#include "stdafx.h" /* ----------------------------------------------------------------------------- Class: GameInput Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "GameInput.h" #include "RageLog.h" #include "RageUtil.h" CString GameInput::toString() { return ssprintf("%d-%d", controller, button ); } bool GameInput::fromString( CString s ) { CStringArray a; split( s, "-", a); if( a.GetSize() != 2 ) { MakeInvalid(); return false; } controller = (GameController)atoi( a[0] ); button = (GameButton)atoi( a[1] ); return true; };