#pragma once /* ----------------------------------------------------------------------------- Class: HoldGhostArrow Desc: The "electricity around the stationary arrow as it's pressing a HoldNote. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Ben Nordstrom Chris Danford ----------------------------------------------------------------------------- */ #include "Sprite.h" class HoldGhostArrow : public Sprite { public: HoldGhostArrow(); virtual void Update( float fDeltaTime ); virtual void DrawPrimitives(); void Step(); bool m_bWasSteppedOnLastFrame; float m_fHeatLevel; // brightness - between 0 and 1 };