#include "global.h" #include "BackgroundUtil.h" #include "RageUtil.h" #include "Song.h" #include "Foreach.h" #include "IniFile.h" #include "RageLog.h" #include #include "Background.h" bool BackgroundDef::operator<( const BackgroundDef &other ) const { #define COMPARE(x) if( x < other.x ) return true; else if( x > other.x ) return false; COMPARE( m_sEffect ); COMPARE( m_sFile1 ); COMPARE( m_sFile2 ); COMPARE( m_sColor1 ); COMPARE( m_sColor2 ); #undef COMPARE return false; } bool BackgroundDef::operator==( const BackgroundDef &other ) const { return m_sEffect == other.m_sEffect && m_sFile1 == other.m_sFile1 && m_sFile2 == other.m_sFile2 && m_sColor1 == other.m_sColor1 && m_sColor2 == other.m_sColor2; } XNode *BackgroundDef::CreateNode() const { XNode* pNode = new XNode( "BackgroundDef" ); if( !m_sEffect.empty() ) pNode->AppendAttr( "Effect", m_sEffect ); if( !m_sFile1.empty() ) pNode->AppendAttr( "File1", m_sFile1 ); if( !m_sFile2.empty() ) pNode->AppendAttr( "File2", m_sFile2 ); if( !m_sColor1.empty() ) pNode->AppendAttr( "Color1", m_sColor1 ); if( !m_sColor2.empty() ) pNode->AppendAttr( "Color2", m_sColor2 ); return pNode; } RString BackgroundChange::GetTextDescription() const { vector vsParts; if( !m_def.m_sFile1.empty() ) vsParts.push_back( m_def.m_sFile1 ); if( !m_def.m_sFile2.empty() ) vsParts.push_back( m_def.m_sFile2 ); if( m_fRate!=1.0f ) vsParts.push_back( ssprintf("%.2f%%",m_fRate*100) ); if( !m_sTransition.empty() ) vsParts.push_back( m_sTransition ); if( !m_def.m_sEffect.empty() ) vsParts.push_back( m_def.m_sEffect ); if( !m_def.m_sColor1.empty() ) vsParts.push_back( m_def.m_sColor1 ); if( !m_def.m_sColor2.empty() ) vsParts.push_back( m_def.m_sColor2 ); if( vsParts.empty() ) vsParts.push_back( "(empty)" ); RString s = join( "\n", vsParts ); return s; } const RString BACKGROUND_EFFECTS_DIR = "BackgroundEffects/"; const RString BACKGROUND_TRANSITIONS_DIR = "BackgroundTransitions/"; const RString BG_ANIMS_DIR = "BGAnimations/"; const RString VISUALIZATIONS_DIR = "Visualizations/"; const RString RANDOMMOVIES_DIR = "RandomMovies/"; const RString SONG_MOVIES_DIR = "SongMovies/"; const RString RANDOM_BACKGROUND_FILE = "-random-"; const RString NO_SONG_BG_FILE = "-nosongbg-"; const RString SONG_BACKGROUND_FILE = "songbackground"; const RString SBE_UpperLeft = "UpperLeft"; const RString SBE_Centered = "Centered"; const RString SBE_StretchNormal = "StretchNormal"; const RString SBE_StretchNoLoop = "StretchNoLoop"; const RString SBE_StretchRewind = "StretchRewind"; const RString SBT_CrossFade = "CrossFade"; static void StripCvsAndSvn( vector &vsPathsToStrip, vector &vsNamesToStrip ) { ASSERT( vsPathsToStrip.size() == vsNamesToStrip.size() ); for( unsigned i=0; i &vBackgroundChanges ) { sort( vBackgroundChanges.begin(), vBackgroundChanges.end(), CompareBackgroundChanges ); } void BackgroundUtil::GetBackgroundEffects( const RString &_sName, vector &vsPathsOut, vector &vsNamesOut ) { RString sName = _sName; if( sName == "" ) sName = "*"; vsPathsOut.clear(); GetDirListing( BACKGROUND_EFFECTS_DIR+sName+".lua", vsPathsOut, false, true ); vsNamesOut.clear(); FOREACH_CONST( RString, vsPathsOut, s ) vsNamesOut.push_back( GetFileNameWithoutExtension(*s) ); StripCvsAndSvn( vsPathsOut, vsNamesOut ); } void BackgroundUtil::GetBackgroundTransitions( const RString &_sName, vector &vsPathsOut, vector &vsNamesOut ) { RString sName = _sName; if( sName == "" ) sName = "*"; vsPathsOut.clear(); if( true ) GetDirListing( BACKGROUND_TRANSITIONS_DIR+sName+".xml", vsPathsOut, false, true ); GetDirListing( BACKGROUND_TRANSITIONS_DIR+sName+".lua", vsPathsOut, false, true ); vsNamesOut.clear(); FOREACH_CONST( RString, vsPathsOut, s ) vsNamesOut.push_back( GetFileNameWithoutExtension(*s) ); StripCvsAndSvn( vsPathsOut, vsNamesOut ); } void BackgroundUtil::GetSongBGAnimations( const Song *pSong, const RString &sMatch, vector &vsPathsOut, vector &vsNamesOut ) { vsPathsOut.clear(); if( sMatch.empty() ) { GetDirListing( pSong->GetSongDir()+"*", vsPathsOut, true, true ); } else { GetDirListing( pSong->GetSongDir()+sMatch, vsPathsOut, true, true ); } vsNamesOut.clear(); FOREACH_CONST( RString, vsPathsOut, s ) vsNamesOut.push_back( Basename(*s) ); StripCvsAndSvn( vsPathsOut, vsNamesOut ); } void BackgroundUtil::GetSongMovies( const Song *pSong, const RString &sMatch, vector &vsPathsOut, vector &vsNamesOut ) { vsPathsOut.clear(); if( sMatch.empty() ) { GetDirListing( pSong->GetSongDir()+sMatch+"*.ogv", vsPathsOut, false, true ); GetDirListing( pSong->GetSongDir()+sMatch+"*.avi", vsPathsOut, false, true ); GetDirListing( pSong->GetSongDir()+sMatch+"*.mpg", vsPathsOut, false, true ); GetDirListing( pSong->GetSongDir()+sMatch+"*.mpeg", vsPathsOut, false, true ); } else { GetDirListing( pSong->GetSongDir()+sMatch, vsPathsOut, false, true ); } vsNamesOut.clear(); FOREACH_CONST( RString, vsPathsOut, s ) vsNamesOut.push_back( Basename(*s) ); StripCvsAndSvn( vsPathsOut, vsNamesOut ); } void BackgroundUtil::GetSongBitmaps( const Song *pSong, const RString &sMatch, vector &vsPathsOut, vector &vsNamesOut ) { vsPathsOut.clear(); if( sMatch.empty() ) { GetDirListing( pSong->GetSongDir()+sMatch+"*.png", vsPathsOut, false, true ); GetDirListing( pSong->GetSongDir()+sMatch+"*.jpg", vsPathsOut, false, true ); GetDirListing( pSong->GetSongDir()+sMatch+"*.gif", vsPathsOut, false, true ); GetDirListing( pSong->GetSongDir()+sMatch+"*.bmp", vsPathsOut, false, true ); } else { GetDirListing( pSong->GetSongDir()+sMatch, vsPathsOut, false, true ); } vsNamesOut.clear(); FOREACH_CONST( RString, vsPathsOut, s ) vsNamesOut.push_back( Basename(*s) ); StripCvsAndSvn( vsPathsOut, vsNamesOut ); } static void GetFilterToFileNames( const RString sBaseDir, const Song *pSong, set &vsPossibleFileNamesOut ) { vsPossibleFileNamesOut.clear(); if( pSong->m_sGenre.empty() ) return; ASSERT( !pSong->m_sGroupName.empty() ); IniFile ini; RString sPath = sBaseDir+pSong->m_sGroupName+"/"+"BackgroundMapping.ini"; ini.ReadFile( sPath ); RString sSection; bool bSuccess = ini.GetValue( "GenreToSection", pSong->m_sGenre, sSection ); if( !bSuccess ) { LOG->Warn( "Genre '%s' isn't mapped", pSong->m_sGenre.c_str() ); return; } XNode *pSection = ini.GetChild( sSection ); if( pSection == NULL ) { ASSERT_M( 0, ssprintf("File '%s' refers to a section '%s' that is missing.", sPath.c_str(), sSection.c_str()) ); return; } FOREACH_CONST_Attr( pSection, p ) vsPossibleFileNamesOut.insert( p->first ); } void BackgroundUtil::GetGlobalBGAnimations( const Song *pSong, const RString &sMatch, vector &vsPathsOut, vector &vsNamesOut ) { vsPathsOut.clear(); GetDirListing( BG_ANIMS_DIR+sMatch+"*", vsPathsOut, true, true ); if( true ) GetDirListing( BG_ANIMS_DIR+sMatch+"*.xml", vsPathsOut, false, true ); vsNamesOut.clear(); FOREACH_CONST( RString, vsPathsOut, s ) vsNamesOut.push_back( Basename(*s) ); StripCvsAndSvn( vsPathsOut, vsNamesOut ); } void BackgroundUtil::GetGlobalRandomMovies( const Song *pSong, const RString &sMatch, vector &vsPathsOut, vector &vsNamesOut, bool bTryInsideOfSongGroupAndGenreFirst, bool bTryInsideOfSongGroupFirst ) { vsPathsOut.clear(); vsNamesOut.clear(); // Check for an exact match if( !sMatch.empty() ) { GetDirListing( SONG_MOVIES_DIR+pSong->m_sGroupName+"/"+sMatch, vsPathsOut, false, true ); // search in SongMovies/SongGroupName/ first GetDirListing( SONG_MOVIES_DIR+sMatch, vsPathsOut, false, true ); GetDirListing( RANDOMMOVIES_DIR+sMatch, vsPathsOut, false, true ); if( !vsPathsOut.empty() ) goto found_files; if( sMatch != NO_SONG_BG_FILE ) LOG->Warn( "Background missing: %s", sMatch.c_str() ); return; } // Search for the most appropriate background { set ssFileNameWhitelist; if( bTryInsideOfSongGroupAndGenreFirst && pSong && !pSong->m_sGenre.empty() ) GetFilterToFileNames( RANDOMMOVIES_DIR, pSong, ssFileNameWhitelist ); vector vsDirsToTry; if( bTryInsideOfSongGroupFirst && pSong ) { ASSERT( !pSong->m_sGroupName.empty() ); vsDirsToTry.push_back( RANDOMMOVIES_DIR+pSong->m_sGroupName+"/" ); } vsDirsToTry.push_back( RANDOMMOVIES_DIR ); FOREACH_CONST( RString, vsDirsToTry, sDir ) { GetDirListing( *sDir+"*.ogv", vsPathsOut, false, true ); GetDirListing( *sDir+"*.avi", vsPathsOut, false, true ); GetDirListing( *sDir+"*.mpg", vsPathsOut, false, true ); GetDirListing( *sDir+"*.mpeg", vsPathsOut, false, true ); if( !ssFileNameWhitelist.empty() ) { vector vsMatches; FOREACH_CONST( RString, vsPathsOut, s ) { RString sBasename = Basename( *s ); bool bFound = ssFileNameWhitelist.find(sBasename) != ssFileNameWhitelist.end(); if( bFound ) vsMatches.push_back(*s); } // If we found any that match the whitelist, use only them. // If none match the whitelist, ignore the whitelist.. if( !vsMatches.empty() ) vsPathsOut = vsMatches; } if( !vsPathsOut.empty() ) goto found_files; } } found_files: FOREACH_CONST( RString, vsPathsOut, s ) { RString sName = s->Right( s->size() - RANDOMMOVIES_DIR.size() - 1 ); vsNamesOut.push_back( sName ); } StripCvsAndSvn( vsPathsOut, vsNamesOut ); } void BackgroundUtil::BakeAllBackgroundChanges( Song *pSong ) { Background bg; bg.LoadFromSong( pSong ); vector *vBGChanges[NUM_BackgroundLayer]; FOREACH_BackgroundLayer( i ) vBGChanges[i] = &pSong->GetBackgroundChanges(i); bg.GetLoadedBackgroundChanges( vBGChanges ); } /* * (c) 2001-2004 Chris Danford, Ben Nordstrom * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */