#include "global.h" #include "DifficultyMeter.h" #include "RageUtil.h" #include "GameConstantsAndTypes.h" #include "GameState.h" #include "PrefsManager.h" #include "ThemeManager.h" #include "Steps.h" #include "Course.h" #include "SongManager.h" #include "ActorUtil.h" #include "Style.h" DifficultyMeter::DifficultyMeter() { } /* sID experiment: * * Names of an actor, "Foo": * [Foo] * Metric=abc * * [ScreenSomething] * FooP1X=20 * FooP2Y=30 * * Graphics\Foo under p1 * * We want to call it different things in different contexts: we may only want one * set of internal metrics for a given use, but separate metrics for each player at * the screen level, and we may or may not want separate names at the asset level. * * As is, we tend to end up having to either duplicate [Foo] to [FooP1] and [FooP2] * or not use m_sName for [Foo], which limits its use. Let's try using a separate * name for internal metrics. I'm not sure if this will cause more confusion than good, * so I'm trying it first in only this object. */ void DifficultyMeter::Load() { /* We can't use global ThemeMetrics, because we can have multiple * DifficultyMeters on screen at once, with different names. */ m_iNumFeetInMeter = THEME->GetMetricI(m_sName,"NumFeetInMeter"); m_iMaxFeetInMeter = THEME->GetMetricI(m_sName,"MaxFeetInMeter"); m_iGlowIfMeterGreaterThan = THEME->GetMetricI(m_sName,"GlowIfMeterGreaterThan"); m_bShowFeet = THEME->GetMetricB(m_sName,"ShowFeet"); /* "easy", "hard" */ m_bShowDifficulty = THEME->GetMetricB(m_sName,"ShowDifficulty"); /* 3, 9 */ m_bShowMeter = THEME->GetMetricB(m_sName,"ShowMeter"); m_bFeetIsDifficultyColor = THEME->GetMetricB(m_sName,"FeetIsDifficultyColor"); m_bFeetPerDifficulty = THEME->GetMetricB(m_sName,"FeetPerDifficulty"); if( m_bShowFeet ) { m_textFeet.SetName( "Feet" ); CString Feet; if( m_bFeetPerDifficulty ) { for( unsigned i = 0; i < NUM_DIFFICULTIES; ++i ) Feet += char(i + '0'); // 01234 Feet += 'X'; // Off } else Feet = "0X"; m_textFeet.LoadFromTextureAndChars( THEME->GetPathG(m_sName,"bar"), Feet ); SET_XY_AND_ON_COMMAND( &m_textFeet ); this->AddChild( &m_textFeet ); } if( m_bShowDifficulty ) { m_Difficulty.Load( THEME->GetPathG(m_sName,"difficulty") ); m_Difficulty->SetName( "Difficulty" ); SET_XY_AND_ON_COMMAND( m_Difficulty ); this->AddChild( m_Difficulty ); } if( m_bShowMeter ) { m_textMeter.SetName( "Meter" ); m_textMeter.LoadFromFont( THEME->GetPathF(m_sName,"meter") ); SET_XY_AND_ON_COMMAND( m_textMeter ); this->AddChild( &m_textMeter ); } Unset(); } void DifficultyMeter::SetFromGameState( PlayerNumber pn ) { if( GAMESTATE->IsCourseMode() ) { const Trail* pTrail = GAMESTATE->m_pCurTrail[pn]; if( pTrail ) SetFromTrail( pTrail ); else SetFromCourseDifficulty( GAMESTATE->m_PreferredCourseDifficulty[pn] ); } else { const Steps* pSteps = GAMESTATE->m_pCurSteps[pn]; if( pSteps ) SetFromSteps( pSteps ); else SetFromDifficulty( GAMESTATE->m_PreferredDifficulty[pn] ); } } void DifficultyMeter::SetFromSteps( const Steps* pSteps ) { if( pSteps == NULL ) { Unset(); return; } SetFromMeterAndDifficulty( pSteps->GetMeter(), pSteps->GetDifficulty() ); SetDifficulty( DifficultyToString( pSteps->GetDifficulty() ) ); } void DifficultyMeter::SetFromTrail( const Trail* pTrail ) { if( pTrail == NULL ) { Unset(); return; } SetFromMeterAndDifficulty( pTrail->GetMeter(), pTrail->m_CourseDifficulty ); SetDifficulty( CourseDifficultyToString(pTrail->m_CourseDifficulty) + "Course" ); } void DifficultyMeter::Unset() { SetFromMeterAndDifficulty( 0, DIFFICULTY_BEGINNER ); SetDifficulty( "None" ); } void DifficultyMeter::SetFromDifficulty( Difficulty dc ) { SetFromMeterAndDifficulty( 0, DIFFICULTY_BEGINNER ); SetDifficulty( DifficultyToString( dc ) ); } void DifficultyMeter::SetFromCourseDifficulty( CourseDifficulty cd ) { SetFromMeterAndDifficulty( 0, DIFFICULTY_BEGINNER ); SetDifficulty( CourseDifficultyToString( cd ) + "Course" ); } void DifficultyMeter::SetFromMeterAndDifficulty( int iMeter, Difficulty dc ) { if( m_bShowFeet ) { char on = '0'; char off = 'X'; if( m_bFeetPerDifficulty ) on = char(dc + '0'); CString sNewText; int iNumOn = min( m_iMaxFeetInMeter, iMeter ); sNewText.insert( sNewText.end(), iNumOn, on ); int iNumOff = max( 0, m_iNumFeetInMeter-iNumOn ); sNewText.insert( sNewText.end(), iNumOff, off ); m_textFeet.SetText( sNewText ); if( iMeter > m_iGlowIfMeterGreaterThan ) m_textFeet.SetEffectGlowShift(); else m_textFeet.SetEffectNone(); if( m_bFeetIsDifficultyColor ) m_textFeet.SetDiffuse( SONGMAN->GetDifficultyColor( dc ) ); } if( m_bShowMeter ) { if( iMeter == 0 ) // Unset calls with this { m_textMeter.SetText( "x" ); } else { const CString sMeter = ssprintf( "%i", iMeter ); m_textMeter.SetText( sMeter ); } } } void DifficultyMeter::SetDifficulty( CString diff ) { if( m_CurDifficulty == diff ) return; m_CurDifficulty = diff; if( m_bShowDifficulty ) COMMAND( m_Difficulty, "Set" + Capitalize(diff) ); if( m_bShowMeter ) COMMAND( m_textMeter, "Set" + Capitalize(diff) ); } /* * (c) 2001-2004 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */