/* * MovieTexture_null.cpp * stepmania * * Created by Steve Checkoway on Wed Jul 16 2003. * Copyright (c) 2003 Steve Checkoway. All rights reserved. * */ #include "global.h" #include "RageDisplay.h" #include "RageTextureManager.h" #include "RageUtil.h" #include "RageLog.h" #include "RageException.h" #include "MovieTexture_Null.h" #include "SDL_utils.h" MovieTexture_Null::MovieTexture_Null(RageTextureID ID) : RageMovieTexture(ID) { LOG->Trace("MovieTexture_Null::MovieTexture_Null(ID)"); texHandle = 0; RageTextureID actualID = GetID(); actualID.iAlphaBits = 0; int size = 64; m_iSourceWidth = size; m_iSourceHeight = size; m_iImageWidth = size; m_iImageHeight = size; m_iTextureWidth = power_of_two(size); m_iTextureHeight = m_iTextureWidth; m_iFramesWide = 1; m_iFramesHigh = 1; CreateFrameRects(); RageDisplay::PixelFormat pixfmt = RageDisplay::FMT_RGBA4; const RageDisplay::PixelFormatDesc *pfd = DISPLAY->GetPixelFormatDesc( pixfmt ); SDL_Surface *img = SDL_CreateRGBSurfaceSane(SDL_SWSURFACE, size, size, pfd->bpp, pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3]); texHandle = DISPLAY->CreateTexture( pixfmt, img, false ); SDL_FreeSurface(img); } MovieTexture_Null::~MovieTexture_Null() { DISPLAY->DeleteTexture( texHandle ); }