#ifndef Model_H #define Model_H /* ----------------------------------------------------------------------------- Class: Model Desc: A 3D model. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "Actor.h" #include "RageTypes.h" #include struct msModel; typedef float matrix_t[3][4]; typedef struct { matrix_t mRelative; matrix_t mAbsolute; matrix_t mRelativeFinal; matrix_t mFinal; } myBone_t; class Model : public Actor { public: Model (); virtual ~Model (); public: void Clear (); bool LoadMilkshapeAscii( CString sPath ); bool LoadMilkshapeAsciiBones( CString sPath ); virtual void Update( float fDelta ); virtual void DrawPrimitives(); float CalcDistance () const; void SetupBones (); void AdvanceFrame (float dt); private: msModel *m_pModel; RageVector3 m_vMins, m_vMaxs; myBone_t *m_pBones; typedef vector RageVertexVector; vector m_vTempVerticesByBone; float m_fCurrFrame; }; #endif