibleElementFilePaths, false, true ); GetDirListing( sCurrentThemeDir + sAssetCategory+"\\"+sFileName + ".wav", asPossibleElementFilePaths, false, true ); GetDirListing( sDefaultThemeDir + sAssetCategory+"\\"+sFileName + ".set", asPossibleElementFilePaths, false, true ); GetDirListing( sDefaultThemeDir + sAssetCategory+"\\"+sFileName + ".mp3", asPossibleElementFilePaths, false, true ); GetDirListing( sDefaultThemeDir + sAssetCategory+"\\"+sFileName + ".ogg", asPossibleElementFilePaths, false, true ); GetDirListing( sDefaultThemeDir + sAssetCategory+"\\"+sFileName + ".wav", asPossibleElementFilePaths, false, true ); } else if( -1 != sAssetCategory+"\\"+sFileName.Find("Fonts\\") ) { GetDirListing( sCurrentThemeDir + sAssetCategory+"\\"+sFileName + ".font", asPossibleElementFilePaths, false, true ); GetDirListing( sDefaultThemeDir + sAssetCategory+"\\"+sFileName + ".font", asPossibleElementFilePaths, false, true ); } else { ASSERT(0); // Unknown theme asset dir; } if( asPossibleElementFilePaths.GetSize() > 0 ) return asPossibleElementFilePaths[0]; else { ASSERT(0); throw RageException( "Theme element '%s' could not be found in '%s' or '%s'.", sAssetCategory+"\\"+sFileName, GetThemeDirFromName(m_sCurThemeName), GetThemeDirFromName(BASE_THEME_NAME) ); } return ""; } */ CString ThemeManager::GetPathTo( CString sAssetCategory, CString sFileName ) { try_element_again: sAssetCategory.MakeLower(); sFileName.MakeLower(); const CString sCurrentThemeDir = GetThemeDirFromName( m_sCurThemeName ); const CString sDefaultThemeDir = GetThemeDirFromName( BASE_THEME_NAME ); CStringArray asPossibleElementFilePaths; // look for a redirect GetDirListing( sCurrentThemeDir + sAssetCategory+"\\"+sFileName + "*.redir", asPossibleElementFilePaths, false, true ); if( asPossibleElementFilePaths.GetSize() > 0 ) { CStdioFile file; file.Open( asPossibleElementFilePaths[0], CFile::modeRead ); CString sLine; file.ReadString( sLine ); } /////////////////////////////////////// // Search both the current theme and the default theme dirs for this element /////////////////////////////////////// if( sAssetCategory == "graphics" ) { const char *masks[] = { "*.sprite", "*.png", "*.jpg", "*.bmp", "*.gif", "*.redir", "*.avi", "*.mpg", "*.mpeg", NULL }; int i; for(i = 0; masks[i]; ++i) GetDirListing( sCurrentThemeDir + sAssetCategory+"\\"+sFileName + masks[i], asPossibleElementFilePaths, false, true ); for(i = 0; masks[i]; ++i) GetDirListing( sDefaultThemeDir + sAssetCategory+"\\"+sFileName + masks[i], asPossibleElementFilePaths, false, true ); } else if( sAssetCategory == "sounds" ) { GetDirListing( sCurrentThemeDir + sAssetCategory+"\\"+sFileName + ".set", asPossibleElementFilePaths, false, true ); GetDirListing( sCurrentThemeDir + sAssetCategory+"\\"+sFileName + ".mp3", asPossibleElementFilePaths, false, true ); GetDirListing( sCurrentThemeDir + sAssetCategory+"\\"+sFileName + ".ogg", asPossibleElementFilePaths, false, true ); GetDirListing( sCurrentThemeDir + sAssetCategory+"\\"+sFileName + ".wav", asPossibleElementFilePaths, false, true ); GetDirListing( sCurrentThemeDir + sAssetCategory+"\\"+sFileName + ".redir", asPossibleElementFilePaths, false, true ); GetDirListing( sDefaultThemeDir + sAssetCategory+"\\"+sFileName + ".set", asPossibleElementFilePaths, false, true ); GetDirListing( sDefaultThemeDir + sAssetCategory+"\\"+sFileName + ".mp3", asPossibleElementFilePaths, false, true ); GetDirListing( sDefaultThemeDir + sAssetCategory+"\\"+sFileName + ".ogg", asPossibleElementFilePaths, false, true ); GetDirListing( sDefaultThemeDir + sAssetCategory+"\\"+sFileName + ".wav", asPossibleElementFilePaths, false, true ); GetDirListing( sDefaultThemeDir + sAssetCategory+"\\"+sFileName + ".redir", asPossibleElementFilePaths, false, true ); } else if( sAssetCategory == "fonts" ) { GetDirListing( sCurrentThemeDir + sAssetCategory+"\\"+sFileName + ".font", asPossibleElementFilePaths, false, true ); GetDirListing( sCurrentThemeDir + sAssetCategory+"\\"+sFileName + ".redir", asPossibleElementFilePaths, false, true ); GetDirListing( sDefaultThemeDir + sAssetCategory+"\\"+sFileName + ".font", asPossibleElementFilePaths, false, true ); GetDirListing( sDefaultThemeDir + sAssetCategory+"\\"+sFileName + ".redir", asPossibleElementFilePaths, false, true ); } else { ASSERT(0); // Unknown theme asset category; } if( asPossibleElementFilePaths.GetSize() == 0 ) { #ifdef _DEBUG if( IDRETRY == AfxMessageBox( ssprintf("The theme element %s/%s is missing. Correct this and click Retry, or Cancel to break.",sAssetCategory,sFileName), MB_RETRYCANCEL ) ) goto try_element_again; #endif throw RageException( "Theme element '%s/%s' could not be found in '%s' or '%s'.", sAssetCategory, sFileName, GetThemeDirFromName(m_sCurThemeName), GetThemeDirFromName(BASE_THEME_NAME) ); } else { asPossibleElementFilePaths[0].MakeLower(); if( asPossibleElementFilePaths[0].GetLength() > 5 && asPossibleElementFilePaths[0].Right(5) == "redir" ) // this is a redirect file { CString sRedirFilePath = asPossibleElementFilePaths[0]; CString sDir, sFName, sExt; splitrelpath( sRedirFilePath, sDir, sFName, sExt ); CStdioFile file; file.Open( sRedirFilePath, CFile::modeRead ); CString sNewFileName; file.ReadString( sNewFileName ); CString sNewFilePath = sDir+"\\"+sNewFileName; if( sNewFileName == "" || !DoesFileExist(sNewFilePath) ) { ASSERT(0); throw RageException( "The redirect '%s' points to the file '%s', which does not exist. Verify that this redirect is correct.", sRedirFilePath, sNewFilePath ); } else return sNewFilePath; } else { return asPossibleElementFilePaths[0]; } } return ""; } CString ThemeManager::GetMetricsPathFromName( CString sThemeName ) { return GetThemeDirFromName( sThemeName ) + "metrics.ini"; } CString ThemeManager::GetMetric( CString sScreenName, CString sValueName ) { try_metric_again: CString sCurMetricPath = GetMetricsPathFromName(m_sCurThemeName); CString sDefaultMetricPath = GetMetricsPathFromName(BASE_THEME_NAME); // is our metric cache out of date? if( m_iHashForCurThemeMetrics != GetHashForFile(sCurMetricPath) || m_iHashForBaseThemeMetrics != GetHashForFile(sDefaultMetricPath) ) { SwitchTheme(m_sCurThemeName); // force a reload of the metrics cache } CString sValue; if( m_pIniMetrics->GetValue(sScreenName,sValueName,sValue) ) return sValue; #ifdef _DEBUG if( IDRETRY == AfxMessageBox( ssprintf("The theme metric %s-%s is missing. Correct this and click Retry, or Cancel to break.",sScreenName,sValueName), MB_RETRYCANCEL ) ) goto try_metric_again; #endif throw RageException( "Theme metric '%s : %s' could not be found in '%s' or '%s'.", sScreenName, sValueName, sCurMetricPath, sDefaultMetricPath ); } int ThemeManager::GetMetricI( CString sScreenName, CString sValueName ) { return atoi( GetMetric(sScreenName,sValueName) ); } float ThemeManager::GetMetricF( CString sScreenName, CString sValueName ) { return (float)atof( GetMetric(sScreenName,sValueName) ); } bool ThemeManager::GetMetricB( CString sScreenName, CString sValueName ) { return atoi( GetMetric(sScreenName,sValueName) ) != 0; } D3DXCOLOR ThemeManager::GetMetricC( CString sScreenName, CString sValueName ) { float r=1,b=1,g=1,a=1; // initialize in case sscanf fails CString sValue = GetMetric(sScreenName,sValueName); char szValue[40]; strcpy( szValue, sValue ); int result = sscanf( szValue, "%f,%f,%f,%f", &r, &g, &b, &a ); if( result != 4 ) { LOG->Warn( "The color value '%s' for theme metric '%s : %s' is invalid.", szValue, sScreenName, sValueName ); ASSERT(0); } return D3DXCOLOR(r,g,b,a); }