#include "global.h" #include "MovieTexture_FFMpeg.h" #include "RageLog.h" #include "RageTextureManager.h" #include "RageUtil.h" #include "RageTimer.h" #include "RageFile.h" #include "RageSurface.h" #include "PrefsManager.h" #include #if defined(WIN32) && !defined(XBOX) #include #endif namespace avcodec { #if defined(_WIN32) #include "ffmpeg/include/ffmpeg/avformat.h" #else #include #endif }; #if defined(_MSC_VER) #pragma comment(lib, "ffmpeg/lib/avcodec.lib") #pragma comment(lib, "ffmpeg/lib/avformat.lib") #endif struct AVPixelFormat_t { int bpp; int masks[4]; avcodec::PixelFormat pf; bool HighColor; bool ByteSwapOnLittleEndian; } AVPixelFormats[] = { { /* This format is really ARGB, and is affected by endianness, unlike PIX_FMT_RGB24 * and PIX_FMT_BGR24. */ 32, { 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 }, avcodec::PIX_FMT_RGBA32, true, false }, { 24, { 0xFF0000, 0x00FF00, 0x0000FF, 0x000000 }, avcodec::PIX_FMT_RGB24, true, true }, { 24, { 0x0000FF, 0x00FF00, 0xFF0000, 0x000000 }, avcodec::PIX_FMT_BGR24, true, true }, { 16, { 0x7C00, 0x03E0, 0x001F, 0x8000 }, avcodec::PIX_FMT_RGB555, false, false }, { 0, { 0,0,0,0 }, avcodec::PIX_FMT_NB, true, false } }; static void FixLilEndian() { #if defined(ENDIAN_LITTLE) static bool Initialized = false; if( Initialized ) return; Initialized = true; for( int i = 0; i < AVPixelFormats[i].bpp; ++i ) { AVPixelFormat_t &pf = AVPixelFormats[i]; if( !pf.ByteSwapOnLittleEndian ) continue; for( int mask = 0; mask < 4; ++mask) { int m = pf.masks[mask]; switch( pf.bpp ) { case 24: m = Swap24(m); break; case 32: m = Swap32(m); break; default: ASSERT(0); } pf.masks[mask] = m; } } #endif } static int FindCompatibleAVFormat( RageDisplay::PixelFormat &pixfmt, bool HighColor ) { for( int i = 0; AVPixelFormats[i].bpp; ++i ) { AVPixelFormat_t &fmt = AVPixelFormats[i]; if( fmt.HighColor != HighColor ) continue; pixfmt = DISPLAY->FindPixelFormat( fmt.bpp, fmt.masks[0], fmt.masks[1], fmt.masks[2], fmt.masks[3], true /* realtime */ ); if( pixfmt == RageDisplay::NUM_PIX_FORMATS ) continue; return i; } return -1; } class FFMpeg_Helper { public: avcodec::AVFormatContext *m_fctx; avcodec::AVStream *m_stream; bool GetNextTimestamp; float CurrentTimestamp, Last_IP_Timestamp; int FrameNumber; float LastFrameDelay; float pts; avcodec::AVPacket pkt; int current_packet_offset; avcodec::AVFrame frame; FFMpeg_Helper(); ~FFMpeg_Helper(); int GetFrame(); void Init(); float GetTimestamp() const; private: /* 0 = no EOF * 1 = EOF from ReadPacket * 2 = EOF from ReadPacket and DecodePacket */ int eof; int ReadPacket(); int DecodePacket(); float TimestampOffset; }; FFMpeg_Helper::FFMpeg_Helper() { m_fctx=NULL; m_stream=NULL; current_packet_offset = -1; Init(); } FFMpeg_Helper::~FFMpeg_Helper() { if( current_packet_offset != -1 ) { avcodec::av_free_packet( &pkt ); current_packet_offset = -1; } } void FFMpeg_Helper::Init() { eof = 0; GetNextTimestamp = true; CurrentTimestamp = 0, Last_IP_Timestamp = 0; LastFrameDelay = 0; pts = -1; FrameNumber = -1; /* decode one frame and you're on the 0th */ TimestampOffset = 0; if( current_packet_offset != -1 ) { avcodec::av_free_packet( &pkt ); current_packet_offset = -1; } } /* Read until we get a frame, EOF or error. Return -1 on error, 0 on EOF, 1 if we have a frame. */ int FFMpeg_Helper::GetFrame() { while( 1 ) { int ret = DecodePacket(); if( ret == 1 ) break; if( ret == -1 ) return -1; if( ret == 0 && eof > 0 ) return 0; /* eof */ ASSERT( ret == 0 ); ret = ReadPacket(); if( ret < 0 ) return ret; /* error */ } ++FrameNumber; if( FrameNumber == 1 ) { /* Some videos start with a timestamp other than 0. I think this is used * when audio starts before the video. We don't want to honor that, since * the DShow renderer doesn't and we don't want to break sync compatibility. * * Look at the second frame. (If we have B-frames, the first frame will be an * I-frame with the timestamp of the next P-frame, not its own timestamp, and we * want to ignore that and look at the next B-frame.) */ const float expect = LastFrameDelay; const float actual = CurrentTimestamp; if( actual - expect > 0 ) { LOG->Trace("Expect %f, got %f -> %f", expect, actual, actual - expect ); TimestampOffset = actual - expect; } } return 1; } float FFMpeg_Helper::GetTimestamp() const { /* The first frame always has a timestamp of 0. */ if( FrameNumber == 0 ) return 0; return CurrentTimestamp - TimestampOffset; } /* Read a packet. Return -1 on error, 0 on EOF, 1 on OK. */ int FFMpeg_Helper::ReadPacket() { if( eof > 0 ) return 0; while( 1 ) { CHECKPOINT; if( current_packet_offset != -1 ) { current_packet_offset = -1; avcodec::av_free_packet( &pkt ); } int ret = avcodec::av_read_frame( m_fctx, &pkt ); /* XXX: why is avformat returning AVERROR_NOMEM on EOF? */ if( ret < 0 ) { /* EOF. */ eof = 1; pkt.size = 0; return 0; } if( pkt.stream_index == m_stream->index ) { current_packet_offset = 0; return 1; } /* It's not for the video stream; ignore it. */ avcodec::av_free_packet( &pkt ); } } /* Decode data from the current packet. Return -1 on error, 0 if the packet is finished, * and 1 if we have a frame (we may have more data in the packet). */ int FFMpeg_Helper::DecodePacket() { if( eof == 0 && current_packet_offset == -1 ) return 0; /* no packet */ while( eof == 1 || (eof == 0 && current_packet_offset < pkt.size) ) { if ( GetNextTimestamp ) { if (pkt.dts != int64_t(AV_NOPTS_VALUE)) pts = (float)pkt.dts / AV_TIME_BASE; else pts = -1; GetNextTimestamp = false; } /* If we have no data on the first frame, just return EOF; passing an empty packet * to avcodec_decode_video in this case is crashing it. However, passing an empty * packet is normal with B-frames, to flush. This may be unnecessary in newer * versions of avcodec, but I'm waiting until a new stable release to upgrade. */ if( pkt.size == 0 && FrameNumber == -1 ) return 0; /* eof */ int got_frame; CHECKPOINT; /* Hack: we need to send size = 0 to flush frames at the end, but we have * to give it a buffer to read from since it tries to read anyway. */ static uint8_t dummy[FF_INPUT_BUFFER_PADDING_SIZE] = { 0 }; int len = avcodec::avcodec_decode_video( &m_stream->codec, &frame, &got_frame, pkt.size? pkt.data:dummy, pkt.size ); CHECKPOINT; if (len < 0) { LOG->Warn("avcodec_decode_video: %i", len); return -1; // XXX } current_packet_offset += len; if (!got_frame) { if( eof == 1 ) eof = 2; continue; } GetNextTimestamp = true; if (pts != -1) { CurrentTimestamp = pts; } else { /* If the timestamp is zero, this frame is to be played at the * time of the last frame plus the length of the last frame. */ CurrentTimestamp += LastFrameDelay; } /* Length of this frame: */ LastFrameDelay = (float)m_stream->codec.frame_rate_base / m_stream->codec.frame_rate; LastFrameDelay += frame.repeat_pict * (LastFrameDelay * 0.5f); return 1; } return 0; /* packet done */ } void MovieTexture_FFMpeg::ConvertFrame() { ASSERT_M( m_ImageWaiting == FRAME_DECODED, ssprintf("%i", m_ImageWaiting ) ); avcodec::AVPicture pict; pict.data[0] = (unsigned char *)m_img->pixels; pict.linesize[0] = m_img->pitch; avcodec::img_convert(&pict, AVPixelFormats[m_AVTexfmt].pf, (avcodec::AVPicture *) &decoder->frame, decoder->m_stream->codec.pix_fmt, decoder->m_stream->codec.width, decoder->m_stream->codec.height); m_ImageWaiting = FRAME_WAITING; } static avcodec::AVStream *FindVideoStream( avcodec::AVFormatContext *m_fctx ) { for( int stream = 0; stream < m_fctx->nb_streams; ++stream ) { avcodec::AVStream *enc = m_fctx->streams[stream]; if( enc->codec.codec_type == avcodec::CODEC_TYPE_VIDEO ) return enc; } return NULL; } MovieTexture_FFMpeg::MovieTexture_FFMpeg( RageTextureID ID ): RageMovieTexture( ID ), m_BufferFinished( "BufferFinished", 0 ) { LOG->Trace( "MovieTexture_FFMpeg::MovieTexture_FFMpeg(%s)", ID.filename.c_str() ); FixLilEndian(); decoder = new FFMpeg_Helper; m_uTexHandle = 0; m_bLoop = true; m_State = DECODER_QUIT; /* it's quit until we call StartThread */ m_img = NULL; m_ImageWaiting = FRAME_NONE; m_Rate = 1; m_bWantRewind = false; m_Clock = 0; m_FrameSkipMode = false; m_bThreaded = PREFSMAN->m_bThreadedMovieDecode.Get(); } CString MovieTexture_FFMpeg::Init() { CString sError = CreateDecoder(); if( sError != "" ) return sError; LOG->Trace("Bitrate: %i", decoder->m_stream->codec.bit_rate ); LOG->Trace("Codec pixel format: %s", avcodec::avcodec_get_pix_fmt_name(decoder->m_stream->codec.pix_fmt) ); /* Decode one frame, to guarantee that the texture is drawn when this function returns. */ int ret = decoder->GetFrame(); if( ret == -1 ) return ssprintf( "%s: error getting first frame", GetID().filename.c_str() ); if( ret == 0 ) { /* There's nothing there. */ return ssprintf( "%s: EOF getting first frame", GetID().filename.c_str() ); } m_ImageWaiting = FRAME_DECODED; CreateTexture(); LOG->Trace( "Resolution: %ix%i (%ix%i, %ix%i)", m_iSourceWidth, m_iSourceHeight, m_iImageWidth, m_iImageHeight, m_iTextureWidth, m_iTextureHeight ); LOG->Trace( "Texture pixel format: %i", m_AVTexfmt ); CreateFrameRects(); ConvertFrame(); UpdateFrame(); CHECKPOINT; StartThread(); return ""; } MovieTexture_FFMpeg::~MovieTexture_FFMpeg() { StopThread(); DestroyDecoder(); DestroyTexture(); delete decoder; } static CString averr_ssprintf( int err, const char *fmt, ... ) { ASSERT( err < 0 ); va_list va; va_start(va, fmt); CString s = vssprintf( fmt, va ); va_end(va); CString Error; switch( err ) { case AVERROR_IO: Error = "I/O error"; break; case AVERROR_NUMEXPECTED: Error = "number syntax expected in filename"; break; case AVERROR_INVALIDDATA: Error = "invalid data found"; break; case AVERROR_NOMEM: Error = "not enough memory"; break; case AVERROR_NOFMT: Error = "unknown format"; break; case AVERROR_UNKNOWN: Error = "unknown error"; break; default: Error = ssprintf( "unknown error %i", err ); break; } return s + " (" + Error + ")"; } int URLRageFile_open( avcodec::URLContext *h, const char *filename, int flags ) { if( strncmp( filename, "rage://", 7 ) ) { LOG->Warn("URLRageFile_open: Unexpected path \"%s\"", filename ); return -EIO; } filename += 7; int mode = 0; switch( flags ) { case URL_RDONLY: mode = RageFile::READ; break; case URL_WRONLY: mode = RageFile::WRITE | RageFile::STREAMED; break; case URL_RDWR: FAIL_M( "O_RDWR unsupported" ); } RageFile *f = new RageFile; if( !f->Open(filename, mode) ) { LOG->Trace("Error opening \"%s\": %s", filename, f->GetError().c_str() ); delete f; return -EIO; } h->is_streamed = false; h->priv_data = f; return 0; } int URLRageFile_read( avcodec::URLContext *h, unsigned char *buf, int size ) { RageFile *f = (RageFile *) h->priv_data; return f->Read( buf, size ); } int URLRageFile_write( avcodec::URLContext *h, unsigned char *buf, int size ) { RageFile *f = (RageFile *) h->priv_data; return f->Write( buf, size ); } avcodec::offset_t URLRageFile_seek( avcodec::URLContext *h, avcodec::offset_t pos, int whence ) { RageFile *f = (RageFile *) h->priv_data; return f->Seek( (int) pos, whence ); } int URLRageFile_close( avcodec::URLContext *h ) { RageFile *f = (RageFile *) h->priv_data; delete f; return 0; } static avcodec::URLProtocol RageProtocol = { "rage", URLRageFile_open, URLRageFile_read, URLRageFile_write, URLRageFile_seek, URLRageFile_close, NULL }; void MovieTexture_FFMpeg::RegisterProtocols() { static bool Done = false; if( Done ) return; Done = true; avcodec::av_register_all(); avcodec::register_protocol( &RageProtocol ); } CString MovieTexture_FFMpeg::CreateDecoder() { RegisterProtocols(); int ret = avcodec::av_open_input_file( &decoder->m_fctx, "rage://" + GetID().filename, NULL, 0, NULL ); if( ret < 0 ) return ssprintf( averr_ssprintf(ret, "AVCodec: Couldn't open \"%s\"", GetID().filename.c_str()) ); ret = avcodec::av_find_stream_info( decoder->m_fctx ); if ( ret < 0 ) return ssprintf( averr_ssprintf(ret, "AVCodec (%s): Couldn't find codec parameters", GetID().filename.c_str()) ); avcodec::AVStream *stream = FindVideoStream( decoder->m_fctx ); if ( stream == NULL ) return ssprintf( "AVCodec (%s): Couldn't find any video streams", GetID().filename.c_str() ); if( stream->codec.codec_id == avcodec::CODEC_ID_NONE ) return ssprintf( "AVCodec (%s): Unsupported codec %08x", GetID().filename.c_str(), stream->codec.codec_tag ); avcodec::AVCodec *codec = avcodec::avcodec_find_decoder( stream->codec.codec_id ); if( codec == NULL ) return ssprintf( "AVCodec (%s): Couldn't find decoder %i", GetID().filename.c_str(), stream->codec.codec_id ); LOG->Trace("Opening codec %s", codec->name ); ret = avcodec::avcodec_open( &stream->codec, codec ); if ( ret < 0 ) return ssprintf( averr_ssprintf(ret, "AVCodec (%s): Couldn't open codec \"%s\"", GetID().filename.c_str(), codec->name) ); /* Don't set this until we successfully open stream->codec, so we don't try to close it * on an exception unless it was really opened. */ decoder->m_stream = stream; return ""; } /* Delete the decoder. The decoding thread must be stopped. */ void MovieTexture_FFMpeg::DestroyDecoder() { if( decoder->m_stream ) { avcodec::avcodec_close( &decoder->m_stream->codec ); decoder->m_stream = NULL; } if( decoder->m_fctx ) { avcodec::av_close_input_file( decoder->m_fctx ); decoder->m_fctx = NULL; } } /* Delete the surface and texture. The decoding thread must be stopped, and this * is normally done after destroying the decoder. */ void MovieTexture_FFMpeg::DestroyTexture() { if( m_img ) { delete m_img; m_img=NULL; } if(m_uTexHandle) { DISPLAY->DeleteTexture( m_uTexHandle ); m_uTexHandle = 0; } } void MovieTexture_FFMpeg::CreateTexture() { if( m_uTexHandle ) return; CHECKPOINT; RageTextureID actualID = GetID(); actualID.iAlphaBits = 0; /* Cap the max texture size to the hardware max. */ actualID.iMaxSize = min( actualID.iMaxSize, DISPLAY->GetMaxTextureSize() ); m_iSourceWidth = decoder->m_stream->codec.width; m_iSourceHeight = decoder->m_stream->codec.height; /* image size cannot exceed max size */ m_iImageWidth = min( m_iSourceWidth, actualID.iMaxSize ); m_iImageHeight = min( m_iSourceHeight, actualID.iMaxSize ); /* Texture dimensions need to be a power of two; jump to the next. */ m_iTextureWidth = power_of_two(m_iImageWidth); m_iTextureHeight = power_of_two(m_iImageHeight); RageDisplay::PixelFormat pixfmt; bool PreferHighColor = (TEXTUREMAN->GetPrefs().m_iMovieColorDepth == 32); m_AVTexfmt = FindCompatibleAVFormat( pixfmt, PreferHighColor ); if( m_AVTexfmt == -1 ) m_AVTexfmt = FindCompatibleAVFormat( pixfmt, !PreferHighColor ); if( m_AVTexfmt == -1 ) { /* No dice. Use the first avcodec format of the preferred bit depth, * and let the display system convert. */ for( m_AVTexfmt = 0; AVPixelFormats[m_AVTexfmt].bpp; ++m_AVTexfmt ) if( AVPixelFormats[m_AVTexfmt].HighColor == PreferHighColor ) break; ASSERT( AVPixelFormats[m_AVTexfmt].bpp ); switch( TEXTUREMAN->GetPrefs().m_iMovieColorDepth ) { default: ASSERT(0); case 16: if( DISPLAY->SupportsTextureFormat(RageDisplay::FMT_RGB5) ) pixfmt = RageDisplay::FMT_RGB5; else pixfmt = RageDisplay::FMT_RGBA4; // everything supports RGBA4 break; case 32: if( DISPLAY->SupportsTextureFormat(RageDisplay::FMT_RGB8) ) pixfmt = RageDisplay::FMT_RGB8; else if( DISPLAY->SupportsTextureFormat(RageDisplay::FMT_RGBA8) ) pixfmt = RageDisplay::FMT_RGBA8; else if( DISPLAY->SupportsTextureFormat(RageDisplay::FMT_RGB5) ) pixfmt = RageDisplay::FMT_RGB5; else pixfmt = RageDisplay::FMT_RGBA4; // everything supports RGBA4 break; } } if( !m_img ) { const AVPixelFormat_t *pfd = &AVPixelFormats[m_AVTexfmt]; LOG->Trace("format %i, %08x %08x %08x %08x", pfd->bpp, pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3]); m_img = CreateSurface( m_iTextureWidth, m_iTextureHeight, pfd->bpp, pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3] ); } m_uTexHandle = DISPLAY->CreateTexture( pixfmt, m_img, false ); } /* Handle decoding for a frame. Return true if a frame was decoded, false if not * (due to pause, EOF, etc). If true is returned, we'll be in FRAME_DECODED. */ bool MovieTexture_FFMpeg::DecodeFrame() { ASSERT_M( m_ImageWaiting == FRAME_NONE, ssprintf("%i", m_ImageWaiting) ); if( m_State == DECODER_QUIT ) return false; CHECKPOINT; /* Read a frame. */ int ret = decoder->GetFrame(); if( ret == -1 ) return false; if( m_bWantRewind && decoder->GetTimestamp() == 0 ) m_bWantRewind = false; /* ignore */ if( ret == 0 ) { /* EOF. */ if( !m_bLoop ) return false; LOG->Trace( "File \"%s\" looping", GetID().filename.c_str() ); m_bWantRewind = true; } if( m_bWantRewind ) { m_bWantRewind = false; /* When resetting the clock, set it back by the length of the last frame, * so it has a proper delay. */ float fDelay = decoder->LastFrameDelay; /* Restart. */ DestroyDecoder(); CString sError = CreateDecoder(); if( sError != "" ) RageException::Throw( "Error rewinding stream %s: %s", GetID().filename.c_str(), sError.c_str() ); decoder->Init(); m_Clock = -fDelay; return false; } /* We got a frame. */ m_ImageWaiting = FRAME_DECODED; return true; } /* * Call when m_ImageWaiting == FRAME_DECODED. * Returns: * == 0 if the currently decoded frame is ready to be displayed * > 0 (seconds) if it's not yet time to display; * == -1 if we're behind and the frame should be skipped */ float MovieTexture_FFMpeg::CheckFrameTime() { ASSERT_M( m_ImageWaiting == FRAME_DECODED, ssprintf("%i", m_ImageWaiting) ); if( m_Rate == 0 ) return 1; // "a long time until the next frame" const float Offset = (decoder->GetTimestamp() - m_Clock) / m_Rate; /* If we're ahead, we're decoding too fast; delay. */ if( Offset > 0.00001f ) { if( m_FrameSkipMode ) { /* We're caught up; stop skipping frames. */ LOG->Trace( "stopped skipping frames" ); m_FrameSkipMode = false; } return Offset; } /* * We're behind by -Offset seconds. * * If we're just slightly behind, don't worry about it; we'll simply * not sleep, so we'll move as fast as we can to catch up. * * If we're far behind, we're short on CPU. Skip texture updates; this * is a big bottleneck on many systems. * * If we hit a threshold, start skipping frames via #1. If we do that, * don't stop once we hit the threshold; keep doing it until we're fully * caught up. * * We should try to notice if we simply don't have enough CPU for the video; * it's better to just stay in frame skip mode than to enter and exit it * constantly, but we don't want to do that due to a single timing glitch. */ const float FrameSkipThreshold = 0.5f; if( -Offset >= FrameSkipThreshold && !m_FrameSkipMode ) { LOG->Trace( "(%s) Time is %f, and the movie is at %f. Entering frame skip mode.", GetID().filename.c_str(), m_Clock, decoder->GetTimestamp()); m_FrameSkipMode = true; } if( m_FrameSkipMode && decoder->m_stream->codec.frame_number % 2 ) return -1; /* skip */ return 0; } void MovieTexture_FFMpeg::DiscardFrame() { ASSERT_M( m_ImageWaiting == FRAME_DECODED, ssprintf("%i", m_ImageWaiting) ); m_ImageWaiting = FRAME_NONE; } void MovieTexture_FFMpeg::DecoderThread() { #if defined(_WINDOWS) /* Windows likes to boost priority when processes come out of a wait state. We don't * want that, since it'll result in us having a small priority boost after each movie * frame, resulting in skips in the gameplay thread. */ if( !SetThreadPriorityBoost(GetCurrentThread(), TRUE) && GetLastError() != ERROR_CALL_NOT_IMPLEMENTED ) LOG->Warn( werr_ssprintf(GetLastError(), "SetThreadPriorityBoost failed") ); #endif CHECKPOINT; while( m_State != DECODER_QUIT ) { if( m_ImageWaiting == FRAME_NONE ) DecodeFrame(); /* If we still have no frame, we're at EOF and we didn't loop. */ if( m_ImageWaiting != FRAME_DECODED ) { usleep( 10000 ); continue; } const float fTime = CheckFrameTime(); if( fTime == -1 ) // skip frame { DiscardFrame(); } else if( fTime > 0 ) // not time to decode a new frame yet { /* This needs to be relatively short so that we wake up quickly * from being paused or for changes in m_Rate. */ usleep( 10000 ); } else // fTime == 0 { { /* The only reason m_BufferFinished might be non-zero right now (before * ConvertFrame()) is if we're quitting. */ int n = m_BufferFinished.GetValue(); ASSERT_M( n == 0 || m_State == DECODER_QUIT, ssprintf("%i, %i", n, m_State) ); } ConvertFrame(); /* We just went into FRAME_WAITING. Don't actually check; the main thread * will change us back to FRAME_NONE without locking, and poke m_BufferFinished. * Don't time out on this; if a new screen has started loading, this might not * return for a while. */ m_BufferFinished.Wait( false ); /* If the frame wasn't used, then we must be shutting down. */ ASSERT_M( m_ImageWaiting == FRAME_NONE || m_State == DECODER_QUIT, ssprintf("%i, %i", m_ImageWaiting, m_State) ); } } CHECKPOINT; } void MovieTexture_FFMpeg::Update(float fDeltaTime) { /* We might need to decode more than one frame per update. However, there * have been bugs in ffmpeg that cause it to not handle EOF properly, which * could make this never return, so let's play it safe. */ int iMax = 4; while( --iMax ) { if( !m_bThreaded ) { /* If we don't have a frame decoded, decode one. */ if( m_ImageWaiting == FRAME_NONE ) DecodeFrame(); /* If we have a frame decoded, see if it's time to display it. */ if( m_ImageWaiting == FRAME_DECODED ) { float fTime = CheckFrameTime(); if( fTime > 0 ) return; else if( fTime == -1 ) DiscardFrame(); else ConvertFrame(); } } /* Note that if there's an image waiting, we *must* signal m_BufferFinished, or * the decoder thread may sit around waiting for it, even though Pause and Play * calls, causing the clock to keep running. */ if( m_ImageWaiting != FRAME_WAITING ) return; CHECKPOINT; UpdateFrame(); if( m_bThreaded ) m_BufferFinished.Post(); } LOG->MapLog( "ffmpeg_looping", "MovieTexture_FFMpeg::Update looping" ); } /* Call from the main thread when m_ImageWaiting == FRAME_WAITING to update the * texture. Sets FRAME_NONE. Does not signal m_BufferFinished. */ void MovieTexture_FFMpeg::UpdateFrame() { ASSERT_M( m_ImageWaiting == FRAME_WAITING, ssprintf("%i", m_ImageWaiting) ); /* Just in case we were invalidated: */ CreateTexture(); CHECKPOINT; DISPLAY->UpdateTexture( m_uTexHandle, m_img, 0, 0, m_iImageWidth, m_iImageHeight ); CHECKPOINT; m_ImageWaiting = FRAME_NONE; } void MovieTexture_FFMpeg::Reload() { } void MovieTexture_FFMpeg::StartThread() { ASSERT( m_State == DECODER_QUIT ); m_State = DECODER_RUNNING; m_DecoderThread.SetName( ssprintf("MovieTexture_FFMpeg(%s)", GetID().filename.c_str()) ); if( m_bThreaded ) m_DecoderThread.Create( DecoderThread_start, this ); } void MovieTexture_FFMpeg::StopThread() { if( !m_DecoderThread.IsCreated() ) return; LOG->Trace("Shutting down decoder thread ..."); m_State = DECODER_QUIT; /* Make sure we don't deadlock waiting for m_BufferFinished. */ m_BufferFinished.Post(); CHECKPOINT; m_DecoderThread.Wait(); CHECKPOINT; m_ImageWaiting = FRAME_NONE; /* Clear the above post, if the thread didn't. */ m_BufferFinished.TryWait(); LOG->Trace("Decoder thread shut down."); } void MovieTexture_FFMpeg::SetPosition( float fSeconds ) { ASSERT( m_State != DECODER_QUIT ); /* We can reset to 0, but I don't think this API supports fast seeking * yet. I don't think we ever actually seek except to 0 right now, * anyway. XXX */ if( fSeconds != 0 ) { LOG->Warn( "MovieTexture_FFMpeg::SetPosition(%f): non-0 seeking unsupported; ignored", fSeconds ); return; } LOG->Trace( "Seek to %f", fSeconds ); m_bWantRewind = true; } /* This is used to decode data. */ void MovieTexture_FFMpeg::DecodeSeconds( float fSeconds ) { m_Clock += fSeconds * m_Rate; /* If we're not threaded, we want to be sure to decode any new frames now, * and not on the next frame. Update() may have already been called for this * frame; call it again to be sure. */ Update(0); } /* * (c) 2003-2004 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */