#include "stdafx.h" /* ----------------------------------------------------------------------------- Class: GradeDisplay Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "GradeDisplay.h" #include "RageUtil.h" #include "GameConstantsAndTypes.h" #include "PrefsManager.h" #include "ThemeManager.h" const float SCROLL_TIME = 5.0f; const float QUICK_SCROLL_TIME = .25f; const int NUM_GRADE_FRAMES = 8; const float GRADE_FRAME_HEIGHT = 1/(float)NUM_GRADE_FRAMES; const float GRADES_TO_SCROLL = NUM_GRADE_FRAMES*4; GradeDisplay::GradeDisplay() { RageTextureID id( THEME->GetPathTo("Graphics",ssprintf("evaluation grades 1x%d",NUM_GRADE_FRAMES)) ); id.bStretch = true; Load( id ); StopAnimating(); m_fTimeLeftInScroll = 0; m_bDoScrolling = 0; SetGrade( PLAYER_1, GRADE_NO_DATA ); } void GradeDisplay::Update( float fDeltaTime ) { Sprite::Update( fDeltaTime ); if( m_bDoScrolling ) { m_fTimeLeftInScroll -= fDeltaTime; m_fTimeLeftInScroll = max( 0, m_fTimeLeftInScroll ); float fPercentIntoScrolling; if( m_bDoScrolling == 1) { fPercentIntoScrolling = 1 - (m_fTimeLeftInScroll/SCROLL_TIME); if( fPercentIntoScrolling < 0.75 ) fPercentIntoScrolling = (fPercentIntoScrolling/0.75f) * (1 + 1.0f/NUM_GRADE_FRAMES); else if( fPercentIntoScrolling < 0.9 ) fPercentIntoScrolling = 1 + 1.0f/NUM_GRADE_FRAMES; else fPercentIntoScrolling = (1 + 1.0f/NUM_GRADE_FRAMES) - ((fPercentIntoScrolling-0.9f)/0.1f) * 1.0f/NUM_GRADE_FRAMES; } else { fPercentIntoScrolling = 1 - (m_fTimeLeftInScroll/QUICK_SCROLL_TIME); } m_frectCurTexCoords.left = m_frectStartTexCoords.left*(1-fPercentIntoScrolling) + m_frectDestTexCoords.left*fPercentIntoScrolling; m_frectCurTexCoords.top = m_frectStartTexCoords.top*(1-fPercentIntoScrolling) + m_frectDestTexCoords.top*fPercentIntoScrolling; m_frectCurTexCoords.right = m_frectStartTexCoords.right*(1-fPercentIntoScrolling) + m_frectDestTexCoords.right*fPercentIntoScrolling; m_frectCurTexCoords.bottom = m_frectStartTexCoords.bottom*(1-fPercentIntoScrolling) + m_frectDestTexCoords.bottom*fPercentIntoScrolling; this->SetCustomTextureRect( m_frectCurTexCoords ); } } void GradeDisplay::DrawPrimitives() { Sprite::DrawPrimitives(); } void GradeDisplay::SetGrade( PlayerNumber pn, Grade g ) { m_Grade = g; m_bDoScrolling = false; StopUsingCustomCoords(); SetDiffuse( RageColor(1,1,1,1) ); // Ugly... This has to handle cases where the sprite has 7, 8, 14, or 16 states int iNumCols = (this->GetNumStates()>8) ? 2 : 1; switch( g ) { case GRADE_AAAA: SetState( 0*iNumCols+pn ); break; case GRADE_AAA: SetState( 1*iNumCols+pn ); break; case GRADE_AA: SetState( 2*iNumCols+pn ); break; case GRADE_A: SetState( 3*iNumCols+pn ); break; case GRADE_B: SetState( 4*iNumCols+pn ); break; case GRADE_C: SetState( 5*iNumCols+pn ); break; case GRADE_D: SetState( 6*iNumCols+pn ); break; case GRADE_E: SetState( 7*iNumCols+pn ); break; case GRADE_NO_DATA: SetDiffuse( RageColor(1,1,1,0) ); break; default: ASSERT(0); } }; void GradeDisplay::SpinAndSettleOn( Grade g ) { ASSERT( g != GRADE_NO_DATA ); m_Grade = g; m_bDoScrolling = true; SetDiffuse( RageColor(1,1,1,1) ); int iFrameNo=0; switch( g ) { case GRADE_AAAA: iFrameNo = 0; break; case GRADE_AAA: iFrameNo = 1; break; case GRADE_AA: iFrameNo = 2; break; case GRADE_A: iFrameNo = 3; break; case GRADE_B: iFrameNo = 4; break; case GRADE_C: iFrameNo = 5; break; case GRADE_D: iFrameNo = 6; break; case GRADE_E: iFrameNo = 7; break; default: ASSERT(0); } m_frectDestTexCoords = *m_pTexture->GetTextureCoordRect( iFrameNo ); m_frectStartTexCoords = m_frectDestTexCoords; m_frectStartTexCoords.top += GRADES_TO_SCROLL * GRADE_FRAME_HEIGHT; m_frectStartTexCoords.bottom += GRADES_TO_SCROLL * GRADE_FRAME_HEIGHT; m_fTimeLeftInScroll = SCROLL_TIME; /* Set the initial position. */ Update(0); } void GradeDisplay::SettleImmediately() { m_fTimeLeftInScroll = 0; } void GradeDisplay::SettleQuickly() { if(m_bDoScrolling != 1) return; /* If we're in the last phase of scrolling, don't do this. */ if( 1 - (m_fTimeLeftInScroll/SCROLL_TIME) >= 0.9 ) return; /* m_frectDestTexCoords.top is between 0 and 1 (inclusive). m_frectCurTexCoords * is somewhere above that. Shift m_frectCurTexCoords downwards so it's pointing * at the same physical place (remember, the grade texture is tiled) but no more * than one rotation away from the destination. */ while(m_frectCurTexCoords.top > m_frectDestTexCoords.top + 1.0f) { m_frectCurTexCoords.top -= 1.0f; m_frectCurTexCoords.bottom -= 1.0f; } m_frectStartTexCoords = m_frectCurTexCoords; m_bDoScrolling = 2; m_fTimeLeftInScroll = QUICK_SCROLL_TIME; }