local t = LoadFallbackB(); local StepsType = ToEnumShortString( GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame()) ); local stString = THEME:GetString("StepsType",StepsType); local NumColumns = THEME:GetMetric(Var "LoadingScreen", "NumColumns"); t[#t+1] = Def.ActorFrame { InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-160); Def.Quad { InitCommand=cmd(zoomto,SCREEN_WIDTH, 32); OnCommand=cmd(y,-16;diffuse,Color.Black;fadebottom,0.8); }; Def.Quad { InitCommand=cmd(zoomto,SCREEN_WIDTH, 56); OnCommand=cmd(diffuse,color("#333333");diffusealpha,0.75;fadebottom,0.35); }; }; for i=1,NumColumns do local st = THEME:GetMetric(Var "LoadingScreen","ColumnStepsType" .. i); local dc = THEME:GetMetric(Var "LoadingScreen","ColumnDifficulty" .. i); local s = GetCustomDifficulty( st, dc ); t[#t+1] = Def.ActorFrame { InitCommand=cmd(x,SCREEN_CENTER_X-60 + 80 * (i-1);y,SCREEN_CENTER_Y-168); LoadActor(THEME:GetPathB("_frame","3x1"),"rounded fill", 18) .. { OnCommand=cmd(diffuse,CustomDifficultyToDarkColor(s);diffusealpha,0.5); }; LoadActor(THEME:GetPathB("_frame","3x1"),"rounded gloss", 18) .. { OnCommand=cmd(diffuse,CustomDifficultyToColor(s);diffusealpha,0.35); }; LoadFont("Common Normal") .. { InitCommand=cmd(uppercase,true;settext,CustomDifficultyToLocalizedString(s)); OnCommand=cmd(zoom,0.675;maxwidth,80/0.675;diffuse,CustomDifficultyToColor(s);shadowlength,1); }; }; end t[#t+1] = LoadFont("Common Bold") .. { InitCommand=cmd(settext,stString;x,SCREEN_CENTER_X-220;y,SCREEN_CENTER_Y-168); OnCommand=cmd(zoom,0.675;skewx,-0.125;shadowlength,1); }; t.OnCommand=cmd(draworder,105); return t;