#include "global.h" /* ----------------------------------------------------------------------------- Class: ScreenEvaluation Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "ScreenEvaluation.h" #include "SongManager.h" #include "ScreenManager.h" #include "GameManager.h" #include "RageUtil.h" #include "GameConstantsAndTypes.h" #include "Notes.h" #include "PrefsManager.h" #include "RageLog.h" #include "AnnouncerManager.h" #include "GameState.h" #include "GrooveRadar.h" #include "ThemeManager.h" #include "RageSoundManager.h" #include "ActorUtil.h" #include "RageTimer.h" #include "UnlockSystem.h" const int NUM_SCORE_DIGITS = 9; // metrics that are common to all ScreenEvaluation classes #define BANNER_WIDTH THEME->GetMetricF("ScreenEvaluation","BannerWidth") #define BANNER_HEIGHT THEME->GetMetricF("ScreenEvaluation","BannerHeight") const char* JUDGE_STRING[NUM_JUDGE_LINES] = { "Marvelous", "Perfect", "Great", "Good", "Boo", "Miss", "OK", "MaxCombo" }; #define SPIN_GRADES THEME->GetMetricB("ScreenEvaluation","SpinGrades") #define CHEER_DELAY_SECONDS THEME->GetMetricF("ScreenEvaluation","CheerDelaySeconds") #define BAR_ACTUAL_MAX_COMMAND THEME->GetMetric ("ScreenEvaluation","BarActualMaxCommand") /* #define LARGE_BANNER_ON_COMMAND THEME->GetMetric ("ScreenEvaluation","LargeBannerOnCommand") #define LARGE_BANNER_UtilOffCommand THEME->GetMetric ("ScreenEvaluation","LargeBannerUtilOffCommand") #define STAGE_ON_COMMAND THEME->GetMetric ("ScreenEvaluation","StageOnCommand") #define STAGE_UtilOffCommand THEME->GetMetric ("ScreenEvaluation","StageUtilOffCommand") #define DIFFICULTY_ICON_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("DifficultyIconP%dOnCommand",p+1)) #define DIFFICULTY_ICON_UtilOffCommand( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("DifficultyIconP%dUtilOffCommand",p+1)) #define PLAYER_OPTIONS_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("PlayerOptionsP%dOnCommand",p+1)) #define PLAYER_OPTIONS_UtilOffCommand( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("PlayerOptionsP%dUtilOffCommand",p+1)) #define SMALL_BANNER_ON_COMMAND( i ) THEME->GetMetric ("ScreenEvaluation",ssprintf("SmallBanner%dOnCommand",i+1)) #define SMALL_BANNER_UtilOffCommand( i ) THEME->GetMetric ("ScreenEvaluation",ssprintf("SmallBanner%dUtilOffCommand",i+1)) #define GRADE_FRAME_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("GradeFrameP%dOnCommand",p+1)) #define GRADE_FRAME_UtilOffCommand( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("GradeFrameP%dUtilOffCommand",p+1)) #define GRADE_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("GradeP%dOnCommand",p+1)) #define GRADE_UtilOffCommand( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("GradeP%dUtilOffCommand",p+1)) #define PERCENT_FRAME_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("PercentFrameP%dOnCommand",p+1)) #define PERCENT_FRAME_UtilOffCommand( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("PercentFrameP%dUtilOffCommand",p+1)) #define PERCENT_WHOLE_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("PercentWholeP%dOnCommand",p+1)) #define PERCENT_WHOLE_UtilOffCommand( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("PercentWholeP%dUtilOffCommand",p+1)) #define PERCENT_REMAINDER_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("PercentRemainderP%dOnCommand",p+1)) #define PERCENT_REMAINDER_UtilOffCommand( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("PercentRemainderP%dUtilOffCommand",p+1)) #define DANCE_POINTS_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("DancePointsP%dOnCommand",p+1)) #define DANCE_POINTS_UtilOffCommand( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("DancePointsP%dUtilOffCommand",p+1)) #define JUDGE_LABEL_ON_COMMAND( l ) THEME->GetMetric ("ScreenEvaluation",ssprintf("%sLabelOnCommand",JUDGE_STRING[l])) #define JUDGE_LABEL_UtilOffCommand( l ) THEME->GetMetric ("ScreenEvaluation",ssprintf("%sLabelUtilOffCommand",JUDGE_STRING[l])) #define JUDGE_NUMBER_ON_COMMAND( l, p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("%sNumberP%dOnCommand",JUDGE_STRING[l],p+1)) #define JUDGE_NUMBER_UtilOffCommand( l, p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("%sNumberP%dUtilOffCommand",JUDGE_STRING[l],p+1)) #define SCORE_LABEL_ON_COMMAND THEME->GetMetric ("ScreenEvaluation","ScoreLabelOnCommand") #define SCORE_LABEL_UtilOffCommand THEME->GetMetric ("ScreenEvaluation","ScoreLabelUtilOffCommand") #define SCORE_NUMBER_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("ScoreNumberP%dOnCommand",p+1)) #define SCORE_NUMBER_UtilOffCommand( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("ScoreNumberP%dUtilOffCommand",p+1)) #define TIME_LABEL_ON_COMMAND THEME->GetMetric ("ScreenEvaluation","TimeLabelOnCommand") #define TIME_LABEL_UtilOffCommand THEME->GetMetric ("ScreenEvaluation","TimeLabelUtilOffCommand") #define TIME_NUMBER_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("TimeNumberP%dOnCommand",p+1)) #define TIME_NUMBER_UtilOffCommand( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("TimeNumberP%dUtilOffCommand",p+1)) #define BONUS_FRAME_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("BonusFrameP%dOnCommand",p+1)) #define BONUS_FRAME_UtilOffCommand( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("BonusFrameP%dUtilOffCommand",p+1)) #define BAR_POSSIBLE_ON_COMMAND( i, p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("BarPossible%dP%dOnCommand",i+1,p+1)) #define BAR_POSSIBLE_UtilOffCommand( i, p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("BarPossible%dP%dUtilOffCommand",i+1,p+1)) #define BAR_ACTUAL_ON_COMMAND( i, p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("BarActual%dP%dOnCommand",i+1,p+1)) #define BAR_ACTUAL_UtilOffCommand( i, p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("BarActual%dP%dUtilOffCommand",i+1,p+1)) #define SURVIVED_FRAME_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("SurvivedFrameP%dOnCommand",p+1)) #define SURVIVED_FRAME_UtilOffCommand( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("SurvivedFrameP%dUtilOffCommand",p+1)) #define SURVIVED_NUMBER_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("SurvivedNumberP%dOnCommand",p+1)) #define SURVIVED_NUMBER_UtilOffCommand( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("SurvivedNumberP%dUtilOffCommand",p+1)) #define NEW_RECORD_ON_COMMAND( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("NewRecordP%dOnCommand",p+1)) #define NEW_RECORD_UtilOffCommand( p ) THEME->GetMetric ("ScreenEvaluation",ssprintf("NewRecordP%dUtilOffCommand",p+1)) #define TRY_EXTRA_STAGE_ON_COMMAND THEME->GetMetric ("ScreenEvaluation",ssprintf("TryExtraStageOnCommand")) #define TRY_EXTRA_STAGE_UtilOffCommand THEME->GetMetric ("ScreenEvaluation",ssprintf("TryExtraStageUtilOffCommand")) */ // #define JUDGE_SOUND_TIME( name ) THEME->GetMetricF( m_sName, ssprintf("JudgeSoundTime%s", name) ); // #define SOUND_ON_FULL_ALPHA THEME->GetMetricB( m_sName, "JudgeSoundIfJudgeGraphicsFullAlpha" ) // metrics that are specific to classes derived from ScreenEvaluation #define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen") #define END_SCREEN THEME->GetMetric (m_sName,"EndScreen") #define SHOW_BANNER_AREA THEME->GetMetricB(m_sName,"ShowBannerArea") #define SHOW_GRADE_AREA THEME->GetMetricB(m_sName,"ShowGradeArea") #define SHOW_POINTS_AREA THEME->GetMetricB(m_sName,"ShowPointsArea") #define SHOW_BONUS_AREA THEME->GetMetricB(m_sName,"ShowBonusArea") #define SHOW_SURVIVED_AREA THEME->GetMetricB(m_sName,"ShowSurvivedArea") #define SHOW_WIN_AREA THEME->GetMetricB(m_sName,"ShowWinArea") #define SHOW_JUDGMENT( l ) THEME->GetMetricB(m_sName,ssprintf("Show%s",JUDGE_STRING[l])) #define SHOW_SCORE_AREA THEME->GetMetricB(m_sName,"ShowScoreArea") #define SHOW_TIME_AREA THEME->GetMetricB(m_sName,"ShowTimeArea") const ScreenMessage SM_GoToSelectCourse = ScreenMessage(SM_User+3); const ScreenMessage SM_GoToEvaluationSummary = ScreenMessage(SM_User+4); const ScreenMessage SM_GoToEndScreen = ScreenMessage(SM_User+5); const ScreenMessage SM_PlayCheer = ScreenMessage(SM_User+6); ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sClassName) { // // debugging // /* GAMESTATE->m_PlayMode = PLAY_MODE_NONSTOP; GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS; GAMESTATE->m_MasterPlayerNumber = PLAYER_1; GAMESTATE->m_pCurSong = SONGMAN->GetAllSongs()[0]; GAMESTATE->m_pCurCourse = SONGMAN->m_pCourses[0]; GAMESTATE->m_pCurNotes[PLAYER_1] = GAMESTATE->m_pCurSong->GetNotes( NOTES_TYPE_DANCE_SINGLE, DIFFICULTY_HARD ); GAMESTATE->m_pCurNotes[PLAYER_2] = GAMESTATE->m_pCurSong->GetNotes( NOTES_TYPE_DANCE_SINGLE, DIFFICULTY_HARD ); GAMESTATE->m_PlayerOptions[PLAYER_1].m_bHoldNotes = false; GAMESTATE->m_PlayerOptions[PLAYER_2].m_bHoldNotes = false; GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 2; GAMESTATE->m_PlayerOptions[PLAYER_2].m_fScrollSpeed = 2; GAMESTATE->m_iCurrentStageIndex = 2; */ LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" ); m_sName = sClassName; m_Type = type; int p; // // Figure out which statistics and songs we're going to display // StageStats stageStats; vector vSongsToShow; switch( m_Type ) { case summary: GAMESTATE->GetFinalEvalStatsAndSongs( stageStats, vSongsToShow ); break; case stage: case course: stageStats = GAMESTATE->m_CurStageStats; break; default: ASSERT(0); } /* // // Debugging // { for( int p=0; pIsPlayerEnabled(p) ) grade[p] = stageStats.GetGrade( (PlayerNumber)p ); else grade[p] = GRADE_E; } Grade max_grade = GRADE_NO_DATA; for( p=0; pIsHumanPlayer(p) ) { GAMESTATE->m_pCurNotes[p]->AddScore( (PlayerNumber)p, grade[p], stageStats.iScore[p], bNewRecord[p] ); // update unlock data if unlocks are on if ( PREFSMAN->m_bUseUnlockSystem ) { GAMESTATE->m_pUnlockingSys->UnlockClearStage(); GAMESTATE->m_pUnlockingSys->UnlockAddAP( grade[p] ); GAMESTATE->m_pUnlockingSys->UnlockAddSP( grade[p] ); } } } } break; case summary: { NotesType nt = GAMESTATE->GetCurrentStyleDef()->m_NotesType; bool bIsHumanPlayer[NUM_PLAYERS]; for( p=0; pIsHumanPlayer(p); RankingCategory cat[NUM_PLAYERS]; int iRankingIndex[NUM_PLAYERS]; float fTotalDP = 0; for( int p=0; pm_iNumArcadeStages; cat[p] = AverageMeterToRankingCategory( fAverageMeter ); fTotalDP += stageStats.iActualDancePoints[p]; } SONGMAN->AddScores( nt, bIsHumanPlayer, cat, stageStats.iScore, iRankingIndex ); COPY( GAMESTATE->m_RankingCategory, cat ); COPY( GAMESTATE->m_iRankingIndex, iRankingIndex ); GAMESTATE->m_RankingNotesType = nt; // If unlocking is enabled, save the dance points if( PREFSMAN->m_bUseUnlockSystem ) GAMESTATE->m_pUnlockingSys->UnlockAddDP( fTotalDP ); } break; case course: { NotesType nt = GAMESTATE->GetCurrentStyleDef()->m_NotesType; bool bIsHumanPlayer[NUM_PLAYERS]; for( p=0; pIsHumanPlayer(p); int iRankingIndex[NUM_PLAYERS]; Course* pCourse = GAMESTATE->m_pCurCourse; int *score; if( pCourse->IsOni() ) score = stageStats.iActualDancePoints; else score = stageStats.iScore; pCourse->AddScores( nt, bIsHumanPlayer, score, stageStats.fAliveSeconds, iRankingIndex, bNewRecord ); COPY( GAMESTATE->m_iRankingIndex, iRankingIndex ); GAMESTATE->m_pRankingCourse = pCourse; GAMESTATE->m_RankingNotesType = nt; // If unlocking is enabled, save the dance points // (for courses) if( PREFSMAN->m_bUseUnlockSystem ) { for(p=0; p < NUM_PLAYERS; p++) { GAMESTATE->m_pUnlockingSys->UnlockAddDP( stageStats.iActualDancePoints[p] ); GAMESTATE->m_pUnlockingSys->UnlockAddAP( stageStats.iSongsPassed[p] ); GAMESTATE->m_pUnlockingSys->UnlockAddSP( stageStats.iSongsPassed[p] ); } } // cannot just use score since it may be nonstop mode } break; default: ASSERT(0); } m_bTryExtraStage = GAMESTATE->HasEarnedExtraStage() && m_Type==stage; m_Menu.Load( m_sName ); this->AddChild( &m_Menu ); // // init banner area // if( SHOW_BANNER_AREA ) { switch( m_Type ) { case stage: { m_LargeBanner.LoadFromSong( GAMESTATE->m_pCurSong ); m_LargeBanner.ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT ); m_LargeBanner.SetName( "LargeBanner" ); UtilSetXYAndOnCommand( m_LargeBanner, "ScreenEvaluation" ); this->AddChild( &m_LargeBanner ); m_sprLargeBannerFrame.Load( THEME->GetPathToG("ScreenEvaluation banner frame") ); m_sprLargeBannerFrame.SetName( "LargeBanner" ); UtilSetXYAndOnCommand( m_sprLargeBannerFrame, "ScreenEvaluation" ); this->AddChild( &m_sprLargeBannerFrame ); m_sprStage.Load( THEME->GetPathToG("ScreenEvaluation stage "+GAMESTATE->GetStageText()) ); m_sprStage.SetName( "Stage" ); UtilSetXYAndOnCommand( m_sprStage, "ScreenEvaluation" ); this->AddChild( &m_sprStage ); for( int p=0; pIsPlayerEnabled(p) ) continue; // skip m_DifficultyIcon[p].Load( THEME->GetPathToG("ScreenEvaluation difficulty icons 1x5") ); m_DifficultyIcon[p].SetFromNotes( (PlayerNumber)p, GAMESTATE->m_pCurNotes[p] ); m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) ); UtilSetXYAndOnCommand( m_DifficultyIcon[p], "ScreenEvaluation" ); this->AddChild( &m_DifficultyIcon[p] ); m_textPlayerOptions[p].LoadFromFont( THEME->GetPathToF("Common normal") ); CString sPO = GAMESTATE->m_PlayerOptions[p].GetString(); sPO.Replace( ", ", "\n" ); m_textPlayerOptions[p].SetName( ssprintf("PlayerOptionsP%d",p+1) ); UtilSetXYAndOnCommand( m_textPlayerOptions[p], "ScreenEvaluation" ); m_textPlayerOptions[p].SetText( sPO ); this->AddChild( &m_textPlayerOptions[p] ); } } break; case summary: { for( unsigned i=0; iAddChild( &m_SmallBanner[i] ); m_sprSmallBannerFrame[i].Load( THEME->GetPathToG("ScreenEvaluation banner frame") ); m_sprSmallBannerFrame[i].SetName( ssprintf("SmallBanner%d",i+1) ); UtilSetXYAndOnCommand( m_sprSmallBannerFrame[i], "ScreenEvaluation" ); this->AddChild( &m_sprSmallBannerFrame[i] ); } } break; case course: { m_LargeBanner.LoadFromCourse( GAMESTATE->m_pCurCourse ); m_LargeBanner.ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT ); m_LargeBanner.SetName( "LargeBanner" ); UtilSetXYAndOnCommand( m_LargeBanner, "ScreenEvaluation" ); this->AddChild( &m_LargeBanner ); m_sprLargeBannerFrame.Load( THEME->GetPathToG("ScreenEvaluation banner frame") ); m_sprLargeBannerFrame.SetName( "LargeBanner" ); UtilSetXYAndOnCommand( m_sprLargeBannerFrame, "ScreenEvaluation" ); this->AddChild( &m_sprLargeBannerFrame ); } break; default: ASSERT(0); } } // // init grade area // if( SHOW_GRADE_AREA ) { for( p=0; pIsPlayerEnabled( (PlayerNumber)p ) ) continue; // skip m_sprGradeFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation grade frame p%d",p+1)) ); m_sprGradeFrame[p].SetName( ssprintf("GradeFrameP%d",p+1) ); UtilSetXYAndOnCommand( m_sprGradeFrame[p], "ScreenEvaluation" ); this->AddChild( &m_sprGradeFrame[p] ); m_Grades[p].Load( THEME->GetPathToG("ScreenEvaluation grades") ); m_Grades[p].SetGrade( (PlayerNumber)p, grade[p] ); m_Grades[p].SetName( ssprintf("GradeP%d",p+1) ); UtilSetXYAndOnCommand( m_Grades[p], "ScreenEvaluation" ); if( SPIN_GRADES ) m_Grades[p].Spin(); this->AddChild( &m_Grades[p] ); } } // // init points area // if( SHOW_POINTS_AREA ) { for( p=0; pGetPathToG(ssprintf("ScreenEvaluation percent frame p%d",p+1)) ); m_sprPercentFrame[p].SetName( ssprintf("PercentFrameP%d",p+1) ); UtilSetXYAndOnCommand( m_sprPercentFrame[p], "ScreenEvaluation" ); this->AddChild( &m_sprPercentFrame[p] ); if( !PREFSMAN->m_bDancePointsForOni ) { m_textPercentWhole[p].LoadFromNumbers( THEME->GetPathToN("ScreenEvaluation percent") ); m_textPercentWhole[p].EnableShadow( false ); m_textPercentWhole[p].SetName( ssprintf("PercentWholeP%d",p+1) ); UtilSetXYAndOnCommand( m_textPercentWhole[p], "ScreenEvaluation" ); this->AddChild( &m_textPercentWhole[p] ); m_textPercentRemainder[p].LoadFromNumbers( THEME->GetPathToN("ScreenEvaluation percent") ); m_textPercentRemainder[p].EnableShadow( false ); m_textPercentRemainder[p].SetName( ssprintf("PercentRemainderP%d",p+1) ); UtilSetXYAndOnCommand( m_textPercentRemainder[p], "ScreenEvaluation" ); this->AddChild( &m_textPercentRemainder[p] ); stageStats.iPossibleDancePoints[p] = max( 1, stageStats.iPossibleDancePoints[p] ); float fPercentDancePoints = stageStats.iActualDancePoints[p] / (float)stageStats.iPossibleDancePoints[p] + 0.0001f; // correct for rounding errors fPercentDancePoints = max( fPercentDancePoints, 0 ); int iPercentWhole = int(fPercentDancePoints*100); int iPercentRemainder = int( (fPercentDancePoints*100 - int(fPercentDancePoints*100)) * 10 ); m_textPercentWhole[p].SetText( ssprintf("%02d", iPercentWhole) ); m_textPercentRemainder[p].SetText( ssprintf(".%01d%%", iPercentRemainder) ); } else // PREFSMAN->m_bDancePointsForOni { m_textDancePoints[p].LoadFromNumbers( THEME->GetPathToN("ScreenEvaluation percent") ); m_textDancePoints[p].EnableShadow( false ); /* We don't have a hyphen. */ if( stageStats.iActualDancePoints[p] < 0 ) m_textDancePoints[p].SetText( ssprintf("0") ); else m_textDancePoints[p].SetText( ssprintf("%d", stageStats.iActualDancePoints[p]) ); m_textDancePoints[p].SetName( ssprintf("DancePointsP%d",p+1) ); UtilSetXYAndOnCommand( m_textDancePoints[p], "ScreenEvaluation" ); this->AddChild( &m_textDancePoints[p] ); } } } // // init bonus area // if( SHOW_BONUS_AREA ) { for( p=0; pIsPlayerEnabled( (PlayerNumber)p ) ) continue; // skip m_sprBonusFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation bonus frame p%d",p+1)) ); m_sprBonusFrame[p].SetName( ssprintf("BonusFrameP%d",p+1) ); UtilSetXYAndOnCommand( m_sprBonusFrame[p], "ScreenEvaluation" ); this->AddChild( &m_sprBonusFrame[p] ); for( int r=0; rGetPathToG(ssprintf("ScreenEvaluation bar possible p%d",p+1)) ); m_sprPossibleBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * stageStats.fRadarPossible[p][r] ); m_sprPossibleBar[p][r].SetName( ssprintf("BarPossible%dP%d",r+1,p+1) ); UtilSetXYAndOnCommand( m_sprPossibleBar[p][r], "ScreenEvaluation" ); this->AddChild( &m_sprPossibleBar[p][r] ); m_sprActualBar[p][r].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation bar actual p%d",p+1)) ); m_sprActualBar[p][r].SetWidth( m_sprActualBar[p][r].GetUnzoomedWidth() * stageStats.fRadarActual[p][r] ); m_sprActualBar[p][r].SetName( ssprintf("BarActual%dP%d",r+1,p+1) ); UtilSetXYAndOnCommand( m_sprActualBar[p][r], "ScreenEvaluation" ); if( stageStats.fRadarActual[p][r] == stageStats.fRadarPossible[p][r] ) m_sprActualBar[p][r].Command( BAR_ACTUAL_MAX_COMMAND ); this->AddChild( &m_sprActualBar[p][r] ); } } } // // init survived area // if( SHOW_SURVIVED_AREA ) { for( p=0; pIsPlayerEnabled( (PlayerNumber)p ) ) continue; // skip m_sprSurvivedFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation survived frame p%d",p+1)) ); m_sprSurvivedFrame[p].SetName( ssprintf("SurvivedFrameP%d",p+1) ); UtilSetXYAndOnCommand( m_sprSurvivedFrame[p], "ScreenEvaluation" ); this->AddChild( &m_sprSurvivedFrame[p] ); m_textSurvivedNumber[p].LoadFromNumbers( THEME->GetPathToN("ScreenEvaluation stage") ); m_textSurvivedNumber[p].EnableShadow( false ); // curewater: edited the "# stages cleared" text so it deducts one if you failed. // Should be accurate, but I'm not sure if its "standard" that (bool)true = 1. (assumption) m_textSurvivedNumber[p].SetText( ssprintf("%02d", stageStats.iSongsPlayed[p] - (int)stageStats.bFailed[p]) ); m_textSurvivedNumber[p].SetName( ssprintf("SurvivedNumberP%d",p+1) ); UtilSetXYAndOnCommand( m_textSurvivedNumber[p], "ScreenEvaluation" ); this->AddChild( &m_textSurvivedNumber[p] ); } } // // init win area // if( SHOW_WIN_AREA ) { for( p=0; pIsPlayerEnabled( (PlayerNumber)p ) ) continue; // skip m_sprWinFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation win frame p%d",p+1)) ); m_sprWinFrame[p].SetName( ssprintf("WinFrameP%d",p+1) ); UtilSetXYAndOnCommand( m_sprWinFrame[p], "ScreenEvaluation" ); this->AddChild( &m_sprWinFrame[p] ); m_sprWin[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation win p%d 1x3",p+1)) ); m_sprWin[p].StopAnimating(); int iFrame = GAMESTATE->GetStageResult( (PlayerNumber)p ); m_sprWin[p].SetState( iFrame ); m_sprWin[p].SetName( ssprintf("WinP%d",p+1) ); UtilSetXYAndOnCommand( m_sprWin[p], "ScreenEvaluation" ); this->AddChild( &m_sprWin[p] ); } } // // init judgment area // int l; for( l=0; lm_bMarvelousTiming ) continue; // skip if( SHOW_JUDGMENT(l) ) { m_sprJudgeLabels[l].Load( THEME->GetPathToG("ScreenEvaluation judge labels 1x8") ); m_sprJudgeLabels[l].StopAnimating(); m_sprJudgeLabels[l].SetState( l ); m_sprJudgeLabels[l].SetName( ssprintf("%sLabel",JUDGE_STRING[l]) ); UtilSetXYAndOnCommand( m_sprJudgeLabels[l], "ScreenEvaluation" ); this->AddChild( &m_sprJudgeLabels[l] ); // m_soundJudgeSound[l].Load( THEME->GetPathToS( ssprintf("ScreenEvaluation JudgeSound %s", JUDGE_STRING[l]) ) ); // m_TimeToPlayJudgeSound[l] = JUDGE_SOUND_TIME( JUDGE_STRING[l] ); for( p=0; pIsPlayerEnabled( (PlayerNumber)p ) ) continue; // skip m_textJudgeNumbers[l][p].LoadFromNumbers( THEME->GetPathToN("ScreenEvaluation judge") ); m_textJudgeNumbers[l][p].EnableShadow( false ); m_textJudgeNumbers[l][p].SetDiffuse( PlayerToColor(p) ); m_textJudgeNumbers[l][p].SetName( ssprintf("%sNumberP%d",JUDGE_STRING[l],p+1) ); UtilSetXYAndOnCommand( m_textJudgeNumbers[l][p], "ScreenEvaluation" ); this->AddChild( &m_textJudgeNumbers[l][p] ); int iValue; switch( l ) { case 0: iValue = stageStats.iTapNoteScores[p][TNS_MARVELOUS]; break; case 1: iValue = stageStats.iTapNoteScores[p][TNS_PERFECT]; break; case 2: iValue = stageStats.iTapNoteScores[p][TNS_GREAT]; break; case 3: iValue = stageStats.iTapNoteScores[p][TNS_GOOD]; break; case 4: iValue = stageStats.iTapNoteScores[p][TNS_BOO]; break; case 5: iValue = stageStats.iTapNoteScores[p][TNS_MISS]; break; case 6: iValue = stageStats.iHoldNoteScores[p][HNS_OK]; break; case 7: iValue = stageStats.iMaxCombo[p]; break; default: iValue = 0; ASSERT(0); } m_textJudgeNumbers[l][p].SetText( ssprintf("%4d",iValue) ); } } } // // init score area // if( SHOW_SCORE_AREA ) { m_sprScoreLabel.Load( THEME->GetPathToG("ScreenEvaluation score labels 1x2") ); m_sprScoreLabel.SetState( 0 ); m_sprScoreLabel.StopAnimating(); m_sprScoreLabel.SetName( "ScoreLabel" ); UtilSetXYAndOnCommand( m_sprScoreLabel, "ScreenEvaluation" ); this->AddChild( &m_sprScoreLabel ); for( p=0; pIsPlayerEnabled( (PlayerNumber)p ) ) continue; // skip m_textScore[p].LoadFromNumbers( THEME->GetPathToN("ScreenEvaluation score") ); m_textScore[p].EnableShadow( false ); m_textScore[p].SetDiffuse( PlayerToColor(p) ); m_textScore[p].SetName( ssprintf("ScoreNumberP%d",p+1) ); UtilSetXYAndOnCommand( m_textScore[p], "ScreenEvaluation" ); m_textScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, stageStats.iScore[p]) ); this->AddChild( &m_textScore[p] ); } } // // init time area // if( SHOW_TIME_AREA ) { m_sprTimeLabel.Load( THEME->GetPathToG("ScreenEvaluation score labels 1x2") ); m_sprTimeLabel.SetState( 1 ); m_sprTimeLabel.StopAnimating(); m_sprTimeLabel.SetName( "TimeLabel" ); UtilSetXYAndOnCommand( m_sprTimeLabel, "ScreenEvaluation" ); this->AddChild( &m_sprTimeLabel ); for( p=0; pIsPlayerEnabled( (PlayerNumber)p ) ) continue; // skip m_textTime[p].LoadFromNumbers( THEME->GetPathToN("ScreenEvaluation score") ); m_textTime[p].EnableShadow( false ); m_textTime[p].SetDiffuse( PlayerToColor(p) ); m_textTime[p].SetName( ssprintf("ScoreNumberP%d",p+1) ); UtilSetXYAndOnCommand( m_textTime[p], "ScreenEvaluation" ); m_textTime[p].SetText( SecondsToTime(stageStats.fAliveSeconds[p]) ); this->AddChild( &m_textTime[p] ); } } // // init extra area // for( p=0; pGetPathToG("ScreenEvaluation new record") ); m_sprNewRecord[p].SetName( ssprintf("NewRecordP%d",p+1) ); UtilSetXYAndOnCommand( m_sprNewRecord[p], "ScreenEvaluation" ); this->AddChild( &m_sprNewRecord[p] ); } } // If unlocking is enabled, save the dance points for( p=0; pm_bUseUnlockSystem ) continue; if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) ) continue; // skip const float ArcadePoints[NUM_GRADES] = { -1 /* unused */, 0, 0, 1, 1, 1, 1, 10, 10 }; const float SongPoints[NUM_GRADES] = { -1, 0, 1, 2, 3, 4, 5, 10, 20 }; // this is already done on lines 272-274 /* XXX: This should use stageStats.GetGrade, not m_Grades. const Grade g = m_Grades[p].GetGrade(); PREFSMAN->m_fArcadePointsAccumulated += ArcadePoints[g]; PREFSMAN->m_fSongPointsAccumulated += SongPoints[g]; PREFSMAN->SaveGlobalPrefsToDisk(); */ } bool bOneHasNewRecord = false; for( p=0; pIsPlayerEnabled(p) && bNewRecord[p] ) bOneHasNewRecord = true; if( m_bTryExtraStage ) { m_sprTryExtraStage.Load( THEME->GetPathToG(GAMESTATE->IsExtraStage()?"ScreenEvaluation try extra2":"ScreenEvaluation try extra1") ); m_sprTryExtraStage.SetName( "TryExtraStage" ); UtilSetXYAndOnCommand( m_sprTryExtraStage, "ScreenEvaluation" ); this->AddChild( &m_sprTryExtraStage ); if( GAMESTATE->IsExtraStage() ) SOUNDMAN->PlayOnce( THEME->GetPathToS("ScreenEvaluation try extra2") ); else SOUNDMAN->PlayOnce( THEME->GetPathToS("ScreenEvaluation try extra1") ); } else if( bOneHasNewRecord && ANNOUNCER->HasSoundsFor("evaluation new record") ) { SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation new record") ); } else { switch( m_Type ) { case stage: switch( GAMESTATE->m_PlayMode ) { case PLAY_MODE_HUMAN_BATTLE: case PLAY_MODE_CPU_BATTLE: { bool bWon = GAMESTATE->GetStageResult(GAMESTATE->m_MasterPlayerNumber) == RESULT_WIN; if( bWon ) SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation win") ); else SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation lose") ); } break; default: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation "+GradeToString(max_grade)) ); break; } break; case course: case summary: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation final "+GradeToString(max_grade)) ); break; default: ASSERT(0); } } switch( max_grade ) { case GRADE_AA: case GRADE_AAA: case GRADE_AAAA: this->PostScreenMessage( SM_PlayCheer, CHEER_DELAY_SECONDS ); break; } SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenEvaluation music") ); m_fScreenCreateTime = RageTimer::GetTimeSinceStart(); } void ScreenEvaluation::TweenOffScreen() { int p; // large banner area UtilOffCommand( m_LargeBanner, "ScreenEvaluation" ); UtilOffCommand( m_sprLargeBannerFrame, "ScreenEvaluation" ); UtilOffCommand( m_sprStage, "ScreenEvaluation" ); for( p=0; pIsPlayerEnabled(p) ) continue; UtilOffCommand( m_DifficultyIcon[p], "ScreenEvaluation" ); UtilOffCommand( m_textPlayerOptions[p], "ScreenEvaluation" ); } // small banner area for( unsigned i=0; iIsPlayerEnabled(p) ) continue; UtilOffCommand( m_sprGradeFrame[p], "ScreenEvaluation" ); UtilOffCommand( m_Grades[p], "ScreenEvaluation" ); } // points area for( p=0; pIsPlayerEnabled(p) ) continue; UtilOffCommand( m_sprPercentFrame[p], "ScreenEvaluation" ); UtilOffCommand( m_textPercentWhole[p], "ScreenEvaluation" ); UtilOffCommand( m_textPercentRemainder[p], "ScreenEvaluation" ); UtilOffCommand( m_textDancePoints[p], "ScreenEvaluation" ); } // bonus area for( p=0; pIsPlayerEnabled(p) ) continue; UtilOffCommand( m_sprBonusFrame[p], "ScreenEvaluation" ); for( int r=0; rIsPlayerEnabled(p) ) continue; UtilOffCommand( m_sprSurvivedFrame[p], "ScreenEvaluation" ); UtilOffCommand( m_textSurvivedNumber[p], "ScreenEvaluation" ); } // win area for( p=0; pIsPlayerEnabled(p) ) continue; UtilOffCommand( m_sprWinFrame[p], "ScreenEvaluation" ); UtilOffCommand( m_sprWin[p], "ScreenEvaluation" ); } // judgement area int l; for( l=0; lIsPlayerEnabled(p) ) continue; for( l=0; lIsPlayerEnabled(p) ) continue; UtilOffCommand( m_textScore[p], "ScreenEvaluation" ); } // time area UtilOffCommand( m_sprTimeLabel, "ScreenEvaluation" ); for( p=0; pIsPlayerEnabled(p) ) continue; UtilOffCommand( m_textTime[p], "ScreenEvaluation" ); } // extra area for( p=0; pIsPlayerEnabled(p) ) continue; UtilOffCommand( m_sprNewRecord[p], "ScreenEvaluation" ); } UtilOffCommand( m_sprTryExtraStage, "ScreenEvaluation" ); } void ScreenEvaluation::Update( float fDeltaTime ) { Screen::Update( fDeltaTime ); /* for( int l=0; lTrace( "ScreenEvaluation::Input()" ); if( m_Menu.IsTransitioning() ) return; Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); } void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM ) { switch( SM ) { case SM_MenuTimer: MenuStart( PLAYER_INVALID ); break; case SM_GoToNextScreen: SCREENMAN->SetNewScreen( NEXT_SCREEN ); break; case SM_GoToSelectCourse: SCREENMAN->SetNewScreen( "ScreenSelectCourse" ); break; case SM_GoToEndScreen: SCREENMAN->SetNewScreen( END_SCREEN ); break; case SM_GoToEvaluationSummary: SCREENMAN->SetNewScreen( "ScreenEvaluationSummary" ); break; case SM_PlayCheer: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation cheer") ); break; } } void ScreenEvaluation::MenuLeft( PlayerNumber pn ) { // What is the purpose of this? I keep my feet on the pads and // was wondering why the grades weren't spinning. -Chris // To be able to see the grade without having to wait for it to // stop spinning. (I was hitting left repeatedly and wondering // why it kept spinning ...) //m_Grades[pn].SettleQuickly(); } void ScreenEvaluation::MenuRight( PlayerNumber pn ) { // What is the purpose of this? I keep my feet on the pads and // was wondering why the grades weren't spinning. -Chris //m_Grades[pn].SettleQuickly(); } void ScreenEvaluation::MenuBack( PlayerNumber pn ) { MenuStart( pn ); } void ScreenEvaluation::MenuStart( PlayerNumber pn ) { TweenOffScreen(); for( int p=0; pm_bEventMode ) { m_Menu.StartTransitioning( SM_GoToNextScreen ); } else // not event mode { switch( m_Type ) { case stage: if( m_bTryExtraStage ) { m_Menu.StartTransitioning( SM_GoToNextScreen ); } else if( GAMESTATE->IsFinalStage() || GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() ) { /* Tween the screen out, but leave the MenuElements where they are. * Play the "swoosh" sound manually (would normally be played by the ME * tween out). */ TweenOffScreen(); m_Menu.StartTransitioning( SM_GoToEvaluationSummary ); } else { m_Menu.StartTransitioning( SM_GoToNextScreen ); } break; case summary: m_Menu.StartTransitioning( SM_GoToEndScreen ); break; case course: m_Menu.StartTransitioning( SM_GoToEndScreen ); break; } } switch( m_Type ) { case stage: // Increment the stage counter. int iNumStagesOfLastSong; iNumStagesOfLastSong = SongManager::GetNumStagesForSong( GAMESTATE->m_pCurSong ); GAMESTATE->m_iCurrentStageIndex += iNumStagesOfLastSong; // add current stage stats to accumulated total only if this song was passed { bool bOnePassed = false; for( int p=0; pIsHumanPlayer(p) ) bOnePassed |= !GAMESTATE->m_CurStageStats.bFailed[p]; if( bOnePassed ) GAMESTATE->m_vPassedStageStats.push_back( GAMESTATE->m_CurStageStats ); // Save this stage's stats } break; } }