# 01 # [Global] FallbackTheme=_fallback [Common] FirstAttractScreen="" AutoSetStyle=ThemePrefs.Get("AutoSetStyle") # 02 # [LightsManager] [ProfileManager] [SongManager] NumSongGroupColors=1 # SongGroupColor1=BoostColor(Color("Orange"),1.25) CourseGroupColor1=color("1,1,1,1") [UnlockManager] # 03 # [ArrowEffects] [Background] [Banner] [BPMDisplay] SetNoBpmCommand=stoptweening;stopeffect;maxwidth,128;linear,0.2;diffuse,Color("White");diffusebottomedge,BoostColor(Color("White"),0.875); SetNormalCommand=stoptweening;stopeffect;maxwidth,128;linear,0.2;diffuse,Color("White");diffusebottomedge,BoostColor(Color("White"),0.875); SetChangeCommand=stoptweening;stopeffect;maxwidth,128;linear,0.2;diffuse,Color("White");diffusebottomedge,BoostColor(Color("White"),0.875); SetRandomCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,color("Green");textglowmode,'TextGlowMode_Inner';glowshift;effectcolor1,color("1,1,1,0.05");effectcolor2,color("1,1,1,0.325"); SetExtraCommand=stoptweening;maxwidth,128;linear,0.2;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.5);diffuseshift;effectcolor1,color("1,1,1,1");effectcolor2,color("0.475,0.475,0.475,1"); RandomCycleSpeed=0.2 -- smaller numbers mean the bpm cycles faster [CodeDetector] # For Future Reference: # @ = Holding # - = In Conjuction With / Then # ~ = Released # + = At The Same Time [CodeDetectorOnline] [CombinedLifeMeterTug] # We don't use it. MeterWidth=512-8 MeterHeight=40 [Combo] ShowComboAt=2 LabelMinZoom=0.875*1 LabelMaxZoom=0.875*1 PulseCommand=%function(self,param) self:finishtweening(); self:diffusealpha(1); self:zoom(1.05*param.Zoom); self:linear(0.05); self:zoom(param.Zoom); self:sleep(2); self:linear(0.5); self:diffusealpha(0); end; PulseLabelCommand=%function(self,param) self:finishtweening(); self:diffusealpha(1); self:zoom(1.0125*param.LabelZoom); self:linear(0.05); self:zoom(param.LabelZoom); self:sleep(2); self:linear(0.5); self:diffusealpha(0); end; NumberOnCommand=y,240-216-1.5;shadowlength,1;horizalign,right;vertalign,bottom;skewx,-0.125; ComboLabelOnCommand=x,0;y,23;shadowlength,1;zoom,0.75;align,0,1 MissLabelOnCommand=x,0;y,23;shadowlength,1;zoom,0.75;align,0,1 [HoldJudgment] HoldJudgmentLetGoCommand=finishtweening;visible,true;shadowlength,0;diffusealpha,1;zoom,1;linear,0.8;zoom,0.75;sleep,0.5;linear,0.1;diffusealpha,0 HoldJudgmentHeldCommand=finishtweening;visible,true;shadowlength,0;diffusealpha,1;zoom,1;linear,0.3;zoom,0.75;sleep,0.5;linear,0.1;diffusealpha,0 [HelpDisplay] TipShowTime=7 [Judgment] JudgmentW1Command=finishtweening;shadowlength,0;y,0;diffusealpha,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.8;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0;glowblink;effectperiod,0.05;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,0.25") JudgmentW2Command=finishtweening;y,0;shadowlength,0;diffusealpha,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0 JudgmentW3Command=finishtweening;y,0;shadowlength,0;diffusealpha,1;zoom,1.2;linear,0.05;zoom,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0; JudgmentW4Command=finishtweening;y,0;shadowlength,0;diffusealpha,1;zoom,1.1;linear,0.05;zoom,1;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0; JudgmentW5Command=finishtweening;y,0;shadowlength,0;diffusealpha,1;zoom,1.0;vibrate;effectmagnitude,1,2,2;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0 JudgmentMissCommand=finishtweening;y,0;shadowlength,0;diffusealpha,1;zoom,1;y,-20;linear,0.8;y,20;sleep,0.5;linear,0.1;zoomy,0.5;zoomx,2;diffusealpha,0 # Late/Early OffsetOnCommand= OffsetLateCommand= OffsetEarlyCommand= [Protiming] ProtimingOnCommand=shadowlength,1;horizalign,right;x,30;strokecolor,Color("Outline");skewx,-0.125;textglowmode,"TextGlowMode_Inner"; AverageOnCommand=shadowlength,1;horizalign,left;x,32;y,8;zoom,0.75;diffuse,ColorLightTone( Color("Green") );strokecolor,Color("Outline");skewx,-0.125;textglowmode,"TextGlowMode_Inner"; TextOnCommand=shadowlength,1;horizalign,left;x,32;y,-6;zoom,0.5;strokecolor,Color("Outline");skewx,-0.125;textglowmode,"TextGlowMode_Inner"; # ProtimingW1Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W1"];sleep,2;linear,0.5;diffuse,Color("Invisible"); ProtimingW2Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W2"];sleep,2;linear,0.5;diffuse,Color("Invisible"); ProtimingW3Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W3"];sleep,2;linear,0.5;diffuse,Color("Invisible"); ProtimingW4Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W4"];sleep,2;linear,0.5;diffuse,Color("Invisible"); ProtimingW5Command=finishtweening;diffuse,Color("White");zoom,1.15;glow,Color("White");linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_W5"];sleep,2;linear,0.5;diffuse,Color("Invisible"); ProtimingMissCommand=finishtweening;diffusealpha,1;zoom,1.15;glow,GameColor.Judgment["JudgmentLine_Miss"];linear,0.05;zoom,1;glow,Color("Invisible");diffuse,GameColor.Judgment["JudgmentLine_Miss"];sleep,2;linear,0.5;diffuse,Color("Invisible"); # AveragePulseCommand=finishtweening;diffusealpha,1;zoom,0.75*1.025;decelerate,0.05;zoom,0.75;sleep,2;linear,0.5;diffusealpha,0; TextPulseCommand=finishtweening;diffusealpha,1;zoom,0.5*1.025;decelerate,0.05;zoom,0.5;sleep,2;linear,0.5;diffusealpha,0; [Course] [CustomDifficulty] [DifficultyList] ItemsSpacingY=24 NumShownItems=8 [FadingBanner] BannerFadeFromCachedCommand=diffusealpha,1;stoptweening;accelerate,0.05;glow,Color.Alpha( Color("White"), 0.45 );decelerate,0.075;diffusealpha,0;glow,Color("Invisible"); BannerOnCommand= BannerFadeFromCachedCommand=diffusealpha,1;stoptweening;linear,0.1;glow,Color.Alpha(Color("White"),0.25);decelerate,0.15;glow,Color.Invisible;diffusealpha,0 BannerFadeOffCommand=diffusealpha,1;stoptweening;linear,0.1;diffusealpha,0 BannerResetFadeCommand=diffusealpha,1 BannerRouletteCommand= BannerRandomCommand= [Gameplay] [GameState] [GrooveRadar] [GroupList] [HighScore] [Inventory] [LifeMeterBar] OverOnCommand=diffuse,Color("Orange");diffuserightedge,BoostColor(Color("Orange"),1.5) [LifeMeterBattery] BatteryBlinkTime=0.5 # BatteryP1X=0 BatteryP1Y=0 BatteryP2X=0 BatteryP2Y=0 # NumLivesP2OnCommand=zoomx,-1 NumLivesP2LoseLifeCommand=zoomx,-1.5;zoomy,1.5;linear,0.15;zoomx,-1;zoomy,1 [LifeMeterBattery Percent] # still asking for this even though it's in fallback... -aj Format= # PercentP2OnCommand=zoom,0.7;zoomx,-0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2) DancePointsP2OnCommand=zoom,0.7;zoomx,-0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2) [LifeMeterTime] [LyricDisplay] [NotesWriterSM] [OptionRow] TitleOnCommand=shadowlength,0;skewx,-0.1;uppercase,true;wrapwidthpixels,136;maxheight,42;zoom,0.6 TitleGainFocusCommand=stoptweening;zoom,0.6375*1.125;bounceend,0.1;diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);strokecolor,Color("Black");zoom,0.6375; # TitleGainFocusCommand=stoptweening;zoom,0.6375*1.25;bounceend,0.05;diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);strokecolor,Color("Black");zoom,0.6375;thump;effectmagnitude,1,1.05,1;effectclock,'beat' TitleLoseFocusCommand=diffuse,Color("White");strokecolor,Color("Black");stopeffect; # ItemsStartX=SCREEN_CENTER_X-140 ItemsEndX=SCREEN_CENTER_X+130 ItemsGapX=12 ItemsMinBaseZoom=0.5 ItemsLongRowP1X=SCREEN_CENTER_X-60 ItemsLongRowP2X=SCREEN_CENTER_X+100 ItemsLongRowSharedX=SCREEN_CENTER_X ItemOnCommand=shadowlength,1;zoom,0.55 ItemGainFocusCommand= ItemLoseFocusCommand= TweenSeconds=0.05 [OptionRowService] [OptionRowExit] FrameOnCommand=visible,true;diffuse,Color("Red"); FrameX=SCREEN_CENTER_X ItemsMinBaseZoom=1 ItemOnCommand=shadowlength,1;zoom,0.8;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.75);shadowcolor,BoostColor(Color("Red"),0.35) ItemGainFocusCommand=stoptweening;linear,0.1;zoom,1;diffuse,Color("Red");diffusebottomedge,BoostColor(Color("Red"),0.75) ItemLoseFocusCommand=stoptweening;decelerate,0.05;zoom,0.8; ColorSelected=Color("Red") ColorNotSelected=Color("Red") ColorDisabled=Color("Red") ItemsLongRowP1X=SCREEN_CENTER_X-1024 ItemsLongRowP2X=SCREEN_CENTER_X+1024 ItemsLongRowSharedX=SCREEN_CENTER_X [OptionsCursor] [OptionsCursorP1] LeftOnCommand=horizalign,right;diffuse,PlayerColor(PLAYER_1) MiddleOnCommand=;diffuse,PlayerColor(PLAYER_1) RightOnCommand=horizalign,left;diffuse,PlayerColor(PLAYER_1) [OptionsCursorP2] LeftOnCommand=horizalign,right;diffuse,PlayerColor(PLAYER_2) MiddleOnCommand=;diffuse,PlayerColor(PLAYER_2) RightOnCommand=horizalign,left;diffuse,PlayerColor(PLAYER_2) [OptionsUnderline] [OptionsUnderlineP1] LeftOnCommand=horizalign,right;diffuse,PlayerColor(PLAYER_1) MiddleOnCommand=;diffuse,PlayerColor(PLAYER_1) RightOnCommand=horizalign,left;diffuse,PlayerColor(PLAYER_1) [OptionsUnderlineP2] LeftOnCommand=horizalign,right;diffuse,PlayerColor(PLAYER_2) MiddleOnCommand=;diffuse,PlayerColor(PLAYER_2) RightOnCommand=horizalign,left;diffuse,PlayerColor(PLAYER_2) [MenuTimer] Text1OnCommand=horizalign,right;stopeffect;finishtweening;shadowlength,2;strokecolor,Color("Outline"); Text1FormatFunction=function(fSeconds) fSeconds=math.floor(fSeconds); return string.format("%02.0f",fSeconds) end Text2OnCommand=x,2;y,3;stopeffect;stoptweening;halign,0;shadowlength,0;strokecolor,Color("Outline");zoom,0.65 Text2FormatFunction=function(fSeconds) local remainder=fSeconds-math.floor(fSeconds); local digit=math.floor(remainder*100); return string.format("%02.0f",digit) end Warning10Command=diffuseshift;effectperiod,1;effectcolor1,Color.White;effectcolor2,Color.Red; [MenuTimerNoSound] [MenuTimerContinue] Fallback="MenuTimer" Text1OnCommand=strokecolor,Color.Outline;shadowlength,2 Text1FormatFunction=function(fSeconds) return string.format("%02.2f",fSeconds) end; Text2OnCommand=visible,false Text2FormatFunction=function(fSeconds) return "" end; [MusicWheel] SwitchSeconds=0.04 LockedInitialVelocity=7 RouletteSwitchSeconds=0.04 RouletteSlowDownSwitches=5 LockedInitialVelocity=15 ; linear wheel example: ; ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \ ; self:y(offsetFromCenter*38); \ ; end; ; 3D wheel example: ; ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \ ; local curve = math.pi; \ ; local WHEEL_3D_RADIUS = 245; \ ; local rotationx_radians = scale(offsetFromCenter,-numItems/2,numItems/2,-curve/2,curve/2); \ ; self:x( 0 - math.cos(offsetFromCenter/math.pi) ); \ ; self:y( WHEEL_3D_RADIUS * math.sin(rotationx_radians) ); \ ; self:z( -100 + WHEEL_3D_RADIUS * math.cos(rotationx_radians) ); \ ; self:rotationx( rotationx_radians * 180/math.pi ); --[[ to degrees end]] \ ; end; ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) self:x( (1-math.cos(offsetFromCenter/math.pi))*44 ); self:y( offsetFromCenter*46 ); end MusicWheelSortOnCommand=fov,90; MusicWheelSortOffCommand=fov,90; MusicWheelItemSortOnCommand=zoomy,0;bounceend,0.05;zoomy,1 MusicWheelItemSortOffCommand=linear,0.05;zoomy,0 HighlightOnCommand=diffuseshift;effecttiming,(1/8),0,(7/8),0;effectcolor2,Color("White");effectcolor1,color("1,1,1,0.5");effectclock,'beatnooffset' HighlightSortOnCommand=stoptweening;decelerate,0.05;glow,Color("Stealth");zoom,1 HighlightSortOffCommand=stoptweening;accelerate,0.05;glow,Color("Orange");zoom,1.05 WheelItemOnDelayOffset=0.04 WheelItemOffDelayOffset=0.04 SectionColor1=Color("Orange") # SongRealExtraColor=Color("Red") SortMenuColor=Color("Orange") # UseEasyMarkerFlag=true [CourseWheel] [OniWheel] Fallback="CourseWheel" ModeMenuChoiceNames="Oni,Survival" [OnlineMusicWheel] [MusicWheelItem] WheelNotifyIconX=-128-16+0.5 WheelNotifyIconOnCommand=shadowlength,2; # SongNameX=-120 # CourseX=-120 CourseOnCommand=maxwidth,208;horizalign,left # SectionExpandedX=-38 SectionExpandedY=-2 SectionExpandedOnCommand=maxwidth,194;shadowlength,1;shadowcolor,color("0.1,0.1,0.1,0.25") # SectionCollapsedX=-38 SectionCollapsedY=-2 SectionCollapsedOnCommand=maxwidth,194;shadowlength,1;shadowcolor,color("0.1,0.1,0.1,0.2") # SectionCountX=120 SectionCountOnCommand=zoom,0.75;strokecolor,Color("Outline") # RouletteOnCommand=maxwidth,400;shadowlength,1;basezoom,0.75;rainbowscroll,true;pulse;effectmagnitude,1,1.125,1;effectperiod,3 # SortX=-132 SortY=-2 SortOnCommand=maxwidth,256;horizalign,left;shadowlength,1;shadowcolor,color("0,0,0,0.325") # ModeX=-132 ModeY=-2 ModeOnCommand=maxwidth,256;horizalign,left;strokecolor,Color("Outline") # GradeP1X=106+16 GradeP1Y=-8 GradeP2X=110+16 GradeP2Y=8 [NoteField] ShowBoard=GAMESTATE:GetCurrentGame():GetName() == "kb7" [PlayerStageStats] [Player] # In The Groove # ReceptorArrowsYStandard=-125 # ReceptorArrowsYReverse=145 # StepMania Alpha 4 # ~ ReceptorArrowsYStandard=-144 # ~ ReceptorArrowsYReverse=144 # SM5's default uses a UserPreference for this. ReceptorArrowsYStandard=GetTapPosition('Standard') ReceptorArrowsYReverse=GetTapPosition('Reverse') ComboUnderField=ComboUnderField() RollBodyIncrementsCombo=ThemePrefs.Get("ComboOnRolls") [PlayerOptions] [PlayerShared] [Profile] [RadarValues] [RollingNumbers] [RollingNumbersEvaluation] [RollingNumbersJudgment] [ScoreDisplayNormal] TextOnCommand=shadowlength,1; [ScoreDisplayOni] TextX= TextY= TextOnCommand=shadowlength,1; TextOffCommand= [ScoreDisplayOni Numbers] TextX= TextY= TextOnCommand=shadowlength,1; TextOffCommand= [ScoreDisplayLifeTime] FrameOnCommand=visible,false;spin # TimeRemainingY=80 TimeRemainingOnCommand=zoom,1;shadowlength,1; # DeltaSecondsOnCommand=y,80; DeltaSecondsGainLifeCommand=zoom,0.5; [ScoreDisplayPercentage Percent] PercentP1OnCommand=shadowlength,1;strokecolor,Color.Outline PercentP2OnCommand=shadowlength,1;strokecolor,Color.Outline DancePointsP1OnCommand=shadowlength,1;strokecolor,Color.Outline DancePointsP2OnCommand=shadowlength,1;strokecolor,Color.Outline [ScoreDisplayRave] MeterP1OnCommand=draworder,-1;texcoordvelocity,1,0 MeterP2OnCommand=draworder,-1;zoomx,-1;texcoordvelocity,1,0 LevelP1OnCommand=draworder,105;zoom,0.75;diffuse,ColorLightTone( PlayerColor(PLAYER_1) );strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );x,-144;skewx,-0.125; LevelP2OnCommand=draworder,105;draworder,105;zoom,0.75;diffuse,ColorLightTone( PlayerColor(PLAYER_2) );strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );x,144;skewx,-0.125; [ScoreKeeperRave] [ScreenEvaluation Percent] # TODO: Better name? PercentP1OnCommand=horizalign,right;shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) ); PercentP2OnCommand=horizalign,right;shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) ); PercentRemainderP1OnCommand=horizalign,left;shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) ); PercentRemainderP2OnCommand=horizalign,left;shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) ); DancePointsP1X=0 DancePointsP1Y=0 DancePointsP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) ); DancePointsP1OffCommand= DancePointsP2X=0 DancePointsP2Y=0 DancePointsP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) ); DancePointsP2OffCommand= DancePointsDigits=2 ApplyScoreDisplayOptions=true PercentDecimalPlaces=2 PercentTotalSize=5 [SoundEffectControl] [SoundEffectControl_Off] [SoundEffectControl_Speed] [SoundEffectControl_Pitch] [StepsDisplayListRow] # TODO: Make this use DifficultyList? CapitalizeDifficultyNames=false NumShownItems=5 ItemsSpacingY=24 MoveCommand=decelerate,0.05 FrameX= FrameSetCommand=%function(self,param) \ if param.CustomDifficulty then \ self:diffuse(ColorMidTone( CustomDifficultyToColor(param.CustomDifficulty) )); \ else \ self:diffuse(color('1,1,1,1')); \ end; \ end; # NumTicks=10 MaxTicks=10 # ShowMeter=true MeterX=56 MeterOnCommand=shadowlength,1;zoom,0.65;textglowmode,'TextGlowMode_Inner'; MeterSetCommand=%function(self,param) \ if param.CustomDifficulty then \ self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \ self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \ end; \ if param.Meter then \ if param.Meter >= 10 then \ self:textglowmode('TextGlowMode_Inner'); \ self:glowshift(); \ else \ self:stopeffect(); \ end; \ end; \ end; # ShowDescription=true DescriptionX=ThemePrefs.Get("AutoSetStyle") and (-64-8+20) or (-64-8) DescriptionOnCommand=shadowlength,1;horizalign,left;zoom,0.65;maxwidth,128+8-20;uppercase,true; DescriptionSetCommand=%function(self,param) \ if self:GetText() == "" then \ self:settext("Edit"); \ end; \ if param.CustomDifficulty then \ self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \ self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \ end; \ end; # ShowAutogen=true AutogenX=0 AutogenY=0 AutogenOnCommand=diffuseshift;effectcolor1,Color.Alpha( Color("Green") , 0.5 );effectcolor2,ColorMidTone( Color("Green") ); #AutogenOnCommand=zoom,0.75; # ShowStepsType=ThemePrefs.Get("AutoSetStyle") StepsTypeX=-64-8 StepsTypeY=0 StepsTypeOnCommand= StepsTypeSetCommand= [SongMeterDisplay] StreamWidth=380 ContainerX= ContainerY= ContainerOnCommand= ContainerOffCommand= FrameX=0 FrameY=0 FrameOnCommand=sleep,2;linear,0.25;diffuse,Color("Orange");glow,1,1,1,0.5;decelerate,0.6;glow,1,1,1,0 FrameOffCommand= StreamX=0 StreamY=0 StreamOnCommand=0 StreamOffCommand=0 TipX=0 TipY=0 TipOnCommand= TipOffCommand= [SongMeterDisplayP1] Fallback="SongMeterDisplay" FrameOnCommand=sleep,2;linear,0.25;diffuse,PlayerColor(PLAYER_1);glow,1,1,1,0.5;decelerate,0.6;glow,1,1,1,0 [SongMeterDisplayP2] Fallback="SongMeterDisplay" FrameOnCommand=sleep,2;linear,0.25;diffuse,PlayerColor(PLAYER_2);glow,1,1,1,0.5;decelerate,0.6;glow,1,1,1,0 [StepsDisplayEvaluation] Fallback="StepsDisplay" [StreamDisplay] ; a simple bar life meter: ; PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) local native_width=32; local zoomed_width=12; self:zoomx(zoomed_width/native_width); self:x((itemIndex-(numItems/2))*zoomed_width); end # PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \ # local fItemWidth = ( 256 / numItems ) \ # self:x( ((itemIndex-(numItems/2))*fItemWidth) + ( numItems / 2 ) ); \ # self:zoomtowidth(fItemWidth); \ # self:diffuseramp(); \ # self:effectperiod(4); \ # self:effectoffset((itemIndex-1)/numItems * -1); \ # self:effectcolor2(color("1,1,1,1")); \ # self:effectcolor1(color("0.5,0.5,0.5,1")); \ # self:effectclock('beatnooffset'); \ # end; PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \ local offset = itemIndex / numItems \ local rate = 4 \ local fItemWidth = ( 256 / numItems ) \ self:x( ((itemIndex-(numItems/2))*fItemWidth) + ( numItems / 2 ) ); \ self:zoomtowidth(fItemWidth); \ self:diffuseramp(); \ self:effectcolor2(color("1,1,1,1")); \ self:effectcolor1(color("0.5,0.5,0.5,1")); \ self:effectperiod(rate); \ self:effectclock('beat'); \ self:effectoffset(1-offset); \ end; # PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \ # local fItemWidth = ( 256 / numItems ) \ # self:x( ((itemIndex-(numItems/2))*fItemWidth) + ( numItems / 2 ) ); \ # self:zoomtowidth(fItemWidth); \ # self:diffuseramp(); \ # self:effecttiming(1,0.01875*itemIndex,1,1-(0.01875*itemIndex)); \ # self:effectclock('beatnooffset'); \ # end; TextureCoordScaleX=256/16 NumPills=16 [TextBanner] TitleOnCommand=horizalign,left;shadowlength,1; SubtitleOnCommand=horizalign,left;shadowlength,1; ArtistOnCommand=horizalign,left;shadowlength,1;skewx,-0.2 ArtistPrependString="" [TextBannerHighScore] Fallback="TextBanner" [WheelNotifyIcon] [Screen] [ScreenDebugOverlay] [ScreenSystemLayer] ShowClock=true CreditsP1OnCommand=horizalign,left;vertalign,bottom;zoom,0.675;shadowlength,1;diffuse,PlayerColor(PLAYER_1);diffusetopedge,ColorLightTone(PlayerColor(PLAYER_1)); # CreditsP2OnCommand=horizalign,right;vertalign,bottom;zoom,0.675;shadowlength,1;diffuse,PlayerColor(PLAYER_2);diffusetopedge,ColorLightTone(PlayerColor(PLAYER_2)); # [ScreenConsoleOverlay] [ScreenInstallOverlay] [ScreenSyncOverlay] [ScreenStatsOverlay] [ScreenWithMenuElements] WaitForChildrenBeforeTweening=true ScreenInDelay=0 ScreenOutDelay=0 FOV=90 ShowHeader=true HeaderX=SCREEN_CENTER_X HeaderY=SCREEN_TOP-2 HeaderOnCommand=draworder,1; HeaderOffCommand= ShowFooter=true FooterX=SCREEN_CENTER_X FooterY=SCREEN_BOTTOM+4 FooterOnCommand=draworder,1; FooterOffCommand= ShowHelp=true HelpX=SCREEN_CENTER_X HelpY=SCREEN_BOTTOM-16 HelpOnCommand=SetSecsBetweenSwitches,4;zoom,0.675;maxwidth,480/0.675;shadowlength,1;strokecolor,Color("Black");draworder,105;zoomy,0;zoom,1*0.675;linear,0.175 HelpOffCommand=linear,0.175;zoomy,0 AlternateHelpDisplayX=SCREEN_CENTER_X AlternateHelpDisplayY=SCREEN_BOTTOM-16 # AlternateHelpDisplayOnCommand=draworder,105; AlternateHelpDisplayOnCommand=SetSecsBetweenSwitches,4;zoom,0.675;maxwidth,480/0.675;shadowlength,1;strokecolor,Color("Black");draworder,105;zoomy,0;linear,0.175;zoom,1*0.675;diffusealpha,0 AlternateHelpDisplayOffCommand=linear,0.175;zoomy,0 TimerX=SCREEN_RIGHT-36-4 TimerY=SCREEN_TOP+23 TimerOnCommand=draworder,2;visible,PREFSMAN:GetPreference("MenuTimer"); # TimerOnCommand=fov,90;vanishpoint,SCREEN_RIGHT-36-4,SCREEN_TOP+20;draworder,5;visible,PREFSMAN:GetPreference("MenuTimer");rotationy,90;decelerate,0.4;rotationy,0; TimerOffCommand= # TimerOffCommand=accelerate,0.4;rotationx,90; StageDisplayNumberOffset=1 # StageDisplayUseShortString=false # This is useful ArcadeOverlayX= ArcadeOverlayY= ArcadeOverlayOnCommand=draworder,100 ArcadeOverlayOffCommand= # ArcadeOverlay.TextX=SCREEN_CENTER_X ArcadeOverlay.TextY=SCREEN_BOTTOM-48 ArcadeOverlay.TextOnCommand= ArcadeOverlay.TextOffCommand= [ScreenWithMenuElementsBlank] ShowHeader=false ShowFooter=false [ScreenSelectMaster] [ScreenSelectMasterBlank] [ScreenTextEntry] QuestionOnCommand=diffuse,Color("Orange");diffusetopedge,BoostColor(Color("Orange"),1.5);wrapwidthpixels,600 AnswerOnCommand=diffuse,Color("Blue");glowshift; [ScreenInit] PrepareScreens="ScreenTitleMenu,ScreenTitleJoin" GroupedScreens="ScreenInit,ScreenTitleJoin,ScreenTitleMenu" PersistScreens="ScreenInit,ScreenTitleJoin,ScreenTitleMenu" [ScreenTitleMenu] ShowHeader=false ShowFooter=true # WrapScroller=false ScrollerTransform=function(self,offset,itemIndex,numItems) self:y((28)*(itemIndex-(numItems-1)/2)); end; ScrollerSecondsPerItem=0 ScrollerNumItemsToDraw=20 ScrollerX=SCREEN_CENTER_X ScrollerY=SCREEN_CENTER_Y+80 ScrollerOnCommand=zoom,0;bounceend,0.35;zoom,1 # ShowLogo=true LogoX=SCREEN_CENTER_X-32 LogoY=SCREEN_CENTER_Y-68 LogoOnCommand= LogoOffCommand= # ShowTimingDifficulty=true TimingDifficultyX=SCREEN_LEFT+16 TimingDifficultyY=SCREEN_TOP+22 TimingDifficultyOnCommand= TimingDifficultyOffCommand= # ShowLifeDifficulty=true LifeDifficultyX=SCREEN_LEFT+16 LifeDifficultyY=SCREEN_TOP+44 LifeDifficultyOnCommand= LifeDifficultyOffCommand= # ShowNumSongs=true NumSongsX=SCREEN_LEFT+16 NumSongsY=SCREEN_TOP+68 NumSongsOnCommand=vertalign,bottom;horizalign,left;zoom,0.5;shadowlength,1;playcommand,"Set" NumSongsOffCommand= ShowCurrentGametype=true # CurrentGametypeX=SCREEN_LEFT+16 CurrentGametypeY=SCREEN_TOP+84 CurrentGametypeOnCommand=vertalign,bottom;horizalign,left;zoom,0.5;shadowlength,1 CurrentGametypeOffCommand= # ShowSystemDirection=false SystemDirectionX=SCREEN_LEFT+40 SystemDirectionY=SCREEN_TOP+24 SystemDirectionOnCommand= SystemDirectionOffCommand= # ShowVersionInfo=true VersionInfoX=SCREEN_RIGHT-16 VersionInfoY=SCREEN_TOP+24 VersionInfoOnCommand= VersionInfoOffCommand= # ShowNetworkStatus=true NetworkStatusX=SCREEN_LEFT+12 NetworkStatusY=SCREEN_BOTTOM-64 NetworkStatusOnCommand=halign,0; NetworkStatusOffCommand=linear,0.5;cropright,1 # [ScreenQuickSetupOverview] IconStartX=SCREEN_CENTER_X-160 IconStartY=SCREEN_BOTTOM-60 IconSetX=SCREEN_CENTER_X-160 IconSetY=SCREEN_BOTTOM-60 IconBackX=SCREEN_CENTER_X+160 IconBackY=SCREEN_BOTTOM-60 ExplanationX=SCREEN_CENTER_X ExplanationY=SCREEN_BOTTOM-100 ExplanationOnCommand=shadowlength,1;zoom,0.75;maxwidth,SCREEN_WIDTH/0.75; ExplanationOffCommand= [ScreenProfileLoad] # ShowHeader=true ShowFooter=true ShowHelp=true [ScreenSelectProfile] WaitForChildrenBeforeTweening=true [ScreenSelectStyle] UpdateOnMesage="" # FOV=90 # PerChoiceScrollElement=false PerChoiceIconElement=false # Choice7Keys="name,7Keys;style,single7;screen,"..Branch.AfterSelectStyle() Choice10Keys="name,10Keys;style,double5;screen,"..Branch.AfterSelectStyle() Choice14Keys="name,14Keys;style,double7;screen,"..Branch.AfterSelectStyle() ChoiceKB7="name,kb7;style,single;screen,"..Branch.AfterSelectStyle() # ShowScroller=false ShowIcon=true WrapScroller=false UseIconMetrics=true # IconGainFocusCommand=stoptweening;bounceend,0.05;zoom,1; IconLoseFocusCommand=stoptweening;decelerate,0.1;zoom,0.8; # IconChoiceSingleX=SCREEN_CENTER_X-160 IconChoiceSingleY=SCREEN_CENTER_Y-96 IconChoiceSingleOnCommand=zoom,0;bounceend,0.35;zoom,1 IconChoiceSingleOffCommand=linear,0.05;zoomx,0 # IconChoiceDoubleX=SCREEN_CENTER_X-160 IconChoiceDoubleY=SCREEN_CENTER_Y IconChoiceDoubleOnCommand=zoom,0;bounceend,0.35;zoom,1 IconChoiceDoubleOffCommand=linear,0.05;zoomx,0 #### IconChoiceSoloX=SCREEN_CENTER_X-160 IconChoiceSoloY=SCREEN_CENTER_Y+96 IconChoiceSoloOnCommand=zoom,0;bounceend,0.35;zoom,1 IconChoiceSoloOffCommand=linear,0.05;zoomx,0 # IconChoiceHalfDoubleX=SCREEN_CENTER_X-160 IconChoiceHalfDoubleY=SCREEN_CENTER_Y+96 IconChoiceHalfDoubleOnCommand=zoom,0;bounceend,0.35;zoom,1 IconChoiceHalfDoubleOffCommand=linear,0.05;zoomx,0 #### IconChoiceVersusX=SCREEN_CENTER_X+160 IconChoiceVersusY=string.find(THEME:GetMetric("ScreenSelectStyle","ChoiceNames"),"Routine") and SCREEN_CENTER_Y-96 or SCREEN_CENTER_Y-48 IconChoiceVersusOnCommand=zoom,0;bounceend,0.35;zoom,1 IconChoiceVersusOffCommand=linear,0.05;zoomx,0 # IconChoiceCoupleX=SCREEN_CENTER_X+160 IconChoiceCoupleY=string.find(THEME:GetMetric("ScreenSelectStyle","ChoiceNames"),"Routine") and SCREEN_CENTER_Y or SCREEN_CENTER_Y+48 IconChoiceCoupleOnCommand=zoom,0;bounceend,0.35;zoom,1 IconChoiceCoupleOffCommand=linear,0.05;zoomx,0 # IconChoiceRoutineX=SCREEN_CENTER_X+160 IconChoiceRoutineY=SCREEN_CENTER_Y+96 IconChoiceRoutineOnCommand=zoom,0;bounceend,0.35;zoom,1 IconChoiceRoutineOffCommand=linear,0.05;zoomx,0 # IconChoicekb7X=SCREEN_CENTER_X IconChoicekb7Y=SCREEN_CENTER_Y IconChoicekb7OnCommand=zoom,0;bounceend,0.35;zoom,1 IconChoicekb7OffCommand=linear,0.05;zoomx,0 # IconChoice5KeysX=SCREEN_CENTER_X-160 IconChoice5KeysY=SCREEN_CENTER_Y-48 IconChoice5KeysOnCommand=zoom,0;bounceend,0.35;zoom,1 IconChoice5KeysOffCommand=linear,0.05;zoomx,0 # IconChoice7KeysX=SCREEN_CENTER_X-160 IconChoice7KeysY=SCREEN_CENTER_Y+48 IconChoice7KeysOnCommand=zoom,0;bounceend,0.35;zoom,1 IconChoice7KeysOffCommand=linear,0.05;zoomx,0 # IconChoice10KeysX=SCREEN_CENTER_X+160 IconChoice10KeysY=SCREEN_CENTER_Y-48 IconChoice10KeysOnCommand=zoom,0;bounceend,0.35;zoom,1 IconChoice10KeysOffCommand=linear,0.05;zoomx,0 # IconChoice14KeysX=SCREEN_CENTER_X+160 IconChoice14KeysY=SCREEN_CENTER_Y+48 IconChoice14KeysOnCommand=zoom,0;bounceend,0.35;zoom,1 IconChoice14KeysOffCommand=linear,0.05;zoomx,0 [ScreenSelectPlayMode] PersistScreens="ScreenSelectPlayMode,ScreenSelectMusic" # ScreenOutDelay=1.5 # DefaultChoice="Easy" # ChoiceNames="Normal,Extended" # PerChoiceIconElement=false # ShowScroller=true WrapScroller=true ScrollerX=SCREEN_CENTER_X ScrollerY=SCREEN_CENTER_Y-60 ScrollerOnCommand=SetFastCatchup,true; ScrollerOffCommand=decelerate,0.35;y,SCREEN_CENTER_Y;sleep,1.15;linear,0.1;zoomy,0 # ShowBackgroundFrame=false BackgroundFrameX=SCREEN_CENTER_X BackgroundFrameY=SCREEN_CENTER_Y-60 BackgroundFrameOnCommand=diffuse,Color("Black");diffusealpha,0.7 BackgroundFrameOffCommand=decelerate,0.8;y,SCREEN_CENTER_Y;sleep,1.5;linear,0.1;zoomy,0 # ShowIcon=true UseIconMetrics=true # IconGainFocusCommand=stoptweening;glowshift;decelerate,0.125;zoom,1; IconLoseFocusCommand=stoptweening;stopeffect;decelerate,0.125;zoom,0.6; # IconMinZoom=0.5 # IconBaseZoom=0.6 # IconChoiceEasyX=SCREEN_CENTER_X-(240*(5/6)) IconChoiceEasyY=SCREEN_BOTTOM-88-64 IconChoiceEasyOnCommand=zoom,0;bounceend,0.35;zoom,0.8 IconChoiceEasyOffCommand=linear,0.1175;zoomx,0 # IconChoiceNormalX=SCREEN_CENTER_X-80 IconChoiceNormalY=SCREEN_BOTTOM-88-64 IconChoiceNormalOnCommand=zoom,0;bounceend,0.35;zoom,0.8 IconChoiceNormalOffCommand=linear,0.1175;zoomx,0 # IconChoiceHardX=SCREEN_CENTER_X+(80*(5/6)) IconChoiceHardY=SCREEN_BOTTOM-88-64 IconChoiceHardOnCommand=zoom,0;bounceend,0.35;zoom,0.8 IconChoiceHardOffCommand=linear,0.1175;zoomx,0 # IconChoiceRaveX=SCREEN_CENTER_X+80 IconChoiceRaveY=SCREEN_BOTTOM-88-64 IconChoiceRaveOnCommand=zoom,0;bounceend,0.35;zoom,0.8 IconChoiceRaveOffCommand=linear,0.1175;zoomx,0 # IconChoiceNonstopX=SCREEN_CENTER_X-160 IconChoiceNonstopY=SCREEN_BOTTOM-88 IconChoiceNonstopOnCommand=zoom,0;bounceend,0.35;zoom,0.8 IconChoiceNonstopOffCommand=linear,0.1175;zoomx,0 # IconChoiceOniX=SCREEN_CENTER_X IconChoiceOniY=SCREEN_BOTTOM-88 IconChoiceOniOnCommand=zoom,0;bounceend,0.35;zoom,0.8 IconChoiceOniOffCommand=linear,0.1175;zoomx,0 # IconChoiceEndlessX=SCREEN_CENTER_X+160 IconChoiceEndlessY=SCREEN_BOTTOM-88 IconChoiceEndlessOnCommand=zoom,0;bounceend,0.35;zoom,0.8 IconChoiceEndlessOffCommand=linear,0.1175;zoomx,0 [ScreenSelectCharacter] [ScreenGameInformation] [ScreenSelectMusic] UsePlayerSelectMenu=false # OptionsMenuAvailable=(getenv(sMode) ~= Oni) SelectMenuAvailable=true # ModeMenuAvailable=(getenv(sMode) == Normal) # HelpDisplay has things added here to make sure it disappears for another # actor, which we defined in this screens decorations. HelpSelectMenuOpenedMessageCommand=stoptweening;maxwidth,480/0.675;zoom,0.675;accelerate,0.125;diffusealpha,0;zoom,0.675*0.75; HelpSelectMenuClosedMessageCommand=stoptweening;maxwidth,480/0.675;zoom,0.675*0.75;bouncebegin,0.125;diffusealpha,1;zoom,0.675 # Clone everything from HelpDisplay: we're lazy ShowAlternateHelpDisplay=true # AlternateHelpDisplaySelectMenuOpenedMessageCommand=stoptweening;y,SCREEN_BOTTOM-16;accelerate,0.0725/2;y,SCREEN_BOTTOM-16-16;diffusealpha,1;decelerate,0.0725/2;y,SCREEN_BOTTOM-16-32; # AlternateHelpDisplaySelectMenuClosedMessageCommand=stoptweening;y,SCREEN_BOTTOM-16;smooth,0.125;y,SCREEN_BOTTOM-16;diffusealpha,0; AlternateHelpDisplaySelectMenuOpenedMessageCommand=stoptweening;maxwidth,480/0.675;zoom,0.675*1.25;bounceend,0.2;diffusealpha,1;zoom,0.675; AlternateHelpDisplaySelectMenuClosedMessageCommand=stoptweening;maxwidth,480/0.675;zoom,0.675;accelerate,0.125;diffusealpha,0;zoom,0.675*0.75; # MusicWheelX=SCREEN_CENTER_X+160 MusicWheelY=SCREEN_CENTER_Y MusicWheelOnCommand=draworder,-5;fov,90;vanishpoint,SCREEN_CENTER_X+160,SCREEN_CENTER_Y;addx,SCREEN_CENTER_X;decelerate,0.1;addx,-SCREEN_CENTER_X MusicWheelOffCommand=bouncebegin,0.15;zoomx,0; # ShowNewSong=not GAMESTATE:IsCourseMode() NewSongX=SCREEN_CENTER_X-160+128-24 NewSongY=SCREEN_TOP+160-2 NewSongOnCommand=finishtweening;diffuse,Color("Orange");diffusetopedge,Color("Yellow");strokecolor,Color("Black");zoom,0.675;draworder,106;playcommand,"Set" NewSongOffCommand=bouncebegin,0.1;zoom,0;diffusealpha,0 NewSongShowCommand=finishtweening;diffusealpha,1;glowshift;effectclock,'bgm';effectperiod,4;textglowmode,'TextGlowMode_Inner'; NewSongHideCommand=finishtweening;;diffusealpha,0;stopeffect; # ShowSongTime=true SongTimeX=SCREEN_CENTER_X-160 SongTimeY=SCREEN_TOP+160+(36/2)+8 SongTimeOnCommand=zoom,0.75;strokecolor,Color("Outline");shadowlength,1 SongTimeOffCommand=bouncebegin,0.15;zoom,0;diffusealpha,0; SongTimeResetCommand=diffuse,Color("White"); SongTimeAutogenCommand=diffuse,Color("Green"); SongTimeLongCommand=diffuse,Color("Yellow");diffusebottomedge,Color("Orange"); SongTimeMarathonCommand=diffuse,Color("Orange");diffusebottomedge,Color("Red"); # ShowSortOrderFrame=false SortOrderFrameX=SCREEN_CENTER_X+128+32 SortOrderFrameY=SCREEN_TOP+24 SortOrderFrameOnCommand=draworder,105;shadowlength,1 SortOrderFrameSortCommand= SortOrderFrameSongChosenCommand=linear,0.1;diffusealpha,0; SortOrderFrameOffCommand=bouncebegin,0.05;zoomy,0; # ShowSortOrder=true SortOrderX=SCREEN_CENTER_X-160+128 SortOrderY=SCREEN_TOP+160+(36/2)+8 SortOrderOnCommand=draworder,105;horizalign,right;strokecolor,Color("Outline");zoom,0.675;maxwidth,96/0.675; SortOrderSortCommand=finishtweening;zoom,0.675*1.25;diffuse,Color("Yellow");diffusebottomedge,Color("Orange");decelerate,0.5;zoom,0.675;diffuse,Color("White"); SortOrderSongChosenCommand=linear,0.25;diffusealpha,0; SortOrderOffCommand=bouncebegin,0.05;zoomy,0; # ShowStageDisplay=true StageDisplayX=SCREEN_RIGHT-128 StageDisplayY=SCREEN_TOP+24+3 StageDisplayOnCommand=skewx,-0.125;draworder,105;fov,90;zoom,0.75 StageDisplayOffCommand=linear,0.05;zoomy,0; # ShowDifficultyDisplay=not ThemePrefs.Get("AutoSetStyle") and not GAMESTATE:IsCourseMode() DifficultyDisplayX=SCREEN_CENTER_X-160 DifficultyDisplayY=SCREEN_TOP+160-96+2 DifficultyDisplayOnCommand=draworder,105;fov,90;zoom,1;zoomy,0;sleep,0.2;smooth,0.1;zoomy,1 DifficultyDisplayOffCommand=linear,0.05;zoomy,0; # BannerX=SCREEN_CENTER_X-160 BannerY=SCREEN_TOP+160-36+4 BannerOnCommand=draworder,-1;scaletoclipped,256,80;visible,true;ztest,1;addy,-SCREEN_CENTER_Y;decelerate,0.1;addy,SCREEN_CENTER_Y BannerOffCommand=bouncebegin,0.15;zoomx,0; # ShowBannerFrame=true BannerFrameX=SCREEN_CENTER_X-160 BannerFrameY=SCREEN_TOP+160-36+4 BannerFrameOnCommand=draworder,105;addy,-SCREEN_CENTER_Y;decelerate,0.1;addy,SCREEN_CENTER_Y BannerFrameOffCommand=bouncebegin,0.15;zoomx,0; # ShowBPMDisplay=true BPMDisplayX=SCREEN_CENTER_X-160-90+2 BPMDisplayY=SCREEN_TOP+160+(36/2)+8 BPMDisplayOnCommand=finishtweening;maxwidth,128;horizalign,left;strokecolor,Color.Outline;addx,320;zoomx,0;decelerate,0.1;addx,-320;zoomx,1 BPMDisplayOffCommand=bouncebegin,0.05;zoomx,0; # ShowBPMLabel=true BPMLabelX=SCREEN_CENTER_X-160-90 BPMLabelY=SCREEN_TOP+160+(36/2)+8 BPMLabelOnCommand=addx,-SCREEN_CENTER_X;decelerate,0.1;addx,SCREEN_CENTER_X BPMLabelOffCommand=bouncebegin,0.05;zoomx,0; # ShowSegmentDisplay=not GAMESTATE:IsCourseMode() SegmentDisplayX=SCREEN_CENTER_X-160 SegmentDisplayY=SCREEN_TOP+160-36+4 SegmentDisplayOnCommand=addx,-SCREEN_CENTER_X;decelerate,0.1;addx,SCREEN_CENTER_X SegmentDisplayOffCommand=bouncebegin,0.05;zoomx,0; # ShowDifficultyList=not GAMESTATE:IsCourseMode(); DifficultyListX=SCREEN_CENTER_X-160 DifficultyListY=SCREEN_TOP+216 DifficultyListOnCommand=addx,-SCREEN_CENTER_X;decelerate,0.1;addx,SCREEN_CENTER_X; DifficultyListStartSelectingStepsMessageCommand=finishtweening;accelerate,0.2;zoom,1.1;decelerate,0.2;zoom,1; DifficultyListOffCommand=bouncebegin,0.05;zoomx,0; # DifficultyListTweenOnCommand=stoptweening;bounceend,0.1;zoomx,1 DifficultyListTweenOffCommand=stoptweening;bouncebegin,0.1;zoomx,0 # Shrink the difficultylist for viewing panedisplays; # DifficultyListSelectMenuOpenedMessageCommand=stoptweening;decelerate,0.1;zoom,0.5; # DifficultyListSelectMenuClosedMessageCommand=stoptweening;accelerate,0.05;zoom,1; # ShowPaneDisplayFrameP1=true PaneDisplayFrameP1X=SCREEN_CENTER_X-160 PaneDisplayFrameP1Y=SCREEN_BOTTOM-112-2 PaneDisplayFrameP1OnCommand=player,PLAYER_1;diffuse,Color("Orange");zoomy,0;sleep,0.1;decelerate,0.1;zoomy,1 PaneDisplayFrameP1OffCommand=bouncebegin,0.05;zoomx,0; PaneDisplayFrameP1PlayerJoinedMessageCommand=%function(self,params) if params.Player == PLAYER_1 then self:playcommand("On") end end # ShowPaneDisplayTextP1=true PaneDisplayTextP1X=SCREEN_CENTER_X-160 PaneDisplayTextP1Y=SCREEN_BOTTOM-122-2 PaneDisplayTextP1OnCommand=player,PLAYER_1;zoomy,0;sleep,0.1;decelerate,0.1;zoomy,1 PaneDisplayTextP1OffCommand=bouncebegin,0.05;zoomx,0; PaneDisplayTextP1PlayerJoinedMessageCommand=%function(self,params) if params.Player == PLAYER_1 then self:playcommand("On") end end # ShowPaneDisplayFrameP2=true PaneDisplayFrameP2X=SCREEN_CENTER_X+160 PaneDisplayFrameP2Y=SCREEN_BOTTOM-112-2 PaneDisplayFrameP2OnCommand=player,PLAYER_2;diffuse,Color("Orange");zoomy,0;sleep,0.1;decelerate,0.1;zoomy,1 PaneDisplayFrameP2OffCommand=bouncebegin,0.05;zoomx,0; PaneDisplayFrameP2PlayerJoinedMessageCommand=%function(self,params) if params.Player == PLAYER_2 then self:playcommand("On") end end # ShowPaneDisplayTextP2=true PaneDisplayTextP2X=SCREEN_CENTER_X+160 PaneDisplayTextP2Y=SCREEN_BOTTOM-122-2 PaneDisplayTextP2OnCommand=player,PLAYER_2;zoomy,0;sleep,0.1;decelerate,0.1;zoomy,1 PaneDisplayTextP2OffCommand=bouncebegin,0.05;zoomx,0; PaneDisplayTextP2PlayerJoinedMessageCommand=%function(self,params) if params.Player == PLAYER_2 then self:playcommand("On") end end # ShowCourseContentsList=false CourseContentsListX=SCREEN_CENTER_X-160 CourseContentsListY=SCREEN_TOP+216+6 CourseContentsListOnCommand=addx,-SCREEN_CENTER_X;decelerate,0.1;addx,SCREEN_CENTER_X CourseContentsListOffCommand=bouncebegin,0.05;zoomx,0; # ShowNumCourseSongs=GAMESTATE:IsCourseMode() NumCourseSongsX=SCREEN_CENTER_X-160+128 NumCourseSongsY=SCREEN_TOP+160+(36/2)+8 NumCourseSongsOnCommand=zoom,0.75;strokecolor,Color("Outline");shadowlength,1 NumCourseSongsOffCommand=bouncebegin,0.05;zoom,0;diffusealpha,0; # ShowSongOptions=true SongOptionsX=SCREEN_CENTER_X SongOptionsY=SCREEN_CENTER_Y SongOptionsOnCommand=visible,false;draworder,1000 SongOptionsOffCommand= #-- SongOptionsShowCommand=visible,true;uppercase,true;zoom,1.2;settext,THEME:GetString("ScreenSelectMusic","Press Start For Options");decelerate,0.2;zoom,1; SongOptionsEnterCommand=uppercase,true;settext,THEME:GetString("ScreenSelectMusic","Entering Options");sleep,0.2;linear,0.2;zoomy,0; SongOptionsHideCommand=linear,0.1;zoomy,0; # ShowSongOptionsFrame=true SongOptionsFrameX=SCREEN_CENTER_X SongOptionsFrameY=SCREEN_CENTER_Y SongOptionsFrameOnCommand=visible,false;draworder,1000 SongOptionsFrameOffCommand= #-- SongOptionsFrameShowCommand=visible,true;diffuse,Color("Orange");diffusealpha,0.5;zoomy,40*1.5;linear,1.5;zoomy,40; SongOptionsFrameEnterCommand=sleep,0.5;linear,0.3;diffusealpha,0; SongOptionsFrameHideCommand=linear,0.3;diffusealpha,0 # CDTitleX=SCREEN_CENTER_X-160+90 CDTitleY=SCREEN_TOP+160+(36/2)+8 CDTitleFrontCommand=diffuse,color('0.5,0.5,0.5,1');cullmode,'CullMode_Front' CDTitleBackCommand=cullmode,'CullMode_Back' #CDTitleOnCommand=draworder,106;shadowlength,1;zoom,0.75;diffusealpha,1;zoom,0;bounceend,0.1;zoom,0.75;spin;effectmagnitude,0,180,0; CDTitleOnCommand=visible,false CDTitleOffCommand=bouncebegin,0.05;zoomx,0; # ScoreP1SortChangeCommand=stoptweening; ScoreP2SortChangeCommand=stoptweening; ScoreFrameP1SortChangeCommand=stoptweening; ScoreFrameP2SortChangeCommand=stoptweening; # ShowStepsDisplayP1=GAMESTATE:IsHumanPlayer(PLAYER_1) StepsDisplayP1X=SCREEN_CENTER_X-160 StepsDisplayP1Y=SCREEN_BOTTOM-60 StepsDisplayP1OnCommand=visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP1");addy,SCREEN_CENTER_Y;decelerate,0.1;addy,-SCREEN_CENTER_Y StepsDisplayP1OffCommand=bouncebegin,0.05;zoomx,0; # StepsDisplayP1CurrentStepsP1ChangedMessageCommand=stoptweening;zoom,1.2;decelerate,0.05;zoom,1 # ShowStepsDisplayP2=GAMESTATE:IsHumanPlayer(PLAYER_2) StepsDisplayP2X=SCREEN_CENTER_X+160 StepsDisplayP2Y=SCREEN_BOTTOM-60 StepsDisplayP2OnCommand=visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP2");addy,SCREEN_CENTER_Y;decelerate,0.1;addy,-SCREEN_CENTER_Y StepsDisplayP2OffCommand=bouncebegin,0.05;zoomx,0; # StepsDisplayP2CurrentStepsP2ChangedMessageCommand=stoptweening;zoom,1.2;decelerate,0.05;zoom,1 # ShowPercentScoreP1=true PercentScoreP1X=SCREEN_CENTER_X-80-1 PercentScoreP1Y=SCREEN_BOTTOM-60 PercentScoreP1OnCommand=player,PLAYER_1;addy,SCREEN_CENTER_Y;decelerate,0.1;addy,-SCREEN_CENTER_Y PercentScoreP1OffCommand=bouncebegin,0.05;zoomx,0; # ShowPercentScoreP2=true PercentScoreP2X=SCREEN_CENTER_X+240-1 PercentScoreP2Y=SCREEN_BOTTOM-60 PercentScoreP2OnCommand=player,PLAYER_2;addy,SCREEN_CENTER_Y;decelerate,0.1;addy,-SCREEN_CENTER_Y PercentScoreP2OffCommand=bouncebegin,0.05;zoomx,0; [ScreenSelectCourse] MusicWheelType=GAMESTATE:GetPlayMode() == 'PlayMode_Oni' and "OniWheel" or "CourseWheel" Codes=GAMESTATE:GetPlayMode() == 'PlayMode_Oni' and "OniCodeDetector" or "CourseCodeDetector" # ShowDifficultyList=false ShowCourseContentsList=true ShowNumCourseSongs=true # UsePlayerSelectMenu=false SelectMenuAvailable=false # ShowSortOrder=true SortOrderOnCommand=visible,false # ShowPaneDisplayFrameP1=false ShowPaneDisplayTextP1=false ShowPaneDisplayFrameP2=false ShowPaneDisplayTextP2=false [CourseCodeDetector] NextSort1="" NextSort2="" NextSort3="" NextSort4="" ModeMenu1="" ModeMenu2="" [OniCodeDetector] Fallback="CodeDetector" [StepsDisplay] FrameLoadCommand=%function(self,param) end; NumTicks=10 MaxTicks=14 TicksX=0 TicksY=0 TicksOnCommand=shadowlength,0; TicksSetCommand=%function(self,param) end; MeterX=56-32 MeterY=0 MeterOnCommand=shadowlength,1;textglowmode,'TextGlowMode_Inner' MeterSetCommand=%function(self,param) \ if param.CustomDifficulty then \ self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \ self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \ end; \ if param.Meter then \ if param.Meter >= 100 then \ self:basezoom(0.8); \ self:glowshift(); \ elseif param.Meter >= 10 then \ self:basezoom(1); \ self:glowshift(); \ else \ self:basezoom(1); \ self:stopeffect(); \ end; \ end; \ end; # ShowDescription=true DescriptionX=-20-32 DescriptionY=ThemePrefs.Get("AutoSetStyle") and -5 or 0 DescriptionOnCommand=shadowlength,1;uppercase,true;zoom,0.75;maxwidth,128+8 DescriptionSetCommand=%function(self,param) \ if self:GetText() == "" then \ self:settext("Edit"); \ end; \ if param.CustomDifficulty then \ self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \ self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \ end; \ end; # ShowAutogen=true AutogenX=-132 AutogenY=0 AutogenOnCommand= AutogenSetCommand=finishtweening AutogenTweenOnCommand=finishtweening;decelerate,0.25;zoom,1 AutogenTweenOffCommand=finishtweening;bounceend,0.2;zoomx,8;zoomy,0 # ShowStepsType=ThemePrefs.Get("AutoSetStyle") StepsTypeX=-20-32 StepsTypeY=7 StepsTypeOnCommand=zoom,0.45 [StepsDisplayGameplay] Fallback="StepsDisplay" # ShowMeter=true ZeroMeterString="?" MeterX=56 MeterY=0 MeterOnCommand=shadowlength,1;textglowmode,'TextGlowMode_Inner' MeterSetCommand=%function(self,param) \ if param.CustomDifficulty then \ self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \ self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \ end; \ if param.Meter then \ if param.Meter >= 100 then \ self:zoom(0.8); \ else \ self:zoom(1); \ end; \ end; \ end; # ShowDescription=true DescriptionX=-20 DescriptionY=ThemePrefs.Get("AutoSetStyle") and -5 or 0 DescriptionOnCommand=shadowlength,1;uppercase,true;zoom,0.75;maxwidth,128+8 DescriptionSetCommand=%function(self,param) \ if self:GetText() == "" then \ self:settext("Edit"); \ end; \ if param.CustomDifficulty then \ self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \ self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \ end; \ (cmd(finishtweening;diffusealpha,0;addx,-4;smooth,0.125;addx,4;diffusealpha,1))(self); \ end; # ShowAutogen=false AutogenX=40 AutogenY=0 AutogenOnCommand= AutogenSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.Difficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.Difficulty)); end end # ShowStepsType=ThemePrefs.Get("AutoSetStyle") StepsTypeX=-20 StepsTypeY=7 StepsTypeOnCommand=zoom,0.45 [ScreenOptions] CursorTweenSeconds=0.05 DisqualifyP1X=SCREEN_CENTER_X-176 DisqualifyP1Y=SCREEN_BOTTOM-98 DisqualifyP1OnCommand=draworder,100;zoom,0.5;shadowlength,1;player,PLAYER_1 DisqualifyP2X=SCREEN_CENTER_X+176 DisqualifyP2Y=SCREEN_BOTTOM-98 DisqualifyP2OnCommand=draworder,100;zoom,0.5;shadowlength,1;player,PLAYER_2 ContainerOnCommand=x,-SCREEN_WIDTH;decelerate,0.35;x,SCREEN_LEFT CursorOnCommand= LineHighlightOnCommand=cropleft,0.1;cropright,0.1;zoomx,1.25;fadeleft,0.05;faderight,0.05;diffuseshift;effectcolor2,color("1,1,1,0.5");effectcolor1,color("1,1,1,0.25");effectclock,'beat' LineHighlightChangeCommand=linear,0.1;diffuse,Color("White");diffuseshift;effectcolor2,color("1,1,1,0.5");effectcolor1,color("1,1,1,0.25") LineHighlightChangeToExitCommand=linear,0.1;diffuse,Color("Red");diffuseshift;effectcolor2,color("1,0,0,0.5");effectcolor1,color("1,0,0,0.25") # LineHighlightP1OnCommand=diffuse,PlayerColor(PLAYER_1);diffusealpha,0.65;zoomtowidth,500;fadeleft,0.45;faderight,0.45; LineHighlightP1ChangeCommand=finishtweening;diffusealpha,0.65; LineHighlightP1ChangeToExitCommand=finishtweening;diffusealpha,0.15; LineHighlightP2OnCommand=diffuse,PlayerColor(PLAYER_2);diffusealpha,0.65;zoomtowidth,500;fadeleft,0.45;faderight,0.45; LineHighlightP2ChangeCommand=finishtweening;diffusealpha,0.65; LineHighlightP2ChangeToExitCommand=finishtweening;diffusealpha,0.15; # ShowScrollBar=true ScrollBarHeight=320 ScrollBarTime=0.05 ScrollBarX=SCREEN_CENTER_X+256+44 ScrollBarY=SCREEN_CENTER_Y-24 # ShowExplanations=true ExplanationP1X=SCREEN_CENTER_X-256-20 ExplanationP1Y=SCREEN_CENTER_Y+174 ExplanationP1OnCommand=diffuse,PlayerColor(PLAYER_1);shadowlength,1;wrapwidthpixels,256/0.5;zoom,0.5;halign,0;cropright,1;linear,0.5;cropright,0 ExplanationP1OffCommand= ExplanationP2X=SCREEN_CENTER_X+256+20 ExplanationP2Y=SCREEN_CENTER_Y+174 ExplanationP2OnCommand=diffuse,PlayerColor(PLAYER_2);shadowlength,1;wrapwidthpixels,256/0.5;zoom,0.5;halign,1;cropright,1;linear,0.5;cropright,0 ExplanationP2OffCommand= ExplanationTogetherX=SCREEN_CENTER_X ExplanationTogetherY=SCREEN_CENTER_Y+184 ExplanationTogetherOnCommand=shadowlength,0;zoom,0.75;wrapwidthpixels,(SCREEN_WIDTH*0.9375)*1.25;cropright,1;linear,0.5;cropright,0 ExplanationTogetherOffCommand=stoptweening [ScreenOptionsMaster] [ScreenOptionsSimple] [ScreenOptionsSimpleService] [ScreenOptionsService] ShowHeader=true LineNames="Sync,GameType,KeyConfig,TestInput,Input,Reload,Arcade,Appearance,Theme,BGFit,GraphicSound,Profiles,Network,UI,Advanced,Credits" LineTheme="gamecommand;screen,ScreenOptionsTheme;name,Theme Options" # ScreenOptionsSystemDirection" NumRowsShown=14 RowPositionTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) self:y(SCREEN_CENTER_Y-170+24*offsetFromCenter) end SeparateExitRow=false SeparateExitRowY=SCREEN_BOTTOM-40 [ScreenOptionsExtended] LineNames="2,Sync,3,10,11,4,12,5,Theme" [ScreenOptionsServiceChild] [ScreenOptionsServiceExtendedChild] [ScreenMiniMenu] HeaderY=SCREEN_TOP HeaderOnCommand=draworder,100;visible,false LineHighlightOnCommand=cropleft,0.1;cropright,0.1;zoomx,1.3;fadeleft,0.25;faderight,0.25;diffusealpha,0.375 LineHighlightChangeCommand= LineHighlightChangeToExitCommand= [OptionRowMiniMenu] Fallback="OptionRow" TitleX=SCREEN_CENTER_X-320+48 TitleOnCommand=horizalign,left;shadowlength,0;uppercase,true;zoom,0.6375;strokecolor,Color("Black"); ItemsLongRowP1X=SCREEN_CENTER_X-240 ItemsLongRowP2X=SCREEN_CENTER_X+240 ItemsLongRowSharedX=SCREEN_CENTER_X+200 ItemOnCommand=zoom,0.6375 ColorSelected=color("1,1,1,1") ColorNotSelected=color("0.5,0.5,0.5,1") [ScreenMiniMenuContext] PageOnCommand=visible,false LineHighlightX=SCREEN_CENTER_X/2 TitleX=SCREEN_CENTER_X TitleOnCommand=shadowlength,1; ItemsStartX=SCREEN_CENTER_X ItemsEndX=SCREEN_CENTER_X ItemsGapX=14 ItemsLongRowP1X=SCREEN_CENTER_X ItemsLongRowP2X=SCREEN_CENTER_X ItemsLongRowSharedX=SCREEN_CENTER_X [OptionRowMiniMenuContext] [ScreenMapControllers] LinesVisible=15 [ScreenTestInput] [ScreenOptionsSystemDirection] LineNames="1,2,3,4,5,6,7,8,9,FlashyCombo,RollCombo,10,11,12,13,14,16,LF,17,18,19,20,21,22" LineLF="lua,ThemePrefRow('LongFail')" LineRollCombo="lua,ThemePrefRow('ComboOnRolls')" LineFlashyCombo="lua,ThemePrefRow('FlashyCombo')" [ScreenOptionsGraphicsSound] [ScreenOptionsAdvanced] LineNames="3,4,8,SI,SM,11,13,14,16,28,29,30,RollCombo" LineRollCombo="lua,ThemePrefRow('ComboOnRolls')" [ScreenAppearanceOptions] [ScreenOptionsUI] [ScreenOptionsInput] [ScreenOptionsArcade] [ScreenOptionsTheme] Fallback="ScreenOptionsServiceChild" NextScreen="ScreenOptionsService" PrevScreen="ScreenOptionsService" LineNames="gNotePos,gAuto,gScore,gSDisp,TimingDisplay,gOpts,gLongFail,gComboUnderField,FlashyCombo,GameplayFooter,FancyUIBG" LinegNotePos="lua,ThemePrefRow('NotePosition')" LinegScore="lua,ThemePrefRow('GameplayShowScore')" LinegSDisp="lua,ThemePrefRow('GameplayShowStepsDisplay')" LineTimingDisplay="lua,ThemePrefRow('TimingDisplay')" LinegOpts="lua,ThemePrefRow('ShowLotsaOptions')" LinegAuto="lua,ThemePrefRow('AutoSetStyle')" LinegLongFail="lua,ThemePrefRow('LongFail')" LinegComboUnderField="lua,ThemePrefRow('ComboUnderField')" LineFlashyCombo="lua,ThemePrefRow('FlashyCombo')" LineGameplayFooter="lua,ThemePrefRow('GameplayFooter')" LineFancyUIBG="lua,ThemePrefRow('FancyUIBG')" [ScreenSelectGame] [ScreenNetworkOptions] [ScreenOptionsManageProfiles] [ScreenOptionsEditProfile] [ScreenReloadSongs] [ScreenPlayerOptions] LineNames="1,8,14,2,3A,3B,4,5,6,R1,R2,7,9,10,11,12,13,SF,17,16" LineSF="lua,OptionRowScreenFilter()" Line17="lua,OptionRowProTiming()" Line18="list,Characters" [ScreenPlayerOptionsRestricted] [ScreenSplash] [ScreenExit] [ScreenAttract] # # # # [ScreenHighScores] Fallback="ScreenWithMenuElements" ResetGameState=false AttractVolume=true FOV=90 ScrollerItemsToDraw=9 ScrollerOnCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;SetMask,624,40;draworder,-5 ScrollerItemTransformFunction=function(self,offset,itemIndex,numItems) \ self:y(46 * offset); \ end; HelpOnCommand=visible,false [ScreenRanking] # # # # # # 05 # B # 05 # C [ScreenGameplay] # SongMeterDisplayX=SCREEN_CENTER_X SongMeterDisplayY=SCREEN_TOP+50 SongMeterDisplayOnCommand=draworder,50;zoom,0;y,SCREEN_TOP-24;sleep,1.5;decelerate,0.5;zoom,1;y,SCREEN_TOP+50 SongMeterDisplayOffCommand= # ShowSongTitle=not GAMESTATE:IsDemonstration(); SongTitleX=SCREEN_CENTER_X SongTitleY=SCREEN_TOP+54 SongTitleOnCommand=draworder,55;strokecolor,Color.Outline;shadowlength,1;basezoom,0.55;zoomy,0;sleep,1;smooth,0.5;zoom,1; SongTitleOffCommand= # SongMeterDisplayP1X=Center1Player() and SCREEN_CENTER_X or SCREEN_LEFT+16 SongMeterDisplayP1Y=Center1Player() and SCREEN_TOP+60 or SCREEN_CENTER_Y-32 SongMeterDisplayP1OnCommand=draworder,5;rotationz,Center1Player() and 0 or -90;zoom,0;addx,-24;sleep,1.5;decelerate,0.5;zoom,1;addx,24;hide_if,(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides") and GAMESTATE:GetMasterPlayerNumber() ~= PLAYER_1 SongMeterDisplayP1OffCommand= # SongMeterDisplayP2X=Center1Player() and SCREEN_CENTER_X or SCREEN_RIGHT-16 SongMeterDisplayP2Y=Center1Player() and SCREEN_TOP+60 or SCREEN_CENTER_Y-32 SongMeterDisplayP2OnCommand=draworder,5;rotationz,Center1Player() and 0 or -90;zoom,0;addx,24;sleep,1.5;decelerate,0.5;zoom,1;addx,-24;hide_if,(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides") and GAMESTATE:GetMasterPlayerNumber() ~= PLAYER_2 SongMeterDisplayP2OffCommand= # ShowBPMDisplay=true BPMDisplayX=Center1Player() and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X # BPMDisplayX=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X BPMDisplayY=SCREEN_BOTTOM-17 BPMDisplayOnCommand=draworder,101 BPMDisplayOffCommand=bounceend,0.25;zoom,0 # ShowStageDisplay=true StageDisplayX=SCREEN_CENTER_X StageDisplayY=Center1Player() and SCREEN_BOTTOM-76 or SCREEN_BOTTOM-50 StageDisplayOnCommand=draworder,DrawOrder.Screen StageDisplayOffCommand=bounceend,0.25;zoom,0 StageDisplayUseShortString=true # ShowScoreFrame=ThemePrefs.Get("GameplayFooter"); ScoreFrameX=SCREEN_CENTER_X ScoreFrameY=SCREEN_BOTTOM+4 ScoreFrameOnCommand=draworder,4;vertalign,bottom;zoomtowidth,SCREEN_WIDTH+4;diffuse,color("#ffd400");addy,80;sleep,2;decelerate,0.5;addy,-80; ScoreFrameOffCommand= # LifeP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") # LifeP1X=(GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' or (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1)) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") LifeP1Y=SCREEN_TOP+24 LifeP1OnCommand=finishtweening;addy,-48;sleep,1.25;bounceend,0.35;addy,48;hide_if,(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides") and GAMESTATE:GetMasterPlayerNumber() ~= PLAYER_1 #~ LifeP1OnCommand=addx,-SCREEN_CENTER_X;sleep,1.25;decelerate,0.35*0.25;addx,SCREEN_CENTER_X*1.5;accelerate,0.35*0.25;addx,-SCREEN_CENTER_X*0.25;bounceend,0.35*0.25;addx,-SCREEN_CENTER_X*0.25 LifeP1OffCommand= LifeP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") # LifeP2X=(GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' or (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1)) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") LifeP2Y=SCREEN_TOP+24 LifeP2OnCommand=finishtweening;zoomx,-1;addy,-48;sleep,1.25;bounceend,0.35;addy,48;hide_if,(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides") and GAMESTATE:GetMasterPlayerNumber() ~= PLAYER_2 #~ LifeP2OnCommand=zoomx,-1;addx,SCREEN_CENTER_X;sleep,1.25;decelerate,0.35*0.25;addx,-SCREEN_CENTER_X*1.5;accelerate,0.35*0.25;addx,SCREEN_CENTER_X*0.25;bounceend,0.35*0.25;addx,SCREEN_CENTER_X*0.25 LifeP2OffCommand= CombinedLifeX=SCREEN_CENTER_X CombinedLifeY=SCREEN_TOP+24 CombinedLifeOnCommand=finishtweening;addy,-48;sleep,1.25;bounceend,0.35;addy,48; CombinedLifeOffCommand= # ToastyDisplayP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") # ToastyDisplayP1X=(GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' or (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1)) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") ToastyDisplayP1Y=SCREEN_CENTER_Y ToastyDisplayP1OnCommand=visible,false ToastyDisplayP1OffCommand= # ToastyDisplayP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") # ToastyDisplayP2X=(GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' or (PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1)) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") ToastyDisplayP2Y=SCREEN_CENTER_Y ToastyDisplayP2OnCommand=visible,false ToastyDisplayP2OffCommand= # SongNumberP1X=Center1Player() and SCREEN_CENTER_X - 60 or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") - 60 SongNumberP1Y=SCREEN_TOP+24+7 SongNumberP1OnCommand=zoom,0.75;diffuse,PlayerColor(PLAYER_1);strokecolor,BoostColor(PlayerColor(PLAYER_1),0.5) SongNumberP1OffCommand= SongNumberP2X=Center1Player() and SCREEN_CENTER_X + 60 or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") + 60 SongNumberP2Y=SCREEN_TOP+24+7 SongNumberP2OnCommand=zoom,0.75;diffuse,PlayerColor(PLAYER_2);strokecolor,BoostColor(PlayerColor(PLAYER_2),0.5) SongNumberP2OffCommand= # RemainingTimeP1X=THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") + 32 RemainingTimeP1Y=THEME:GetMetric(Var "LoadingScreen","ScoreP1Y") - 20 RemainingTimeP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);diffusebottomedge,ColorMidTone(PlayerColor(PLAYER_1)); RemainingTimeP1OffCommand= RemainingTimeP2X=THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") + 32 RemainingTimeP2Y=THEME:GetMetric(Var "LoadingScreen","ScoreP2Y") - 20 RemainingTimeP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);diffusebottomedge,ColorMidTone(PlayerColor(PLAYER_2)); RemainingTimeP2OffCommand= # DeltaSecondsP1X=THEME:GetMetric(Var "LoadingScreen","RemainingTimeP1X") - 80 DeltaSecondsP1Y=THEME:GetMetric(Var "LoadingScreen","RemainingTimeP1Y") DeltaSecondsP1OnCommand=shadowlength,1;skewx,-0.125 DeltaSecondsP1GainSecondsCommand=finishtweening;diffusealpha,1;zoom,1;decelerate,0.3;zoom,0.75;sleep,0.5;linear,0.2;diffusealpha,0;zoom,0 DeltaSecondsP1OffCommand= DeltaSecondsP2X=THEME:GetMetric(Var "LoadingScreen","RemainingTimeP2X") - 80 DeltaSecondsP2Y=THEME:GetMetric(Var "LoadingScreen","RemainingTimeP2Y") DeltaSecondsP2OnCommand=shadowlength,1;skewx,-0.125 DeltaSecondsP2GainSecondsCommand=finishtweening;diffusealpha,1;zoom,1;decelerate,0.3;zoom,0.75;sleep,0.5;linear,0.2;diffusealpha,0;zoom,0 DeltaSecondsP2OffCommand= # ScoreP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") # ScoreP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") ScoreP1Y=SCREEN_BOTTOM-48 ScoreP1OnCommand=draworder,101;visible,(GAMESTATE:GetCurrentCourse() == nil or GAMESTATE:GetCurrentCourse():GetCourseType() ~= "CourseType_Survival") and ThemePrefs.Get("GameplayShowScore");diffuse,PlayerColor(PLAYER_1);sleep,3+0.3;smooth,0.5;y,SCREEN_BOTTOM-48;hide_if,(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides") and GAMESTATE:GetMasterPlayerNumber() ~= PLAYER_1 ScoreP1OffCommand= ScoreP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") # ScoreP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") ScoreP2Y=SCREEN_BOTTOM-48 ScoreP2OnCommand=draworder,101;visible,(GAMESTATE:GetCurrentCourse() == nil or GAMESTATE:GetCurrentCourse():GetCourseType() ~= "CourseType_Survival") and ThemePrefs.Get("GameplayShowScore");diffuse,PlayerColor(PLAYER_2);sleep,3+0.3;smooth,0.5;y,SCREEN_BOTTOM-48;hide_if,(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides") and GAMESTATE:GetMasterPlayerNumber() ~= PLAYER_2 ScoreP2OffCommand= # StepsDescriptionP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") # StepsDescriptionP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") StepsDescriptionP1Y=SCREEN_CENTER_Y+34 StepsDescriptionP1OnCommand=draworder,101;zoom,0.5;diffusealpha,0;addy,-10;smooth,0.3;diffusealpha,1;addy,10;sleep,3;smooth,0.5;addy,-10;diffusealpha,0 StepsDescriptionP1OffCommand= StepsDescriptionP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") # StepsDescriptionP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") StepsDescriptionP2Y=SCREEN_CENTER_Y+34 StepsDescriptionP2OnCommand=draworder,101;zoom,0.5;diffusealpha,0;addy,-10;smooth,0.3;diffusealpha,1;addy,10;sleep,3;smooth,0.5;addy,-10;diffusealpha,0 StepsDescriptionP2OffCommand= # PlayerOptionsP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") # PlayerOptionsP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") PlayerOptionsP1Y=SCREEN_CENTER_Y+82 PlayerOptionsP1OnCommand=draworder,101;shadowlength,1;vertalign,top;wrapwidthpixels,256*2;zoom,0.5;diffusealpha,0;addy,10;smooth,0.3;diffusealpha,1;addy,-10;sleep,3;smooth,0.5;addy,10;diffusealpha,0 PlayerOptionsP1OffCommand= PlayerOptionsP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") # PlayerOptionsP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") PlayerOptionsP2Y=SCREEN_CENTER_Y+82 PlayerOptionsP2OnCommand=draworder,101;shadowlength,1;vertalign,top;wrapwidthpixels,256*2;zoom,0.5;diffusealpha,0;addy,10;smooth,0.3;diffusealpha,1;addy,-10;sleep,3;smooth,0.5;addy,10;diffusealpha,0 PlayerOptionsP2OffCommand= # StepsDisplayP1X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") # StepsDisplayP1X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") StepsDisplayP1Y=SCREEN_CENTER_Y+58 StepsDisplayP1OnCommand=draworder,101;zoomy,0;linear,0.3;zoomy,1;sleep,3;queuecommand,( ThemePrefs.Get("GameplayShowStepsDisplay") == true and "Show" or "Hide" ); StepsDisplayP1ShowCommand=smooth,0.5;y,SCREEN_BOTTOM-20; StepsDisplayP1HideCommand=linear,0.5;zoomy,0 StepsDisplayP1OffCommand= StepsDisplayP2X=Center1Player() and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") # StepsDisplayP2X=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and SCREEN_CENTER_X or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX") StepsDisplayP2Y=SCREEN_CENTER_Y+58 StepsDisplayP2OnCommand=draworder,101;zoomy,0;linear,0.3;zoomy,1;sleep,3;queuecommand,( ThemePrefs.Get("GameplayShowStepsDisplay") == true and "Show" or "Hide" ); StepsDisplayP2ShowCommand=smooth,0.5;y,SCREEN_BOTTOM-20; StepsDisplayP2HideCommand=linear,0.5;zoomy,0 StepsDisplayP2OffCommand= # SongOptionsX=Center1Player() and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X # SongOptionsX=(PREFSMAN:GetPreference("Center1Player") and GAMESTATE:GetNumPlayersEnabled() == 1) and (GAMESTATE:GetMasterPlayerNumber() == PLAYER_1 and THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") or THEME:GetMetric(Var "LoadingScreen","PlayerP2OnePlayerOneSideX")) or SCREEN_CENTER_X SongOptionsY=SCREEN_BOTTOM-32 SongOptionsOnCommand=draworder,101;zoom,0.5 SongOptionsOffCommand= # LyricDisplaySetNoReverseCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+160 LyricDisplaySetReverseCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-140 # This is used if one player is in reverse and the other isn't. LyricDisplaySetOneReverseCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-160; LyricDisplayDefaultColor=Color("White") # OniGameOverP1X= OniGameOverP1Y= OniGameOverP1OnCommand= OniGameOverP1OffCommand= # OniGameOverP2X= OniGameOverP2Y= OniGameOverP2OnCommand= OniGameOverP2OffCommand= # SurviveTimeX=SCREEN_CENTER_X SurviveTimeY=SCREEN_CENTER_Y+40 SurviveTimeOnCommand=shadowlength,1;zoomx,0;bounceend,1;zoomx,1 SurviveTimeOffCommand=shadowlength,1;linear,1;zoom,0.75;diffusealpha,0 # ActiveAttackListP1X=THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") ActiveAttackListP1Y= ActiveAttackListP1OnCommand=visible,false ActiveAttackListP1OffCommand= ActiveAttackListP2X=THEME:GetMetric(Var "LoadingScreen","PlayerP1OnePlayerOneSideX") ActiveAttackListP2Y= ActiveAttackListP2OnCommand=visible,false ActiveAttackListP2OffCommand= # [ScreenGameplayShared] [ScreenHeartEntry] HeartEntryEnabled=true ShowHeader=true ShowFooter=true [ScreenEvaluation] Class="ScreenEvaluation" Fallback="ScreenWithMenuElements" # StageDisplayNumberOffset=0 # NextScreen=Branches.AfterEvaluation() PrevScreen=Branches.AfterEvaluation() # PlayMusic=false # PrepareScreens="ScreenProfileSave,ScreenSelectMusic" PersistScreens="ScreenEvaluation,ScreenProfileSave,ScreenSelectMusic" # ShowJudgmentLineW1=true ShowJudgmentLineW2=true ShowJudgmentLineW3=true ShowJudgmentLineW4=true ShowJudgmentLineW5=true ShowJudgmentLineHeld=(GAMESTATE:GetCurrentGame():GetName() ~= "pump") ShowJudgmentLineMiss=true ShowJudgmentLineMaxCombo=true ShowGradeArea=true ShowScoreArea=true ShowPointsArea=true ShowSharedJudgmentLineLabels=true ShowGraphDisplay=true ShowComboGraph=true ShowStepsDisplay=true # W1NumberP1X=SCREEN_CENTER_X-160+40 W1NumberP1Y=SCREEN_TOP+160 W1NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1 W1NumberP1OffCommand= W1NumberP2X=SCREEN_CENTER_X+160-40 W1NumberP2Y=SCREEN_TOP+160 W1NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1 W1NumberP2OffCommand= W1LabelX=SCREEN_CENTER_X W1LabelY=SCREEN_TOP+160 W1LabelOnCommand= W1LabelOffCommand= # W2NumberP1X=SCREEN_CENTER_X-160+40 W2NumberP1Y=SCREEN_TOP+180 W2NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1 W2NumberP1OffCommand= W2NumberP2X=SCREEN_CENTER_X+160-40 W2NumberP2Y=SCREEN_TOP+180 W2NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1 W2NumberP2OffCommand= W2LabelX=SCREEN_CENTER_X W2LabelY=SCREEN_TOP+180 W2LabelOnCommand= W2LabelOffCommand= # W3NumberP1X=SCREEN_CENTER_X-160+40 W3NumberP1Y=SCREEN_TOP+200 W3NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1 W3NumberP1OffCommand= W3NumberP2X=SCREEN_CENTER_X+160-40 W3NumberP2Y=SCREEN_TOP+200 W3NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1 W3NumberP2OffCommand= W3LabelX=SCREEN_CENTER_X W3LabelY=SCREEN_TOP+200 W3LabelOnCommand= W3LabelOffCommand= # W4NumberP1X=SCREEN_CENTER_X-160+40 W4NumberP1Y=SCREEN_TOP+220 W4NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1 W4NumberP1OffCommand= W4NumberP2X=SCREEN_CENTER_X+160-40 W4NumberP2Y=SCREEN_TOP+220 W4NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1 W4NumberP2OffCommand= W4LabelX=SCREEN_CENTER_X W4LabelY=SCREEN_TOP+220 W4LabelOnCommand= W4LabelOffCommand= # W5NumberP1X=SCREEN_CENTER_X-160+40 W5NumberP1Y=SCREEN_TOP+240 W5NumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1 W5NumberP1OffCommand= W5NumberP2X=SCREEN_CENTER_X+160-40 W5NumberP2Y=SCREEN_TOP+240 W5NumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1 W5NumberP2OffCommand= W5LabelX=SCREEN_CENTER_X W5LabelY=SCREEN_TOP+240 W5LabelOnCommand= W5LabelOffCommand= # MissNumberP1X=SCREEN_CENTER_X-160+40 MissNumberP1Y=SCREEN_TOP+260 MissNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1 MissNumberP1OffCommand= MissNumberP2X=SCREEN_CENTER_X+160-40 MissNumberP2Y=SCREEN_TOP+260 MissNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1 MissNumberP2OffCommand= MissLabelX=SCREEN_CENTER_X MissLabelY=SCREEN_TOP+260 MissLabelOnCommand= MissLabelOffCommand= # HeldNumberP1X=SCREEN_CENTER_X-160+40 HeldNumberP1Y=SCREEN_TOP+280 HeldNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1 HeldNumberP1OffCommand= HeldNumberP2X=SCREEN_CENTER_X+160-40 HeldNumberP2Y=SCREEN_TOP+280 HeldNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1 HeldNumberP2OffCommand= HeldLabelX=SCREEN_CENTER_X HeldLabelY=SCREEN_TOP+280 HeldLabelOnCommand= HeldLabelOffCommand= # MaxComboNumberP1X=SCREEN_CENTER_X-160+40 MaxComboNumberP1Y=SCREEN_TOP+300 MaxComboNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1 MaxComboNumberP1OffCommand= MaxComboNumberP2X=SCREEN_CENTER_X+160-40 MaxComboNumberP2Y=SCREEN_TOP+300 MaxComboNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1 MaxComboNumberP2OffCommand= MaxComboLabelX=SCREEN_CENTER_X MaxComboLabelY=SCREEN_TOP+300 MaxComboLabelOnCommand= MaxComboLabelOffCommand= # ScoreLabelX=SCREEN_CENTER_X ScoreLabelY=SCREEN_TOP+330 ScoreLabelOnCommand= ScoreLabelOffCommand= # ScoreNumberP1X=SCREEN_CENTER_X-160 ScoreNumberP1Y=SCREEN_TOP+320 ScoreNumberP1OnCommand=diffuse,PlayerColor(PLAYER_1);strokecolor,ColorDarkTone( PlayerColor(PLAYER_1) );shadowlength,1;zoom,0.775 ScoreNumberP1OffCommand= ScoreNumberP2X=SCREEN_CENTER_X+160 ScoreNumberP2Y=SCREEN_TOP+320 ScoreNumberP2OnCommand=diffuse,PlayerColor(PLAYER_2);strokecolor,ColorDarkTone( PlayerColor(PLAYER_2) );shadowlength,1;zoom,0.775 ScoreNumberP2OffCommand= # PercentFrameP1X=SCREEN_CENTER_X-160 PercentFrameP1Y=SCREEN_TOP+320 PercentFrameP1OnCommand=visible,false PercentFrameP1OffCommand= # PercentFrameP2X=SCREEN_CENTER_X+160 PercentFrameP2Y=SCREEN_TOP+320 PercentFrameP2OnCommand=visible,false PercentFrameP2OffCommand= # PercentP1X=SCREEN_CENTER_X-160 PercentP1Y=SCREEN_TOP+320 PercentP1OnCommand=visible,false PercentP1OffCommand= # PercentP2X=SCREEN_CENTER_X+160 PercentP2Y=SCREEN_TOP+320 PercentP2OnCommand=visible,false PercentP2OffCommand= # LargeBannerX=SCREEN_CENTER_X LargeBannerY=SCREEN_TOP+100 LargeBannerOnCommand= LargeBannerOffCommand= LargeBannerFrameX=SCREEN_CENTER_X LargeBannerFrameY=SCREEN_TOP+100 LargeBannerFrameOnCommand= LargeBannerFrameOffCommand= # GradeFrameP1X=SCREEN_CENTER_X-220 GradeFrameP1Y=SCREEN_TOP+80 GradeFrameP1OnCommand= GradeFrameP1OffCommand= GradeFrameP2X=SCREEN_CENTER_X+220 GradeFrameP2Y=SCREEN_TOP+80 GradeFrameP2OnCommand= GradeFrameP2OffCommand= # GradeP1X=SCREEN_CENTER_X-220 GradeP1Y=SCREEN_TOP+100 GradeP1OnCommand= GradeP1OffCommand= GradeP2X=SCREEN_CENTER_X+220 GradeP2Y=SCREEN_TOP+100 GradeP2OnCommand= GradeP2OffCommand= # PlayerOptionsP1X=SCREEN_CENTER_X-160 PlayerOptionsP1Y=SCREEN_TOP+352 PlayerOptionsP1OnCommand=zoom,0.5;shadowlength,1 PlayerOptionsP1OffCommand= ## PlayerOptionsP2X=SCREEN_CENTER_X+160 PlayerOptionsP2Y=SCREEN_TOP+352 PlayerOptionsP2OnCommand=zoom,0.5;shadowlength,1 PlayerOptionsP2OffCommand= # SongOptionsX=SCREEN_CENTER_X SongOptionsY=SCREEN_BOTTOM-104 SongOptionsOnCommand=zoom,0.5;shadowlength,1; SongOptionsOffCommand= # DisqualifiedP1X=SCREEN_CENTER_X-220 DisqualifiedP1Y=SCREEN_TOP+140 DisqualifiedP1OnCommand= DisqualifiedP1OffCommand= DisqualifiedP2X=SCREEN_CENTER_X+220 DisqualifiedP2Y=SCREEN_TOP+140 DisqualifiedP2OnCommand= DisqualifiedP2OffCommand= # GraphDisplayP1X=SCREEN_CENTER_X-160 GraphDisplayP1Y=SCREEN_BOTTOM-100 GraphDisplayP1OnCommand= GraphDisplayP1OffCommand= GraphDisplayP2X=SCREEN_CENTER_X+160 GraphDisplayP2Y=SCREEN_BOTTOM-100 GraphDisplayP2OnCommand= GraphDisplayP2OffCommand= # ComboGraphP1X=SCREEN_CENTER_X-160 ComboGraphP1Y=SCREEN_BOTTOM-100+32-7 ComboGraphP1OnCommand= ComboGraphP1OffCommand= ComboGraphP2X=SCREEN_CENTER_X+160 ComboGraphP2Y=SCREEN_BOTTOM-100+32-7 ComboGraphP2OnCommand= ComboGraphP2OffCommand= # MachineRecordP1X=SCREEN_CENTER_X-220 #MachineRecordP1Y=SCREEN_BOTTOM-156 MachineRecordP1Y=SCREEN_TOP+146 MachineRecordP1OnCommand= MachineRecordP1OffCommand= # MachineRecordP2X=SCREEN_CENTER_X+220 #MachineRecordP2Y=SCREEN_BOTTOM-156 MachineRecordP2Y=SCREEN_TOP+146 MachineRecordP2OnCommand= MachineRecordP2OffCommand= # PersonalRecordP1X=SCREEN_CENTER_X-160 PersonalRecordP1Y=SCREEN_BOTTOM-144 PersonalRecordP1OnCommand= PersonalRecordP1OffCommand= # PersonalRecordP2X=SCREEN_CENTER_X+160 PersonalRecordP2Y=SCREEN_BOTTOM-144 PersonalRecordP2OnCommand= PersonalRecordP2OffCommand= # StageAwardP1X=SCREEN_CENTER_X-220 StageAwardP1Y=SCREEN_TOP+130 StageAwardP1OnCommand=draworder,105;zoom,0.75;diffuse,Color("Yellow");diffusebottomedge,Color("Orange");strokecolor,ColorDarkTone( Color("Orange") );glowshift;textglowmode,'TextGlowMode_Inner' StageAwardP1OffCommand= # StageAwardP2X=SCREEN_CENTER_X+220 StageAwardP2Y=SCREEN_TOP+130 StageAwardP2OnCommand=draworder,105;zoom,0.75;diffuse,Color("Yellow");diffusebottomedge,Color("Orange");strokecolor,ColorDarkTone( Color("Orange") );glowshift;textglowmode,'TextGlowMode_Inner' StageAwardP2OffCommand= # PeakComboAwardP1X=SCREEN_CENTER_X-160 PeakComboAwardP1Y=SCREEN_TOP+300+10 PeakComboAwardP1OnCommand=draworder,105;zoom,0.5;diffusebottomedge,Color("Blue");strokecolor,ColorDarkTone( Color("Blue") );glowshift;textglowmode,'TextGlowMode_Inner' PeakComboAwardP1OffCommand= # PeakComboAwardP2X=SCREEN_CENTER_X+160 PeakComboAwardP2Y=SCREEN_TOP+300+10 PeakComboAwardP2OnCommand=draworder,105;zoom,0.5;diffusebottomedge,Color("Blue");strokecolor,ColorDarkTone( Color("Blue") );glowshift;textglowmode,'TextGlowMode_Inner' PeakComboAwardP2OffCommand= # ShowStepsDisplayP1=GAMESTATE:IsHumanPlayer(PLAYER_1) StepsDisplayP1X=SCREEN_CENTER_X-160 StepsDisplayP1Y=SCREEN_BOTTOM-50 StepsDisplayP1OnCommand=visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP1");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y StepsDisplayP1OffCommand=bouncebegin,0.15;zoomx,0; # ShowStepsDisplayP2=GAMESTATE:IsHumanPlayer(PLAYER_2) StepsDisplayP2X=SCREEN_CENTER_X+160 StepsDisplayP2Y=SCREEN_BOTTOM-50 StepsDisplayP2OnCommand=visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP2");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y StepsDisplayP2OffCommand=bouncebegin,0.15;zoomx,0; # PercentScoreP1X=SCREEN_CENTER_X-82 PercentScoreP1Y=SCREEN_BOTTOM-50 PercentScoreP1OnCommand=draworder,100;addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y; PercentScoreP1OffCommand=bouncebegin,0.15;zoomx,0; # PercentScoreP2X=SCREEN_CENTER_X+238 PercentScoreP2Y=SCREEN_BOTTOM-50 PercentScoreP2OnCommand=draworder,100;addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y; PercentScoreP2OffCommand=bouncebegin,0.15;zoomx,0; # ShowGameType=true GameTypeX=SCREEN_CENTER_X GameTypeY=SCREEN_BOTTOM-48 GameTypeOnCommand=addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y;zoom,0.675;shadowlength,1;shadowcolor,color("#22222266") GameTypeOffCommand=bouncebegin,0.15;addy,SCREEN_CENTER_Y; # ShowTimingDifficulty=true TimingDifficultyX=SCREEN_CENTER_X TimingDifficultyY=SCREEN_TOP+16 TimingDifficultyOnCommand=zoom,0.675;draworder,105 TimingDifficultyOffCommand= # ShowLifeDifficulty=true LifeDifficultyX=SCREEN_CENTER_X LifeDifficultyY=SCREEN_TOP+32 LifeDifficultyOnCommand=zoom,0.675;draworder,105 LifeDifficultyOffCommand= # ShowSongInformation=true SongInformationX=SCREEN_CENTER_X SongInformationY=SCREEN_TOP+100 SongInformationOnCommand=playcommand,"Set";draworder,105 SongInformationOffCommand= ShowWinArea=GAMESTATE:GetPlayMode() == 'PlayMode_Rave' WinFrameP1X= WinFrameP1Y= WinFrameP1OnCommand= WinFrameP2X= WinFrameP2Y= WinFrameP2OnCommand= #----# WinP1X=SCREEN_CENTER_X-224 WinP1Y=SCREEN_BOTTOM-224 WinP1OnCommand=draworder,101 WinP2X=SCREEN_CENTER_X+224 WinP2Y=SCREEN_BOTTOM-224 WinP2OnCommand=draworder,101 [ScreenEvaluationNormal] Fallback="ScreenEvaluation" # PlayMusic=false # ShowBannerFrame=false # ShowStageDisplay=true StageDisplayX=SCREEN_CENTER_X+160 StageDisplayY=SCREEN_TOP+28 StageDisplayOnCommand=draworder,105;fov,90;vertalign,bottom;vanishpoint,SCREEN_CENTER_X+160,SCREEN_TOP+28;rotationy,90;decelerate,0.5;rotationy,0; StageDisplayOffCommand= [ScreenEvaluationSummary] Fallback="ScreenEvaluation" # NextScreen=Branch.AfterSummary() # PlayMusic=false # Summary=true # ShowStageDisplay=false # ShowBannerList=true BannerListX=SCREEN_CENTER_X BannerListY=SCREEN_TOP+96 BannerListOnCommmand= BannerListOffCommand= # SmallBanner1X=SCREEN_CENTER_X-72 SmallBanner1Y=SCREEN_TOP+100-24 SmallBanner1OnCommand=visible,false SmallBanner1OffCommand= SmallBanner2X=SCREEN_CENTER_X-48 SmallBanner2Y=SCREEN_TOP+100-16 SmallBanner2OnCommand=visible,false SmallBanner2OffCommand= SmallBanner3X=SCREEN_CENTER_X-24 SmallBanner3Y=SCREEN_TOP+100-8 SmallBanner3OnCommand=visible,false SmallBanner3OffCommand= SmallBanner4X=SCREEN_CENTER_X+24 SmallBanner4Y=SCREEN_TOP+100+8 SmallBanner4OnCommand=visible,false SmallBanner4OffCommand= SmallBanner5X=SCREEN_CENTER_X+48 SmallBanner5Y=SCREEN_TOP+100+16 SmallBanner5OnCommand=visible,false SmallBanner5OfCommand= SmallBanner6X=SCREEN_CENTER_X+72 SmallBanner6Y=SCREEN_TOP+100+24 SmallBanner6OnCommand=visible,false SmallBanner6OffCommand= [ScreenNameEntry] [ScreenNameEntryTraditional] [ScreenContinue] ShowHeader=false ShowFooter=false ContinueEnabled=true # TimerSeconds=20 TimerMetricsGroup="MenuTimerContinue" TimerX=SCREEN_CENTER_X TimerY=SCREEN_CENTER_Y+24 TimerOnCommand=visible,true TimerOffCommand= [ScreenProfileSave] [ScreenProfileSaveSummary] [ScreenGameOver] TimerOnCommand=visible,false [ScreenPrompt] [ScreenOptionsEdit] [EditMenu] [TextBannerEditMode] [ScreenEditMenu] [ScreenEdit] [ScreenPracticeMenu] [PracticeMenu] [ScreenPractice] [ScreenEditOptions] LineNames="1,2,3,4,5,6,R1,R2,7,8,9,10,Attacks,11,12,13,14,15,16,SF" Line1="lua,ArbitrarySpeedMods()" LineSF="lua,OptionRowScreenFilter()" [StepsDisplayEdit] Fallback="StepsDisplayGameplay" [ScreenMiniMenuEditHelp] [OptionRowMiniMenuEditHelp] [ScreenMiniMenuMainMenu] [ScreenMiniMenuAreaMenu] [ScreenMiniMenuStepsInformation] [ScreenMiniMenuSongInformation] [ScreenMiniMenuTimingDataInformation] [ScreenMiniMenuBackgroundChange] [ScreenMiniMenuPreferences] [ScreenMiniMenuInsertTapAttack] [ScreenMiniMenuInsertCourseAttack] [ScreenMiniMenuCourseDisplay] [ScreenMiniMenuCourseOptions] [ScreenOptionsExportPackage] [ScreenOptionsManage] [OptionRowManage] [OptionRowCourseOverview] [ScreenOptionsManageCourses] [OptionRowCourse] [ScreenOptionsEditCourse] [OptionRowEditCourse] [ScreenOptionsCourseOverview] [ScreenGameplaySyncMachine] SongMeterDisplayP1OnCommand=visible,false SongMeterDisplayP2OnCommand=visible,false StepsDescriptionP1OnCommand=visible,false StepsDescriptionP2OnCommand=visible,false StepsDisplayP1OnCommand=visible,false StepsDisplayP2OnCommand=visible,false PlayerOptionsP1OnCommand=visible,false PlayerOptionsP2OnCommand=visible,false [PlayerSyncMachine] [ScreenHowToInstallSongs] Class="ScreenSelectMaster" Fallback="ScreenSelectMaster" ShowHeader=false ShowScroller=true PerChoiceScrollElement=false # ShowIcon=true UseIconMetrics=false PerChoiceIconElement=false # ScrollerX=SCREEN_LEFT+32 ScrollerY=SCREEN_CENTER_Y ScrollerTransform=function(self,offset,itemIndex,numItems) self:y(24*(itemIndex-(numItems-1)/2)); end ScrollerNumItemsToDraw=20 ScrollerOffCommand=bouncebegin,0.25;addx,-SCREEN_CENTER_X ChoiceNames="WhereToFind,HowToInstall,AdditionalFolders,ReloadSongs,Exit" ChoiceWhereToFind="urlnoexit,http://code.google.com/p/sm-ssc/wiki/FindingContent;text,"..Screen.String("Finding Songs") ChoiceHowToInstall="urlnoexit,http://code.google.com/p/sm-ssc/wiki/InstallingContent;text,"..Screen.String("Installing Songs") ChoiceAdditionalFolders="text,"..Screen.String("Importing Songs") ChoiceReloadSongs="screen,ScreenReloadSongs;text,"..Screen.String("Reload Songs") ChoiceExit="screen,"..Branch.TitleMenu()..";text,"..Screen.String("Exit") DefaultChoice="WhereToFind" OptionOrderUp="5:4,4:3,3:2,2:1,1:5" OptionOrderDown="1:2,2:3,3:4,4:5,5:1" [ScreenSMOnlineLogin] [ScreenNetSelectBase] [ScreenNetSelectMusic] BPMDisplayX=SCREEN_CENTER_X-160-90+2 BPMDisplayY=SCREEN_CENTER_Y+156 BPMDisplayOnCommand=finishtweening;horizalign,left;strokecolor,Color("Outline");maxwidth,128;addx,320;zoomx,0;decelerate,0.35;addx,-320;zoomx,1 BPMDisplayOffCommand=bouncebegin,0.15;zoomx,0; StepsDisplayP1X=SCREEN_CENTER_X-240 StepsDisplayP1Y=SCREEN_CENTER_Y+185 StepsDisplayP1OnCommand=horizalign,right;zoomx,0.0;zoomy,0.0;linear,0.5;zoomy,1.0;zoomx,1.0 StepsDisplayP1OffCommand=linear,0.5;zoomx,0.0;zoomy,0.0 #--# StepsDisplayP2X=SCREEN_CENTER_X-110 StepsDisplayP2Y=SCREEN_CENTER_Y+185 StepsDisplayP2OnCommand=horizalign,right;zoomx,0.0;zoomy,0.0;linear,0.5;zoomy,1.0;zoomx,1.0 StepsDisplayP2OffCommand=linear,0.5;zoomx,0.0;zoomy,0.0 #====# ShowBPMDisplay=true BPMDisplayX=SCREEN_CENTER_X+2 BPMDisplayY=SCREEN_CENTER_Y+188 BPMDisplayOnCommand=finishtweening;maxwidth,128;horizalign,left;strokecolor,Color("Outline");addx,320;zoomx,0;decelerate,0.35;addx,-320;zoomx,1 BPMDisplayOffCommand=bouncebegin,0.15;zoomx,0; #--# ShowBPMLabel=true BPMLabelX=SCREEN_CENTER_X BPMLabelY=SCREEN_CENTER_Y+188 BPMLabelOnCommand=addx,-SCREEN_CENTER_X;decelerate,0.35;addx,SCREEN_CENTER_X BPMLabelOffCommand=bouncebegin,0.15;zoomx,0; UsersX=SCREEN_CENTER_X-272 UsersY=SCREEN_CENTER_Y-172 UsersDX=40 UsersAY=16 UsersOnCommand=draworder,2;zoom,0.75;shadowlength,1 # ShowDifficultyDisplay=true DifficultyDisplayX=SCREEN_CENTER_X DifficultyDisplayY=SCREEN_CENTER_Y+158 DifficultyDisplayOnCommand=draworder,105;fov,90;zoom,0.75 DifficultyDisplayOffCommand=linear,0.25;zoomy,0; [StepsDisplayNet] [ScreenNetRoom] [RoomWheel] [RoomWheelItem] [RoomInfoDisplay] [ScreenSMOnlineSelectMusic] [ModIcon] [ModIconSelectMusic] [ModIconRow] [ModIconRowSelectMusic] [GraphDisplay] [ComboGraph] [ScreenNetEvaluation] UserTier02OrBetterCommand=diffuseshift;effectperiod,0.75;effectcolor1,color("1,0.95,0.8,1");effectcolor2,color("0.8,0.95,1,1") # Arcade [ScreenLogo] TimerSeconds=10 ShowLogo=true LogoX=SCREEN_CENTER_X LogoY=SCREEN_CENTER_Y-18 LogoOnCommand=bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,0.75 LogoOffCommand=stopeffect;bouncebegin,0.35;zoom,0 ArcadeOverlay.TextY=SCREEN_BOTTOM-60 # [ScreenHowToPlay] [ScreenTitleJoin] ShowHelp=false HelpText=Screen.String("HelpTextTitleJoin") HelpY=SCREEN_CENTER_Y+100 HelpOnCommand=visible,false;zoom,1;strokecolor,color("0.125,0.125,0.125,0.5");queuecommand,"Refresh" HelpCoinIsertedMessageCommand=playcommand,"Refresh" HelpCoinModeChangedMessageCommand=playcommand,"Refresh" HelpRefreshCommand=%function(self) \ local bCanPlay = GAMESTATE:EnoughCreditsToJoin(); \ local bReady = GAMESTATE:GetNumSidesJoined() > 0; \ if bCanPlay or bReady then \ self:SetTipsColonSeperated(THEME:GetString( Var "LoadingScreen","HelpTextPlay")); \ else \ self:SetTipsColonSeperated(THEME:GetString( Var "LoadingScreen","HelpTextWait")); \ end \ end; # LogoX=SCREEN_CENTER_X LogoY=SCREEN_CENTER_Y-28 LogoOnCommand=bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,0.75 LogoOffCommand=stopeffect;bouncebegin,0.35;rotationz,360;zoom,0 VersionInfoX=SCREEN_CENTER_X+110 VersionInfoY=SCREEN_CENTER_Y+4 VersionInfoOnCommand=horizalign,right;vertalign,bottom;bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,1;shadowlength,1;shadowcolor,color("0.2,0.2,0.2,0.925"); ScrollerOnCommand=visible,false; ArcadeOverlay.TextY=SCREEN_BOTTOM-128 [ScreenDemonstration] SongMeterDisplayOnCommand=visible,false SongMeterDisplayP1OnCommand=visible,false SongMeterDisplayP2OnCommand=visible,false LifeP1OnCommand=visible,false LifeP2OnCommand=visible,false ScoreP1OnCommand=visible,false ScoreP2OnCommand=visible,false StepsDisplayP1OnCommand=zoomy,0;linear,0.3;zoomy,1;sleep,3;smooth,0.5;y,SCREEN_BOTTOM-20;zoomy,0 StepsDisplayP2OnCommand=zoomy,0;linear,0.3;zoomy,1;sleep,3;smooth,0.5;y,SCREEN_BOTTOM-20;zoomy,0 ShowBPMDisplay=false [ScreenJukeboxMenu] [ScreenJukebox] [ScreenCredits]