#include "global.h" #include "LuaManager.h" #include "LuaFunctions.h" #include "LuaReference.h" #include "RageUtil.h" #include "RageLog.h" #include "RageFile.h" #include "RageThreads.h" #include "Foreach.h" #include "arch/Dialog/Dialog.h" #include "XmlFile.h" #include #include LuaManager *LUA = NULL; static LuaFunctionList *g_LuaFunctions = NULL; #if defined(_XBOX) #if defined(_XDBG) #pragma comment(lib, "lua-5.0/lib/LibLuaXboxD.lib") #pragma comment(lib, "lua-5.0/lib/LibLuaLibXboxD.lib") #else #pragma comment(lib, "lua-5.0/lib/LibLuaXbox.lib") #pragma comment(lib, "lua-5.0/lib/LibLuaLibXbox.lib") #endif #elif !defined(_XBOX) && defined(_MSC_VER) #pragma comment(lib, "lua-5.0/lib/LibLua.lib") #pragma comment(lib, "lua-5.0/lib/LibLuaLib.lib") #endif #if defined(_MSC_VER) || defined (_XBOX) /* "interaction between '_setjmp' and C++ object destruction is non-portable" * We don't care; we'll throw a fatal exception immediately anyway. */ #pragma warning (disable : 4611) #endif struct ChunkReaderData { const RString *buf; bool done; ChunkReaderData() { buf = NULL; done = false; } }; const char *ChunkReaderString( lua_State *L, void *ptr, size_t *size ) { ChunkReaderData *data = (ChunkReaderData *) ptr; if( data->done ) return NULL; data->done = true; *size = data->buf->size(); const char *ret = data->buf->data(); return ret; } void LuaManager::SetGlobal( const RString &sName, int val ) { Lua *L = LUA->Get(); LuaHelpers::PushStack( val, L ); lua_setglobal( L, sName ); LUA->Release(L); } void LuaManager::SetGlobal( const RString &sName, float val ) { Lua *L = LUA->Get(); LuaHelpers::PushStack( val, L ); lua_setglobal( L, sName ); LUA->Release(L); } void LuaManager::SetGlobal( const RString &sName, bool val ) { Lua *L = LUA->Get(); LuaHelpers::PushStack( val, L ); lua_setglobal( L, sName ); LUA->Release(L); } void LuaManager::SetGlobal( const RString &sName, const RString &val ) { Lua *L = LUA->Get(); LuaHelpers::PushStack( val, L ); lua_setglobal( L, sName ); LUA->Release(L); } void LuaManager::UnsetGlobal( const RString &sName ) { Lua *L = LUA->Get(); lua_pushnil( L ); lua_setglobal( L, sName ); LUA->Release(L); } void LuaHelpers::Push( const bool &Object, lua_State *L ) { lua_pushboolean( L, Object ); } void LuaHelpers::Push( const float &Object, lua_State *L ) { lua_pushnumber( L, Object ); } void LuaHelpers::Push( const int &Object, lua_State *L ) { lua_pushnumber( L, Object ); } void LuaHelpers::Push( const RString &Object, lua_State *L ) { lua_pushlstring( L, Object.data(), Object.size() ); } bool LuaHelpers::FromStack( bool &Object, int iOffset, lua_State *L ) { Object = !!lua_toboolean( L, iOffset ); return true; } bool LuaHelpers::FromStack( float &Object, int iOffset, lua_State *L ) { Object = (float)lua_tonumber( L, iOffset ); return true; } bool LuaHelpers::FromStack( int &Object, int iOffset, lua_State *L ) { Object = (int) lua_tonumber( L, iOffset ); return true; } bool LuaHelpers::FromStack( RString &Object, int iOffset, lua_State *L ) { const char *pStr = lua_tostring( L, iOffset ); if( pStr != NULL ) Object = pStr; return pStr != NULL; } void LuaHelpers::CreateTableFromArrayB( Lua *L, const vector &aIn ) { lua_newtable( L ); for( unsigned i = 0; i < aIn.size(); ++i ) { lua_pushboolean( L, aIn[i] ); lua_rawseti( L, -2, i+1 ); } } void LuaHelpers::ReadArrayFromTableB( Lua *L, vector &aOut ) { luaL_checktype( L, -1, LUA_TTABLE ); for( unsigned i = 0; i < aOut.size(); ++i ) { lua_rawgeti( L, -1, i+1 ); bool bOn = !!lua_toboolean( L, -1 ); aOut[i] = bOn; lua_pop( L, 1 ); } } static int LuaPanic( lua_State *L ) { RString sErr; LuaHelpers::PopStack( sErr, L ); lua_Debug ar; int level = 0; while( lua_getstack(L, level++, &ar) ) { if( !lua_getinfo(L, "nSluf", &ar) ) break; // The function is now on the top of the stack. const char *file = ar.source[0] == '@' ? ar.source + 1 : ar.short_src; const char *name; vector vArgs; for( int i = 1; i <= ar.nups && (name = lua_getupvalue(L, -1, i)) != NULL; ++i ) { // XXX: do we need to do local variables for lua functions instead? vArgs.push_back( ssprintf("%s = %s", name, lua_tostring(L, -1)) ); lua_pop( L, 1 ); // pop value } lua_pop( L, 1 ); // pop function name = ar.name ? ar.name : "[UNKNOWN]"; sErr += ssprintf( "\n%s %s %s( %s ) %s:%d", ar.namewhat, ar.what, name, join(",", vArgs).c_str(), file, ar.currentline ); } RageException::Throw( "%s", sErr.c_str() ); } // Actor registration static vector *g_vRegisterActorTypes = NULL; void LuaManager::Register( RegisterWithLuaFn pfn ) { if( g_vRegisterActorTypes == NULL ) g_vRegisterActorTypes = new vector; g_vRegisterActorTypes->push_back( pfn ); } LuaManager::LuaManager() { LUA = this; // so that LUA is available when we call the Register functions L = NULL; m_pLock = new RageMutex( "Lua" ); ResetState(); } LuaManager::~LuaManager() { lua_close( L ); delete m_pLock; } /* Keep track of Lua stack, and enforce that when we release Lua, the stack is * back where it was when we locked it. */ static int g_iStackCounts[32]; static int g_iNumStackCounts = 0; Lua *LuaManager::Get() { m_pLock->Lock(); if( size_t(g_iNumStackCounts) < ARRAYSIZE(g_iStackCounts) ) { g_iStackCounts[g_iNumStackCounts] = lua_gettop(L); } ++g_iNumStackCounts; return L; } void LuaManager::Release( Lua *&p ) { ASSERT( p == L ); ASSERT( g_iNumStackCounts != 0 ); --g_iNumStackCounts; if( size_t(g_iNumStackCounts) < ARRAYSIZE(g_iStackCounts) ) { ASSERT( g_iStackCounts[g_iNumStackCounts] == lua_gettop(L) ); } m_pLock->Unlock(); p = NULL; } void LuaManager::RegisterTypes() { for( const LuaFunctionList *p = g_LuaFunctions; p; p=p->next ) lua_register( L, p->name, p->func ); if( g_vRegisterActorTypes ) { for( unsigned i=0; isize(); i++ ) { RegisterWithLuaFn fn = (*g_vRegisterActorTypes)[i]; fn( L ); } } } void LuaManager::ResetState() { m_pLock->Lock(); if( L != NULL ) { LuaReference::BeforeResetAll(); lua_close( L ); } L = lua_open(); ASSERT( L ); lua_atpanic( L, LuaPanic ); luaopen_base( L ); luaopen_math( L ); luaopen_string( L ); luaopen_table( L ); lua_settop(L, 0); // luaopen_* pushes stuff onto the stack that we don't need RegisterTypes(); LuaReference::AfterResetAll(); m_pLock->Unlock(); } namespace { struct LClass { RString m_sBaseName; vector m_vMethods; }; } XNode *LuaManager::GetLuaInformation() const { XNode *pLuaNode = new XNode; XNode *pGlobalsNode = new XNode; XNode *pClassesNode = new XNode; XNode *pSingletonsNode = new XNode; XNode *pConstantsNode = new XNode; pLuaNode->m_sName = "Lua"; pGlobalsNode->m_sName = "GlobalFunctions"; pClassesNode->m_sName = "Classes"; pSingletonsNode->m_sName = "Singletons"; pConstantsNode->m_sName = "Constants"; vector vFunctions; for( const LuaFunctionList *p = g_LuaFunctions; p; p = p->next ) vFunctions.push_back( p->name ); sort( vFunctions.begin(), vFunctions.end() ); FOREACH_CONST( RString, vFunctions, func ) { XNode *pFunctionNode = new XNode; pFunctionNode->m_sName = "Function"; pFunctionNode->AppendAttr( "name", *func ); pGlobalsNode->AppendChild( pFunctionNode ); } // Tricky. We have to get the classes from lua. map mClasses; map mSingletons; map mConstants; lua_pushnil( L ); // initial key while( lua_next(L, LUA_GLOBALSINDEX) ) { // key is at -2, value is at -1 switch( lua_type(L, -1) ) { case LUA_TTABLE: { // Check for the metatable. if( !lua_getmetatable(L, -1) ) break; lua_pushliteral( L, "type" ); lua_gettable( L, -2 ); const char *name = lua_tostring( L, -1 ); if( !name ) { lua_pop( L, 2 ); // pop nil and metatable break; } LClass &c = mClasses[name]; lua_pop( L, 1 ); // pop name // Get base class. lua_pushliteral( L, "__index" ); lua_gettable( L, -2 ); if( lua_istable(L, -1) && lua_getmetatable(L, -1) ) { lua_pushliteral( L, "type" ); lua_gettable( L, -2 ); name = lua_tostring( L, -1 ); if( name ) c.m_sBaseName = name; lua_pop( L, 2 ); // pop name and metatable } lua_pop( L, 2 ); // pop (table or other) and metatable // Get methods. lua_pushnil( L ); // initial key while( lua_next(L, -2) ) { lua_pop( L, 1 ); // pop value c.m_vMethods.push_back( lua_tostring(L, -1) ); } sort( c.m_vMethods.begin(), c.m_vMethods.end() ); } case LUA_TUSERDATA: { /* Tricky. The singletons have a metatable but it doesn't have a type key-value pair. * Instead, we need to get the methods using the __index key and then get the * metatable of the methods table. */ if( !lua_getmetatable(L, -1) ) break; lua_pushliteral( L, "__index" ); lua_gettable( L, -2 ); if( !lua_istable(L, -1) || !lua_getmetatable(L, -1) ) { lua_pop( L, 2 ); // pop method table and metatable break; } lua_pushliteral( L, "type" ); lua_gettable( L, -2 ); /* The stack now looks like: * -1: type * -2: method metatable * -3: method table * -4: metatable * -5: user data * -6: key (object's name) */ const char *type = lua_tostring( L, -1 ); if( type ) mSingletons[lua_tostring(L, -6)] = type; lua_pop( L, 4 ); // pop type, method metatable, method table, and metatable break; } case LUA_TNUMBER: { // lua_Number is most likely a double unless LUA_NUMBER was defined to be float. float fNum = float( lua_tonumber(L, -1) ); if( fNum == truncf(fNum) ) mConstants[lua_tostring(L, -2)] = int( fNum ); break; } } lua_pop( L, 1 ); // pop value } FOREACHM_CONST( RString, LClass, mClasses, c ) { XNode *pClassNode = new XNode; pClassNode->m_sName = "Class"; pClassNode->AppendAttr( "name", c->first ); if( !c->second.m_sBaseName.empty() ) pClassNode->AppendAttr( "base", c->second.m_sBaseName ); FOREACH_CONST( RString, c->second.m_vMethods, m ) { XNode *pMethodNode = new XNode; pMethodNode->m_sName = "Function"; pMethodNode->AppendAttr( "name", *m ); pClassNode->AppendChild( pMethodNode ); } pClassesNode->AppendChild( pClassNode ); } FOREACHM_CONST( RString, RString, mSingletons, s ) { if( mClasses.find(s->first) != mClasses.end() ) continue; XNode *pSingletonNode = new XNode; pSingletonNode->m_sName = "Singleton"; pSingletonNode->AppendAttr( "name", s->first ); pSingletonNode->AppendAttr( "class", s->second ); pSingletonsNode->AppendChild( pSingletonNode ); } FOREACHM_CONST( RString, int, mConstants, c ) { XNode *pConstantNode = new XNode; pConstantNode->m_sName = "Constant"; pConstantNode->AppendAttr( "name", c->first ); pConstantNode->AppendAttr( "value", c->second ); pConstantsNode->AppendChild( pConstantNode ); } pLuaNode->AppendChild( pGlobalsNode ); pLuaNode->AppendChild( pClassesNode ); pLuaNode->AppendChild( pSingletonsNode ); pLuaNode->AppendChild( pConstantsNode ); return pLuaNode; } void LuaHelpers::PrepareExpression( RString &sInOut ) { // HACK: Many metrics have "// foo" and "# foo" comments that Lua fails to parse. // Replace them with Lua-style comments. // XXX: "Foo=Func('#AABBCC')" and "Text=Adjust('// subtitle') aren't comments. sInOut.Replace( "//", "--" ); sInOut.Replace( "#", "--" ); // Remove unary +, eg. "+50"; Lua doesn't support that. if( sInOut.size() >= 1 && sInOut[0] == '+' ) sInOut.erase( 0, 1 ); } bool LuaHelpers::RunScriptFile( const RString &sFile ) { RageFile f; if( !f.Open( sFile ) ) { RString sError = ssprintf( "Couldn't open Lua script \"%s\": %s", sFile.c_str(), f.GetError().c_str() ); Dialog::OK( sError, "LUA_ERROR" ); return false; } RString sScript; if( f.Read( sScript ) == -1 ) { RString sError = ssprintf( "Error reading Lua script \"%s\": %s", sFile.c_str(), f.GetError().c_str() ); Dialog::OK( sError, "LUA_ERROR" ); return false; } Lua *L = LUA->Get(); RString sError; if( !LuaHelpers::RunScript( L, sScript, sFile, sError, 0 ) ) { LUA->Release(L); sError = ssprintf( "Lua runtime error: %s", sError.c_str() ); Dialog::OK( sError, "LUA_ERROR" ); return false; } LUA->Release(L); return true; } bool LuaHelpers::RunScript( Lua *L, const RString &sScript, const RString &sName, RString &sError, int iReturnValues ) { // load string { ChunkReaderData data; data.buf = &sScript; int ret = lua_load( L, ChunkReaderString, &data, sName ); if( ret ) { LuaHelpers::PopStack( sError, L ); return false; } } // evaluate { int ret = lua_pcall( L, 0, iReturnValues, 0 ); if( ret ) { LuaHelpers::PopStack( sError, L ); return false; } } return true; } bool LuaHelpers::RunScript( Lua *L, const RString &sExpression, const RString &sName, int iReturnValues ) { RString sError; if( !LuaHelpers::RunScript( L, sExpression, sName.size()? sName:RString("in"), sError, iReturnValues ) ) { sError = ssprintf( "Lua runtime error parsing \"%s\": %s", sName.size()? sName.c_str():sExpression.c_str(), sError.c_str() ); Dialog::OK( sError, "LUA_ERROR" ); return false; } return true; } bool LuaHelpers::RunExpressionB( const RString &str ) { Lua *L = LUA->Get(); if( !LuaHelpers::RunScript(L, "return " + str, "", 1) ) { LUA->Release(L); return false; } /* Don't accept a function as a return value. */ if( lua_isfunction( L, -1 ) ) RageException::Throw( "result is a function; did you forget \"()\"?" ); bool result = !!lua_toboolean( L, -1 ); lua_pop( L, 1 ); LUA->Release(L); return result; } float LuaHelpers::RunExpressionF( const RString &str ) { Lua *L = LUA->Get(); if( !LuaHelpers::RunScript(L, "return " + str, "", 1) ) { LUA->Release(L); return 0; } /* Don't accept a function as a return value. */ if( lua_isfunction( L, -1 ) ) RageException::Throw( "result is a function; did you forget \"()\"?" ); float result = (float) lua_tonumber( L, -1 ); lua_pop( L, 1 ); LUA->Release(L); return result; } int LuaHelpers::RunExpressionI( const RString &str ) { return (int) LuaHelpers::RunExpressionF(str); } bool LuaHelpers::RunExpressionS( const RString &str, RString &sOut ) { Lua *L = LUA->Get(); if( !LuaHelpers::RunScript(L, "return " + str, "", 1) ) { LUA->Release(L); return false; } /* Don't accept a function as a return value. */ if( lua_isfunction( L, -1 ) ) RageException::Throw( "result is a function; did you forget \"()\"?" ); sOut = lua_tostring( L, -1 ); lua_pop( L, 1 ); LUA->Release(L); return true; } bool LuaHelpers::RunAtExpressionS( RString &sStr ) { if( sStr.size() == 0 || sStr[0] != '@' ) return false; /* Erase "@". */ sStr.erase( 0, 1 ); RString sOut; LuaHelpers::RunExpressionS( sStr, sOut ); sStr = sOut; return true; } /* Like luaL_typerror, but without the special case for argument 1 being "self" * in method calls, so we give a correct error message after we remove self. */ RString GetLuaBindingType( Lua *L, int iArgNo ) { if( lua_isnil(L, iArgNo) ) return "nil"; int iTop = lua_gettop(L); if( !lua_getmetatable(L, iArgNo) ) { lua_settop( L, iTop ); return ssprintf( "non-bound %s", lua_typename(L, lua_type(L, iArgNo)) ); } int iMetatable = lua_gettop(L); lua_pushstring( L, "type" ); lua_rawget( L, iMetatable ); RString sActualType = lua_tostring( L, -1 ); lua_settop( L, iTop ); return sActualType; } /* Like luaL_typerror, but without the special case for argument 1 being "self" * in method calls, so we give a correct error message after we remove self. */ int LuaHelpers::TypeError( Lua *L, int iArgNo, const char *szName ) { RString sType = GetLuaBindingType( L, iArgNo ); lua_Debug debug; if( !lua_getstack( L, 0, &debug ) ) { return luaL_error( L, "invalid type (%s expected, got %s)", szName, sType.c_str() ); } else { lua_getinfo( L, "n", &debug ); return luaL_error( L, "bad argument #%d to \"%s\" (%s expected, got %s)", iArgNo, debug.name? debug.name:"(unknown)", szName, sType.c_str() ); } } LuaFunctionList::LuaFunctionList( RString name_, lua_CFunction func_ ) { name = name_; func = func_; next = g_LuaFunctions; g_LuaFunctions = this; } static bool Trace( const RString &sString ) { LOG->Trace( "%s", sString.c_str() ); return true; } LuaFunction( Trace, Trace(SArg(1)) ); #include "ProductInfo.h" LuaFunction( ProductVersion, (RString) PRODUCT_VER ); LuaFunction( ProductID, (RString) PRODUCT_ID ); static float scale( float x, float l1, float h1, float l2, float h2 ) { return SCALE( x, l1, h1, l2, h2 ); } LuaFunction( scale, scale(FArg(1), FArg(2), FArg(3), FArg(4), FArg(5)) ); LuaFunction( clamp, clamp(FArg(1), FArg(2), FArg(3)) ); #include "RageTypes.h" int LuaFunc_color( lua_State *L ) { RString sColor = SArg(1); RageColor c; c.FromString( sColor ); LuaHelpers::Push( c.r, L ); LuaHelpers::Push( c.g, L ); LuaHelpers::Push( c.b, L ); LuaHelpers::Push( c.a, L ); return 4; } static LuaFunctionList g_color( "color", LuaFunc_color ); /* register it */ /* * (c) 2004-2006 Glenn Maynard, Steve Checkoway * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */