/* CodeDetector Uses InputQueue to detect input of codes. */ #ifndef CODEDETECTOR_H #define CODEDETECTOR_H #include "GameInput.h" struct CodeItem { public: bool Load( CString sButtonsNames ); bool EnteredCode( GameController controller ) const; private: vector buttons; enum Type { sequence, // press the buttons in sequence hold_and_press, // hold the first iNumButtons-1 buttons, then press the last tap // press all buttons simultaneously }; Type m_Type; float fMaxSecondsBack; }; class CodeDetector { public: enum Code { CODE_EASIER1, CODE_EASIER2, CODE_HARDER1, CODE_HARDER2, CODE_NEXT_SORT1, CODE_NEXT_SORT2, CODE_NEXT_SORT3, CODE_NEXT_SORT4, CODE_SORT_MENU1, CODE_SORT_MENU2, CODE_MODE_MENU1, CODE_MODE_MENU2, CODE_MIRROR, CODE_LEFT, CODE_RIGHT, CODE_SHUFFLE, CODE_SUPER_SHUFFLE, CODE_NEXT_TRANSFORM, CODE_NEXT_SCROLL_SPEED, CODE_PREVIOUS_SCROLL_SPEED, CODE_NEXT_ACCEL, CODE_NEXT_EFFECT, CODE_NEXT_APPEARANCE, CODE_NEXT_TURN, CODE_REVERSE, CODE_HOLDS, CODE_MINES, CODE_DARK, CODE_HIDDEN, CODE_RANDOMVANISH, CODE_CANCEL_ALL, CODE_NEXT_THEME, CODE_NEXT_THEME2, CODE_NEXT_ANNOUNCER, CODE_NEXT_ANNOUNCER2, CODE_NEXT_GAME, CODE_NEXT_GAME2, CODE_BW_NEXT_GROUP, CODE_BW_NEXT_GROUP2, CODE_SAVE_SCREENSHOT, CODE_CANCEL_ALL_PLAYER_OPTIONS, CODE_BACK_IN_EVENT_MODE, NUM_CODES // leave this at the end }; static void RefreshCacheItems( CString sClass="" ); // call this before checking codes, but call infrequently static bool EnteredEasierDifficulty( GameController controller ); static bool EnteredHarderDifficulty( GameController controller ); static bool EnteredNextSort( GameController controller ); static bool EnteredSortMenu( GameController controller ); static bool EnteredModeMenu( GameController controller ); static bool DetectAndAdjustMusicOptions( GameController controller ); static bool EnteredCode( GameController controller, Code code ); static bool EnteredNextBannerGroup( GameController controller ); }; #endif /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */