#ifndef GHOSTARROWROW_H #define GHOSTARROWROW_H #include "ActorFrame.h" #include "GameConstantsAndTypes.h" #include "NoteTypes.h" class PlayerState; /** @brief Row of GhostArrow Actors. */ class GhostArrowRow : public ActorFrame { public: virtual ~GhostArrowRow(); virtual void Update( float fDeltaTime ); virtual void DrawPrimitives(); void Load( const PlayerState* pPlayerState, float fYReverseOffset ); void DidTapNote( int iCol, TapNoteScore tns, bool bBright ); void DidHoldNote( int iCol, HoldNoteScore hns, bool bBright ); void SetHoldShowing( int iCol, const TapNote &tn ); protected: float m_fYReverseOffsetPixels; const PlayerState* m_pPlayerState; vector m_Ghost; vector m_bHoldShowing; vector m_bLastHoldShowing; }; #endif /** * @file * @author Chris Danford (c) 2001-2004 * @section LICENSE * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */