local t = Def.ActorFrame {}; local bOpen = false; local function GetTime(self) -- Painfully ugly, sorry. local c = self:GetChildren(); local tTime = { Hour = nil, Minute = nil, Second = nil, Append = nil}; if Hour() then tTime.Hour = Hour() else tTime.Hour = 0 end; if Minute() then tTime.Minute = Minute() else tTime.Minute = 0 end; if Second() then tTime.Second = Second() else tTime.Second = 0 end; if( Hour() < 12 ) then tTime.Append = "AM" else tTime.Append = "PM" end; if( Hour() == 0 ) then tTime.Hour = 12; end; c.Time:settextf("%02i:%02i:%02i %s",tTime.Hour,tTime.Minute,tTime.Second,tTime.Append); end; t[#t+1] = Def.ActorFrame { Def.ActorFrame { LoadActor(THEME:GetPathB("","_frame 3x3"),"rounded black",96,12) .. { Name="Background"; }; LoadFont("Common Normal") .. { Text="Test"; Name="Time"; InitCommand=cmd(zoom,0.675); }; -- BeginCommand=function(self) self:SetUpdateFunction( GetTime ); self:SetUpdateRate( 1/30 ); end; }; ToggleConsoleDisplayMessageCommand=function(self) bOpen = not bOpen; if bOpen then self:playcommand("Show") else self:playcommand("Hide") end end; InitCommand=cmd(x,SCREEN_RIGHT-50;y,10;visible,false); ShowCommand=cmd(finishtweening;visible,true); HideCommand=cmd(finishtweening;visible,false); }; return t;