local t = Def.ActorFrame {}; t[#t+1] = Def.ActorFrame { Def.Sprite { Condition=not GAMESTATE:IsCourseMode(); InitCommand=cmd(Center); OnCommand=function(self) if GAMESTATE:GetCurrentSong() then local song = GAMESTATE:GetCurrentSong(); if song:HasBackground() then self:LoadBackground(song:GetBackgroundPath()); end; self:scale_or_crop_background(); (cmd(fadebottom,0.25;fadetop,0.25;croptop,48/480;cropbottom,48/480))(self); else self:visible(false); end end; }; Def.Quad { InitCommand=cmd(Center;scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT); OnCommand=cmd(diffuse,color("#FFCB05");diffusebottomedge,color("#F0BA00");diffusealpha,0.45); }; LoadActor(THEME:GetPathB("ScreenWithMenuElements","background/_bg top")) .. { InitCommand=cmd(Center;scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT); OnCommand=cmd(diffusealpha,0.5); }; }; return t