#include "global.h" #include "LowLevelWindow_X11.h" #include "RageLog.h" #include "RageException.h" #include "archutils/Unix/X11Helper.h" #include #include // ceil() #define GLX_GLXEXT_PROTOTYPES #include // All sorts of stuff... // XXX HACK: RageDisplay_OGL is expecting us to set this for it so it can do // GLX-specific queries and whatnot. It's one ugly hackish mess, but hey, // LLW_SDL is in on it, and I'm feeling lazy. extern Display *g_X11Display; LowLevelWindow_X11::LowLevelWindow_X11() { g_X11Display = NULL; if(!X11Helper::Go() ) { RageException::Throw("Failed to establish a connection with the X server."); } g_X11Display = X11Helper::Dpy(); } LowLevelWindow_X11::~LowLevelWindow_X11() { X11Helper::Stop(); // Xlib cleans up the window for us } void *LowLevelWindow_X11::GetProcAddress(CString s) { // XXX: We should check whether glXGetProcAddress or // glXGetProcAddressARB is available, and go by that, instead of // assuming like this. return (void*) glXGetProcAddressARB( (const GLubyte*) s.c_str() ); } CString LowLevelWindow_X11::TryVideoMode(RageDisplay::VideoModeParams p, bool &bNewDeviceOut) { int i; int bpppc; // Bits per pixel per channel int visAttribs[11]; XVisualInfo *xvi; XEvent ev; XSizeHints hints; GLXContext ctxt; stack otherEvs; // XXX: LLW_SDL allows the window to be resized. Do we really want to? hints.flags = PMinSize | PMaxSize | PBaseSize; hints.min_width = hints.max_width = hints.base_width = p.width; hints.min_height = hints.max_height = hints.base_height = p.height; X11Helper::OpenMask(StructureNotifyMask); if(!windowIsOpen || p.bpp != CurrentParams.bpp) { // Different depth, or we didn't make a window before. New context. bNewDeviceOut = true; bpppc = (int) ceil(p.bpp / 4.0); visAttribs[0] = GLX_RGBA; visAttribs[1] = GLX_DOUBLEBUFFER; visAttribs[2] = GLX_RED_SIZE; visAttribs[3] = bpppc; visAttribs[4] = GLX_GREEN_SIZE; visAttribs[5] = bpppc; visAttribs[6] = GLX_BLUE_SIZE; visAttribs[7] = bpppc; visAttribs[8] = GLX_ALPHA_SIZE; visAttribs[9] = p.bpp - (bpppc * 3); // Alpha gets however many bits are left... visAttribs[10] = None; xvi = glXChooseVisual(X11Helper::Dpy(), DefaultScreen(X11Helper::Dpy() ), visAttribs); if(!xvi) { return "No visual available for that depth."; } if(!X11Helper::MakeWindow(xvi->screen, xvi->depth, xvi->visual, p.width, p.height) ) { return "Failed to create the window."; } windowIsOpen = true; ctxt = glXCreateContext(X11Helper::Dpy(), xvi, NULL, True); glXMakeCurrent(X11Helper::Dpy(), X11Helper::Win(), ctxt); } else { // We're remodeling the existing window, and not touching the // context. bNewDeviceOut = false; // Remap the window to work around possible buggy WMs and/or X servers XUnmapWindow(X11Helper::Dpy(), X11Helper::Win() ); } XSetWMNormalHints(X11Helper::Dpy(), X11Helper::Win(), &hints); XMapWindow(X11Helper::Dpy(), X11Helper::Win() ); // HACK: Wait for the MapNotify event, without spinning and // eating CPU unnecessarily, and without smothering other // events. Do this by grabbing all events, remembering // uninteresting events, and putting them back on the queue // after MapNotify arrives. while(true) { XNextEvent(X11Helper::Dpy(), &ev); if(ev.type == MapNotify) { break; } else { otherEvs.push(ev); } } while(!otherEvs.empty() ) { XPutBackEvent(X11Helper::Dpy(), &otherEvs.top() ); otherEvs.pop(); } X11Helper::CloseMask(StructureNotifyMask); return ""; // Success } void LowLevelWindow_X11::SwapBuffers() { glXSwapBuffers(X11Helper::Dpy(), X11Helper::Win() ); } /* * (c) 2005 Ben Anderson * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */