/* ----------------------------------------------------------------------------- Class: UnlockSystem Desc: See header. Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved. Kevin Slaughter Andrew Wong ----------------------------------------------------------------------------- */ #include "global.h" #include "PrefsManager.h" #include "RageLog.h" #include "song.h" #include "Course.h" #include "RageException.h" #include "RageUtil.h" #include "UnlockSystem.h" #include "SongManager.h" #include "GameState.h" #include "IniFile.h" #include "MsdFile.h" #include using namespace std; #include "stdio.h" UnlockSystem::UnlockSystem() { ArcadePoints = 0; DancePoints = 0; SongPoints = 0; ExtraClearPoints = 0; ExtraFailPoints = 0; ToastyPoints = 0; StagesCleared = 0; RouletteSeeds = "1"; ReadValues("Data/MemCard.ini"); // in case its ever accessed, // we want the values to be available WriteValues("Data/MemCard.ini"); // create if it does not exist } void UnlockSystem::RouletteUnlock( const Song *song ) { SongEntry *p = FindSong( song ); if (!p) return; // does not exist if (p->m_iRouletteSeed == 0) return; // already unlocked RouletteSeeds[p->m_iRouletteSeed] = '1'; WriteValues("Data/MemCard.ini"); } bool UnlockSystem::CourseIsLocked( const Course *course ) { if( !PREFSMAN->m_bUseUnlockSystem ) return false; // I know, its not a song, but for purposes of title // comparison, its the same thing. SongEntry *p = FindCourse( course ); if (p) p->UpdateLocked(); return p != NULL && p->isLocked; } bool UnlockSystem::SongIsLocked( const Song *song ) { if( !PREFSMAN->m_bUseUnlockSystem ) return false; SongEntry *p = FindSong( song ); if( p == NULL ) return false; p->UpdateLocked(); LOG->Trace( "current status: %slocked", p->isLocked? "":"un" ); return p->isLocked; } bool UnlockSystem::SongIsRoulette( const Song *song ) { SongEntry *p = FindSong( song ); return p && (p->m_iRouletteSeed != 0) ; } SongEntry *UnlockSystem::FindLockEntry( CString songname ) { for(unsigned i = 0; i < m_SongEntries.size(); i++) if (!songname.CompareNoCase(m_SongEntries[i].m_sSongName)) return &m_SongEntries[i]; return NULL; } SongEntry *UnlockSystem::FindSong( const Song *pSong ) { for(unsigned i = 0; i < m_SongEntries.size(); i++) if (m_SongEntries[i].m_pSong == pSong ) return &m_SongEntries[i]; return NULL; } SongEntry *UnlockSystem::FindCourse( const Course *pCourse ) { for(unsigned i = 0; i < m_SongEntries.size(); i++) if (m_SongEntries[i].m_pCourse== pCourse ) return &m_SongEntries[i]; return NULL; } SongEntry::SongEntry() { m_fDancePointsRequired = 0; m_fArcadePointsRequired = 0; m_fSongPointsRequired = 0; m_fExtraStagesCleared = 0; m_fExtraStagesFailed = 0; m_fStagesCleared = 0; m_fToastysSeen = 0; m_iRouletteSeed = 0; m_pSong = NULL; m_pCourse = NULL; isLocked = true; } void SongEntry::UpdateLocked() { if (!isLocked) return; const UnlockSystem *UNLOCKS = GAMESTATE->m_pUnlockingSys; isLocked = true; if ( m_fArcadePointsRequired && UNLOCKS->ArcadePoints >= m_fArcadePointsRequired ) isLocked = false; if ( m_fDancePointsRequired && UNLOCKS->DancePoints >= m_fDancePointsRequired ) isLocked = false; if ( m_fSongPointsRequired && UNLOCKS->SongPoints >= m_fSongPointsRequired ) isLocked = false; if ( m_fExtraStagesCleared && UNLOCKS->ExtraClearPoints >= m_fExtraStagesCleared ) isLocked = false; if ( m_fExtraStagesFailed && UNLOCKS->ExtraFailPoints >= m_fExtraStagesFailed ) isLocked = false; if ( m_fStagesCleared && UNLOCKS->StagesCleared >= m_fStagesCleared ) isLocked = false; if ( m_fToastysSeen && UNLOCKS->ToastyPoints >= m_fToastysSeen ) isLocked = false; if ( m_iRouletteSeed ) { const CString &tmp = UNLOCKS->RouletteSeeds; LOG->Trace("Seed in question: %d Roulette seeds: %s", m_iRouletteSeed, tmp.c_str() ); if( tmp[m_iRouletteSeed] == '1' ) isLocked = false; } } bool UnlockSystem::LoadFromDATFile( CString sPath ) { LOG->Trace( "UnlockSystem::LoadFromDATFile(%s)", sPath.c_str() ); MsdFile msd; if( !msd.ReadFile( sPath ) ) { LOG->Warn( "Error opening file '%s' for reading: %s.", sPath.c_str(), msd.GetError().c_str() ); return false; } int MaxRouletteSlot = 0; unsigned i, j; for( i=0; iWarn("Got \"%s\" tag with no parameters", sValueName.c_str()); continue; } if( stricmp(sParams[0],"UNLOCK") ) { LOG->Warn("Unrecognized unlock tag \"%s\", ignored.", sValueName.c_str()); continue; } SongEntry current; current.m_sSongName = sParams[1]; LOG->Trace("Song entry: %s", current.m_sSongName.c_str() ); CStringArray UnlockTypes; split(sParams[2], ",", UnlockTypes); for( j=0; jTrace("Unlock info: %s %f", unlock_type.c_str(), datavalue); if (unlock_type == "AP") current.m_fArcadePointsRequired = datavalue; if (unlock_type == "DP") current.m_fDancePointsRequired = datavalue; if (unlock_type == "SP") current.m_fSongPointsRequired = datavalue; if (unlock_type == "EC") current.m_fExtraStagesCleared = datavalue; if (unlock_type == "EF") current.m_fExtraStagesFailed = datavalue; if (unlock_type == "CS") current.m_fStagesCleared = datavalue; if (unlock_type == "!!") current.m_fToastysSeen = datavalue; if (unlock_type == "RO") { current.m_iRouletteSeed = (int)datavalue; MaxRouletteSlot = max( MaxRouletteSlot, (int) datavalue ); } } current.UpdateLocked(); m_SongEntries.push_back(current); } InitRouletteSeeds(MaxRouletteSlot); // resize roulette seeds // for more efficient use of file UpdateSongs(); for(i=0; i < m_SongEntries.size(); i++) { CString tmp = " "; if (!m_SongEntries[i].isLocked) tmp = "un"; LOG->Trace( "UnlockSystem Entry %s", m_SongEntries[i].m_sSongName.c_str() ); if (m_SongEntries[i].m_pSong != NULL) LOG->Trace( " Translit %s", m_SongEntries[i].m_pSong->GetTranslitMainTitle().c_str() ); LOG->Trace( " AP %f", m_SongEntries[i].m_fArcadePointsRequired ); LOG->Trace( " DP %f", m_SongEntries[i].m_fDancePointsRequired ); LOG->Trace( " SP %f", m_SongEntries[i].m_fSongPointsRequired ); LOG->Trace( " CS %f", m_SongEntries[i].m_fStagesCleared ); LOG->Trace( " RO %i", m_SongEntries[i].m_iRouletteSeed ); LOG->Trace( " Status %slocked", tmp.c_str() ); } return true; } bool SongEntry::SelectableWheel() { return (!isLocked); // cached } bool SongEntry::SelectableRoulette() { if (!isLocked) return true; if (m_iRouletteSeed != 0) return true; return false; } float UnlockSystem::DancePointsUntilNextUnlock() { float fSmallestPoints = 400000000; // or an arbitrarily large value for( unsigned a=0; a DancePoints) fSmallestPoints = min(fSmallestPoints, m_SongEntries[a].m_fDancePointsRequired); if (fSmallestPoints == 400000000) return 0; // no match found return fSmallestPoints - DancePoints; } float UnlockSystem::ArcadePointsUntilNextUnlock() { float fSmallestPoints = 400000000; // or an arbitrarily large value for( unsigned a=0; a ArcadePoints) fSmallestPoints = min(fSmallestPoints, m_SongEntries[a].m_fArcadePointsRequired); if (fSmallestPoints == 400000000) return 0; // no match found return fSmallestPoints - ArcadePoints; } float UnlockSystem::SongPointsUntilNextUnlock() { float fSmallestPoints = 400000000; // or an arbitrarily large value for( unsigned a=0; a SongPoints ) fSmallestPoints = min(fSmallestPoints, m_SongEntries[a].m_fSongPointsRequired); if (fSmallestPoints == 400000000) return 0; // no match found return fSmallestPoints - SongPoints; } /* Update the song pointer. Only call this when it's likely to have changed, * such as on load, or when a song title changes in the editor. */ void UnlockSystem::UpdateSongs() { for( unsigned i = 0; i < m_SongEntries.size(); ++i ) { m_SongEntries[i].m_pSong = NULL; m_SongEntries[i].m_pCourse = NULL; m_SongEntries[i].m_pSong = SONGMAN->FindSong( m_SongEntries[i].m_sSongName ); if( m_SongEntries[i].m_pSong == NULL ) m_SongEntries[i].m_pCourse = SONGMAN->FindCourse( m_SongEntries[i].m_sSongName ); } } // This is mainly to streamline the INI for unnecessary values. void UnlockSystem::InitRouletteSeeds(int MaxRouletteSlot) { CString seeds = RouletteSeeds; MaxRouletteSlot++; // we actually need one more // have exactly the needed number of slots if (seeds.GetLength() == MaxRouletteSlot) return; if (seeds.GetLength() > MaxRouletteSlot) // truncate value { // too many seeds seeds = seeds.Left(MaxRouletteSlot); RouletteSeeds = seeds; return; } // if we get here, the value isn't long enough while (seeds.GetLength() != MaxRouletteSlot) seeds += "0"; RouletteSeeds = seeds; } bool UnlockSystem::ReadValues( CString filename) { IniFile data; data.SetPath(filename); if (!data.ReadFile()) return false; data.GetValueF( "Unlock", "ArcadePointsAccumulated", ArcadePoints ); data.GetValueF( "Unlock", "DancePointsAccumulated", DancePoints ); data.GetValueF( "Unlock", "SongPointsAccumulated", SongPoints ); data.GetValueF( "Unlock", "ExtraStagesCleared", ExtraClearPoints ); data.GetValueF( "Unlock", "ExtraStagesFailed", ExtraFailPoints ); data.GetValueF( "Unlock", "TotalStagesCleared", StagesCleared ); data.GetValueF( "Unlock", "TotalToastysSeen", ToastyPoints ); data.GetValue ( "Unlock", "RouletteSeeds", RouletteSeeds ); return true; } bool UnlockSystem::WriteValues( CString filename) { IniFile data; data.SetPath(filename); data.SetValueF( "Unlock", "ArcadePointsAccumulated", ArcadePoints ); data.SetValueF( "Unlock", "DancePointsAccumulated", DancePoints ); data.SetValueF( "Unlock", "SongPointsAccumulated", SongPoints ); data.SetValueF( "Unlock", "ExtraStagesCleared", ExtraClearPoints ); data.SetValueF( "Unlock", "ExtraStagesFailed", ExtraFailPoints ); data.SetValueF( "Unlock", "TotalStagesCleared", StagesCleared ); data.SetValueF( "Unlock", "TotalToastysSeen", ToastyPoints ); data.SetValue ( "Unlock", "RouletteSeeds", RouletteSeeds ); data.WriteFile(); return true; } float UnlockSystem::UnlockAddAP(float credit) { ReadValues("Data/MemCard.ini"); ArcadePoints += credit; WriteValues("Data/MemCard.ini"); return ArcadePoints; } float UnlockSystem::UnlockAddAP(Grade credit) { ReadValues("Data/MemCard.ini"); if (credit != GRADE_E && credit != GRADE_D) ArcadePoints += 1; if (credit == GRADE_AAA) ArcadePoints += 9; WriteValues("Data/MemCard.ini"); return ArcadePoints; } float UnlockSystem::UnlockAddDP(float credit) { ReadValues("Data/MemCard.ini"); // we don't want to ever take away dance points if (credit > 0) DancePoints += credit; WriteValues("Data/MemCard.ini"); return DancePoints; } float UnlockSystem::UnlockAddSP(float credit) { ReadValues("Data/MemCard.ini"); SongPoints += credit; WriteValues("Data/MemCard.ini"); return SongPoints; } float UnlockSystem::UnlockAddSP(Grade credit) { ReadValues("Data/MemCard.ini"); const float SongPointsVals[NUM_GRADES] = { -1 /* unused */, 0, 1, 2, 3, 4, 5, 10, 20 }; SongPoints += SongPointsVals[credit]; WriteValues("Data/MemCard.ini"); return SongPoints; } float UnlockSystem::UnlockClearExtraStage() { ReadValues("Data/MemCard.ini"); ExtraClearPoints++; WriteValues("Data/MemCard.ini"); return ExtraClearPoints; } float UnlockSystem::UnlockFailExtraStage() { ReadValues("Data/MemCard.ini"); ExtraFailPoints++; WriteValues("Data/MemCard.ini"); return ExtraFailPoints; } float UnlockSystem::UnlockClearStage() { ReadValues("Data/MemCard.ini"); StagesCleared++; WriteValues("Data/MemCard.ini"); return StagesCleared; } float UnlockSystem::UnlockToasty() { ReadValues("Data/MemCard.ini"); ToastyPoints++; WriteValues("Data/MemCard.ini"); return ToastyPoints; }