#include "global.h" #include "StepMania.h" #include "RageFileManager.h" #include "RageFileDriver.h" #include "RageUtil.h" #include "RageUtil_FileDB.h" #include "RageLog.h" #include "RageThreads.h" #include #if defined(LINUX) #include #endif RageFileManager *FILEMAN = NULL; /* Lock this before touching any of these globals (except FILEMAN itself). */ static RageMutex *g_Mutex; CString InitialWorkingDirectory; CString DirOfExecutable; // Mountpoints as directories cause a problem. If "Themes/default" is a mountpoint, and // doesn't exist anywhere else, then GetDirListing("Themes/*") must return "default". The // driver containing "Themes/default" won't do this; its world view begins at "BGAnimations" // (inside "Themes/default"). We need a dummy driver that handles mountpoints. */ class RageFileDriverMountpoints: public RageFileDriver { public: RageFileDriverMountpoints(): RageFileDriver( new FilenameDB ) { } RageFileObj *Open( const CString &path, int mode, RageFile &p, int &err ) { err = (mode == RageFile::WRITE)? EINVAL:ENOENT; return NULL; } void FlushDirCache( const CString &sPath ) { } void Add( const CString &MountPoint ) { FDB->AddFile( MountPoint, 0, 0 ); } }; static RageFileDriverMountpoints *g_Mountpoints = NULL; typedef map< const RageFileObj *, RageFileDriver * > FileReferences; static FileReferences g_Refs; struct LoadedDriver { /* A loaded driver may have a base path, which modifies the path we * pass to the driver. For example, if the base is "Songs/", and we * want to send the path "Songs/Foo/Bar" to it, then we actually * only send "Foo/Bar". The path "Themes/Foo" is out of the scope * of the driver, and GetPath returns false. */ RageFileDriver *driver; CString MountPoint; LoadedDriver() { driver = NULL; } CString GetPath( CString path ); }; static vector g_Drivers; static void ChangeToDirOfExecutable( CString argv0 ) { #ifdef _XBOX DirOfExecutable = "D:\\"; InitialWorkingDirectory = "D:\\"; #else char tmp[1024]; getcwd( tmp, 1024 ); tmp[1023] = 0; InitialWorkingDirectory = tmp; DirOfExecutable = argv0; DirOfExecutable.Replace( "\\", "/" ); bool IsAbsolutePath = false; if( DirOfExecutable.size() == 0 || DirOfExecutable[0] == '/' ) IsAbsolutePath = true; #if defined(_WIN32) if( DirOfExecutable.size() > 2 && DirOfExecutable[1] == ':' && DirOfExecutable[2] == '/' ) IsAbsolutePath = true; #endif // strip off executable name unsigned n = DirOfExecutable.find_last_of("/"); if( n != DirOfExecutable.npos ) DirOfExecutable.erase(n); else DirOfExecutable.erase(); if( !IsAbsolutePath ) { DirOfExecutable = GetCwd() + "/" + DirOfExecutable; DirOfExecutable.Replace( "\\", "/" ); } /* Set the CWD. Any effects of this is platform-specific; most files are read and * written through RageFile. See also RageFileManager::RageFileManager. */ #if defined(_WIN32) chdir( DirOfExecutable + "/.." ); #elif defined(DARWIN) chdir(DirOfExecutable + "/../../.."); #endif #endif } RageFileManager::RageFileManager( CString argv0 ) { ChangeToDirOfExecutable( argv0 ); g_Mutex = new RageMutex; g_Mountpoints = new RageFileDriverMountpoints; LoadedDriver ld; ld.driver = g_Mountpoints; ld.MountPoint = ""; g_Drivers.push_back( ld ); } #ifndef HAVE_EXTRA // set for custom initial mount rules void RageFileManager::MountInitialFilesystems() { /* Add file search paths, higher priority first. */ #if defined(XBOX) RageFileManager::Mount( "dir", SYS_BASE_PATH, "" ); #elif defined(LINUX) /* Absolute paths. This is rarely used, eg. by Alsa9Buf::GetSoundCardDebugInfo(). * All paths that start with a slash (eg. "/proc") should use this, so put it * first. */ RageFileManager::Mount( "dir", "/", "/" ); /* We can almost do this, to have machine profiles be system-global to eg. share * scores. It would need to handle permissions properly. */ /* RageFileManager::Mount( "dir", "/var/lib/games/stepmania", "Data/Profiles" ); */ // CString Home = getenv( "HOME" ) + "/" + PRODUCT_NAME; /* * Next: path to write general mutable user data. If the above path fails (eg. * wrong permissions, doesn't exist), machine memcard data will also go in here. * XXX: It seems silly to have two ~ directories. If we're going to create a * directory on our own, it seems like it should be a dot directory, but it * seems wrong to put lots of data (eg. music) in one. Hmm. */ /* XXX: create */ /* RageFileManager::Mount( "dir", Home + "." PRODUCT_NAME, "Data" ); */ /* Next, search ~/StepMania. This is where users can put music, themes, etc. */ /* RageFileManager::Mount( "dir", Home + PRODUCT_NAME, "" ); */ /* Search for a directory with "Songs" in it. Be careful: the CWD is likely to * be ~, and it's possible that some users will have a ~/Songs/ directory that * has nothing to do with us, so check the initial directory last. */ CString Root = ""; struct stat st; if( Root == "" && !stat( DirOfExecutable + "/Songs", &st ) && st.st_mode&S_IFDIR ) Root = DirOfExecutable; if( Root == "" && !stat( InitialWorkingDirectory + "/Songs", &st ) && st.st_mode&S_IFDIR ) Root = InitialWorkingDirectory; if( Root == "" ) RageException::Throw( "Couldn't find \"Songs\"" ); RageFileManager::Mount( "dir", Root, "" ); #elif defined(_WINDOWS) /* XXX: Test to see if we can write to the program directory tree. If we can't, * add a search path under "Documents and Settings" for writing scores, etc. Otherwise, * don't. We don't want to write to D&S if we don't have to (it'll confuse people). */ /* RageFileManager::Mount( "dir", "******", "" ); */ /* All Windows data goes in the directory one level above the executable. */ CStringArray parts; split( DirOfExecutable, "/", parts ); RAGE_ASSERT_M( parts.size() > 1, ssprintf("Strange DirOfExecutable: %s", DirOfExecutable.c_str()) ); CString Dir = join( "/", parts.begin(), parts.end()-1 ); RageFileManager::Mount( "dir", Dir, "" ); #else /* Paths relative to the CWD: */ RageFileManager::Mount( "dir", ".", "" ); #endif } #endif RageFileManager::~RageFileManager() { /* Note that drivers can use previously-loaded drivers, eg. to load a ZIP * from the FS. Unload drivers in reverse order. */ for( int i = g_Drivers.size()-1; i >= 0; --i ) delete g_Drivers[i].driver; g_Drivers.clear(); // delete g_Mountpoints; // g_Mountpoints was in g_Drivers g_Mountpoints = NULL; delete g_Mutex; g_Mutex = NULL; } CString LoadedDriver::GetPath( CString path ) { /* Map all slashes to forward slash. */ FixSlashesInPlace( path ); /* Collapse the path, removing any leading dots. (FilenameDB::ResolvePath requires * this.) */ CollapsePath( path, true ); /* Default mountpoints: */ if( MountPoint.size() == 0 ) { /* If the path begins with @, default mount points don't count. */ if( path.size() && path[0] == '@' ) return ""; return path; } if( path.Left( MountPoint.size() ).CompareNoCase( MountPoint ) ) return ""; /* no match */ return path.Right( path.size() - MountPoint.size() ); } bool ilt( const CString &a, const CString &b ) { return a.CompareNoCase(b) < 0; } bool ieq( const CString &a, const CString &b ) { return a.CompareNoCase(b) == 0; } void RageFileManager::GetDirListing( const CString &sPath, CStringArray &AddTo, bool bOnlyDirs, bool bReturnPathToo ) { LockMut( *g_Mutex ); for( unsigned i = 0; i < g_Drivers.size(); ++i ) { LoadedDriver &ld = g_Drivers[i]; const CString p = ld.GetPath( sPath ); if( p.size() == 0 ) continue; const unsigned OldStart = AddTo.size(); g_Drivers[i].driver->GetDirListing( p, AddTo, bOnlyDirs, bReturnPathToo ); /* If returning the path, prepend the mountpoint name to the files this driver returned. */ if( bReturnPathToo ) for( unsigned j = OldStart; j < AddTo.size(); ++j ) AddTo[j] = ld.MountPoint + AddTo[j]; } /* More than one driver might return the same file. Remove duplicates (case- * insensitively). */ sort( AddTo.begin(), AddTo.end(), ilt ); CStringArray::iterator it = unique( AddTo.begin(), AddTo.end(), ieq ); AddTo.erase(it, AddTo.end()); } bool RageFileManager::Remove( const CString &sPath ) { LockMut( *g_Mutex ); /* Multiple drivers may have the same file. */ bool Deleted = false; for( unsigned i = 0; i < g_Drivers.size(); ++i ) { const CString p = g_Drivers[i].GetPath( sPath ); if( p.size() == 0 ) continue; bool ret = g_Drivers[i].driver->Remove( p ); if( !ret ) Deleted = true; } return Deleted; } void RageFileManager::Mount( CString Type, CString Root, CString MountPoint ) { LockMut( *g_Mutex ); if( MountPoint.size() && MountPoint.Right(1) != "/" ) MountPoint += '/'; ASSERT( Root != "" ); RageFileDriver *driver = MakeFileDriver( Type, Root ); if( !driver ) { if( LOG ) LOG->Warn("Can't mount unknown VFS type \"%s\", root \"%s\"", Type.c_str(), Root.c_str() ); return; } LoadedDriver ld; ld.driver = driver; ld.MountPoint = MountPoint; g_Drivers.push_back( ld ); g_Mountpoints->Add( MountPoint ); } bool RageFileManager::IsMounted( CString MountPoint ) { LockMut( *g_Mutex ); for( unsigned i = 0; i < g_Drivers.size(); ++i ) if( !g_Drivers[i].MountPoint.CompareNoCase( MountPoint ) ) return true; return false; } /* Return true if the driver with the given root path is ready (eg. CD or memory card * inserted). */ bool RageFileManager::MountpointIsReady( CString MountPoint ) { LockMut( *g_Mutex ); for( unsigned i = 0; i < g_Drivers.size(); ++i ) { if( g_Drivers[i].MountPoint.CompareNoCase( MountPoint ) ) continue; return g_Drivers[i].driver->Ready(); } return false; } void RageFileManager::FlushDirCache( const CString &sPath ) { LockMut( *g_Mutex ); for( unsigned i = 0; i < g_Drivers.size(); ++i ) { if( sPath.size() == 0 ) { g_Drivers[i].driver->FlushDirCache( "" ); } else { const CString path = g_Drivers[i].GetPath( sPath ); if( path.size() == 0 ) continue; g_Drivers[i].driver->FlushDirCache( path ); } } } RageFileManager::FileType RageFileManager::GetFileType( const CString &sPath ) { LockMut( *g_Mutex ); for( unsigned i = 0; i < g_Drivers.size(); ++i ) { const CString p = g_Drivers[i].GetPath( sPath ); if( p.size() == 0 ) continue; FileType ret = g_Drivers[i].driver->GetFileType( p ); if( ret != TYPE_NONE ) return ret; } return TYPE_NONE; } int RageFileManager::GetFileSizeInBytes( const CString &sPath ) { LockMut( *g_Mutex ); for( unsigned i = 0; i < g_Drivers.size(); ++i ) { const CString p = g_Drivers[i].GetPath( sPath ); if( p.size() == 0 ) continue; int ret = g_Drivers[i].driver->GetFileSizeInBytes( p ); if( ret != -1 ) return ret; } return -1; } int RageFileManager::GetFileHash( const CString &sPath ) { LockMut( *g_Mutex ); for( unsigned i = 0; i < g_Drivers.size(); ++i ) { const CString p = g_Drivers[i].GetPath( sPath ); if( p.size() == 0 ) continue; int ret = g_Drivers[i].driver->GetFileHash( p ); if( ret != -1 ) return ret; } return -1; } static bool SortBySecond( const pair &a, const pair &b ) { return a.second < b.second; } void AddReference( const RageFileObj *obj, RageFileDriver *driver ) { LockMut( *g_Mutex ); pair< const RageFileObj *, RageFileDriver * > ref; ref.first = obj; ref.second = driver; /* map::insert returns an iterator (which we discard) and a bool, indicating whether * this is a new entry. This should always be new. */ const pair< FileReferences::iterator, bool > ret = g_Refs.insert( ref ); RAGE_ASSERT_M( ret.second, ssprintf( "RemoveReference: Duplicate reference (%s)", obj->GetDisplayPath().c_str() ) ); } void RemoveReference( const RageFileObj *obj ) { LockMut( *g_Mutex ); FileReferences::iterator it = g_Refs.find( obj ); RAGE_ASSERT_M( it != g_Refs.end(), ssprintf( "RemoveReference: Missing reference (%s)", obj->GetDisplayPath().c_str() ) ); g_Refs.erase( it ); } /* Used only by RageFile: */ RageFileObj *RageFileManager::Open( const CString &sPath, int mode, RageFile &p, int &err ) { LockMut( *g_Mutex ); err = ENOENT; /* If writing, we need to do a heuristic to figure out which driver to write with--there * may be several that will work. */ if( mode == RageFile::WRITE ) return OpenForWriting( sPath, mode, p, err ); for( unsigned i = 0; i < g_Drivers.size(); ++i ) { LoadedDriver &ld = g_Drivers[i]; const CString path = ld.GetPath( sPath ); if( path.size() == 0 ) continue; int error; RageFileObj *ret = ld.driver->Open( path, mode, p, error ); if( ret ) { AddReference( ret, ld.driver ); return ret; } /* ENOENT (File not found) is low-priority: if some other error * was reported, return that instead. */ if( error != ENOENT ) err = error; } return NULL; } /* Copy a RageFileObj for a new RageFile. */ RageFileObj *RageFileManager::CopyFileObj( const RageFileObj *cpy, RageFile &p ) { LockMut( *g_Mutex ); FileReferences::const_iterator it = g_Refs.find( cpy ); RAGE_ASSERT_M( it != g_Refs.end(), ssprintf( "RemoveReference: Missing reference (%s)", cpy->GetDisplayPath().c_str() ) ); RageFileObj *ret = cpy->Copy( p ); /* It's from the same driver as the original. */ AddReference( ret, it->second ); return ret; } RageFileObj *RageFileManager::OpenForWriting( const CString &sPath, int mode, RageFile &p, int &err ) { LockMut( *g_Mutex ); /* * The value for a driver to open a file is the number of directories and/or files * that would have to be created in order to write it, or 0 if the file already exists. * For example, if we're opening "foo/bar/baz.txt", and only "foo/" exists in a * driver, we'd have to create the "bar" directory and the "baz.txt" file, so the * value is 2. If "foo/bar/" exists, we'd only have to create the file, so the * value is 1. Create the file with the driver that returns the lowest value; * in case of a tie, earliest-loaded driver wins. * * The purpose of this is to create files in the expected place. For example, if we * have both C:/games/StepMania and C:/games/DWI loaded, and we're writing * "Songs/Music/Waltz/waltz.sm", and the song was loaded out of * "C:/games/DWI/Songs/Music/Waltz/waltz.dwi", we want to write the new SM into the * same directory (if possible). Don't split up files in the same directory any * more than we have to. * * If the given path can not be created, return -1. This happens if a path * that needs to be a directory is a file, or vice versa. */ vector< pair > Values; unsigned i; for( i = 0; i < g_Drivers.size(); ++i ) { LoadedDriver &ld = g_Drivers[i]; const CString path = ld.GetPath( sPath ); if( path.size() == 0 ) continue; const int value = ld.driver->GetPathValue( path ); if( value == -1 ) continue; Values.push_back( pair( i, value ) ); } if( !Values.size() ) { err = EEXIST; return NULL; } stable_sort( Values.begin(), Values.end(), SortBySecond ); int error = 0; for( i = 0; i < Values.size(); ++i ) { const int driver = Values[i].first; LoadedDriver &ld = g_Drivers[driver]; const CString path = ld.GetPath( sPath ); ASSERT( path.size() ); RageFileObj *ret = ld.driver->Open( path, mode, p, error ); if( ret ) { AddReference( ret, ld.driver ); return ret; } } err = error; return NULL; } void RageFileManager::Close( RageFileObj *obj ) { if( obj == NULL ) return; RemoveReference( obj ); delete obj; } bool RageFileManager::IsAFile( const CString &sPath ) { return GetFileType(sPath) == TYPE_FILE; } bool RageFileManager::IsADirectory( const CString &sPath ) { return GetFileType(sPath) == TYPE_DIR; } bool RageFileManager::DoesFileExist( const CString &sPath ) { return GetFileType(sPath) != TYPE_NONE; } bool DoesFileExist( const CString &sPath ) { return FILEMAN->DoesFileExist( sPath ); } bool IsAFile( const CString &sPath ) { return FILEMAN->IsAFile( sPath ); } bool IsADirectory( const CString &sPath ) { return FILEMAN->IsADirectory( sPath ); } unsigned GetFileSizeInBytes( const CString &sPath ) { return FILEMAN->GetFileSizeInBytes( sPath ); } void GetDirListing( const CString &sPath, CStringArray &AddTo, bool bOnlyDirs, bool bReturnPathToo ) { FILEMAN->GetDirListing( sPath, AddTo, bOnlyDirs, bReturnPathToo ); } void FlushDirCache() { FILEMAN->FlushDirCache( "" ); } unsigned int GetHashForFile( const CString &sPath ) { return GetHashForString( sPath ) + FILEMAN->GetFileHash( sPath ); } unsigned int GetHashForDirectory( const CString &sDir ) { unsigned int hash = 0; hash += GetHashForString( sDir ); CStringArray arrayFiles; GetDirListing( sDir+"*", arrayFiles, false ); for( unsigned i=0; i