#include "global.h" #include "RageSoundDriver_WaveOut.h" #if defined(_MSC_VER) #pragma comment(lib, "winmm.lib") #endif #include "RageTimer.h" #include "RageLog.h" #include "RageSound.h" #include "RageUtil.h" #include "RageSoundManager.h" #include "PrefsManager.h" const int channels = 2; const int bytes_per_frame = channels*2; /* 16-bit */ const int buffersize_frames = 1024*8; /* in frames */ const int buffersize = buffersize_frames * bytes_per_frame; /* in bytes */ const int num_chunks = 8; const int chunksize_frames = buffersize_frames / num_chunks; const int chunksize = buffersize / num_chunks; /* in bytes */ static CString wo_ssprintf( MMRESULT err, const char *szFmt, ...) { char szBuf[MAXERRORLENGTH]; waveOutGetErrorText( err, szBuf, MAXERRORLENGTH ); va_list va; va_start( va, szFmt ); CString s = vssprintf( szFmt, va ); va_end( va ); return s += ssprintf( "(%s)", szBuf ); } int RageSound_WaveOut::MixerThread_start( void *p ) { ((RageSound_WaveOut *) p)->MixerThread(); return 0; } void RageSound_WaveOut::MixerThread() { if( !SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL) ) LOG->Warn( werr_ssprintf(GetLastError(), "Failed to set sound thread priority") ); while( !m_bShutdown ) { while( GetData() ) ; WaitForSingleObject( m_hSoundEvent, 10 ); } waveOutReset( m_hWaveOut ); } bool RageSound_WaveOut::GetData() { /* Look for a free buffer. */ int b; for( b = 0; b < num_chunks; ++b ) if( m_aBuffers[b].dwFlags & WHDR_DONE ) break; if( b == num_chunks ) return false; /* Call the callback. */ this->Mix( (int16_t *) m_aBuffers[b].lpData, chunksize_frames, m_iLastCursorPos, GetPosition( NULL ) ); MMRESULT ret = waveOutWrite( m_hWaveOut, &m_aBuffers[b], sizeof(m_aBuffers[b]) ); if(ret != MMSYSERR_NOERROR) RageException::Throw(wo_ssprintf(ret, "waveOutWrite failed")); /* Increment m_iLastCursorPos. */ m_iLastCursorPos += chunksize_frames; return true; } void RageSound_WaveOut::SetupDecodingThread() { if( !SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL) ) LOG->Warn( werr_ssprintf(GetLastError(), "Failed to set sound thread priority") ); } int64_t RageSound_WaveOut::GetPosition( const RageSoundBase *pSound ) const { MMTIME tm; tm.wType = TIME_SAMPLES; MMRESULT ret = waveOutGetPosition( m_hWaveOut, &tm, sizeof(tm) ); if( ret != MMSYSERR_NOERROR ) RageException::Throw( wo_ssprintf(ret, "waveOutGetPosition failed") ); return tm.u.sample; } RageSound_WaveOut::RageSound_WaveOut() { m_bShutdown = false; m_iLastCursorPos = 0; m_hSoundEvent = CreateEvent( NULL, false, true, NULL ); m_hWaveOut = NULL; } CString RageSound_WaveOut::Init() { WAVEFORMATEX fmt; fmt.wFormatTag = WAVE_FORMAT_PCM; fmt.nChannels = channels; fmt.cbSize = 0; m_iSampleRate = PREFSMAN->m_iSoundPreferredSampleRate; fmt.nSamplesPerSec = m_iSampleRate; fmt.wBitsPerSample = 16; fmt.nBlockAlign = fmt.nChannels * fmt.wBitsPerSample / 8; fmt.nAvgBytesPerSec = fmt.nSamplesPerSec * fmt.nBlockAlign; MMRESULT ret = waveOutOpen( &m_hWaveOut, WAVE_MAPPER, &fmt, (DWORD_PTR) m_hSoundEvent, NULL, CALLBACK_EVENT ); if( ret != MMSYSERR_NOERROR ) return wo_ssprintf( ret, "waveOutOpen failed" ); ZERO( m_aBuffers ); for(int b = 0; b < num_chunks; ++b) { m_aBuffers[b].dwBufferLength = chunksize; m_aBuffers[b].lpData = new char[chunksize]; ret = waveOutPrepareHeader( m_hWaveOut, &m_aBuffers[b], sizeof(m_aBuffers[b]) ); if( ret != MMSYSERR_NOERROR ) return wo_ssprintf( ret, "waveOutPrepareHeader failed" ); m_aBuffers[b].dwFlags |= WHDR_DONE; } LOG->Info( "WaveOut software mixing at %i hz", m_iSampleRate ); /* We have a very large writeahead; make sure we have a large enough decode * buffer to recover cleanly from underruns. */ SetDecodeBufferSize( buffersize_frames * 3/2 ); StartDecodeThread(); MixingThread.SetName( "Mixer thread" ); MixingThread.Create( MixerThread_start, this ); return CString(); } RageSound_WaveOut::~RageSound_WaveOut() { /* Signal the mixing thread to quit. */ if( MixingThread.IsCreated() ) { m_bShutdown = true; SetEvent( m_hSoundEvent ); LOG->Trace( "Shutting down mixer thread ..." ); MixingThread.Wait(); LOG->Trace( "Mixer thread shut down." ); } if( m_hWaveOut != NULL ) { for( int b = 0; b < num_chunks && m_aBuffers[b].lpData != NULL; ++b ) { waveOutUnprepareHeader( m_hWaveOut, &m_aBuffers[b], sizeof(m_aBuffers[b]) ); delete [] m_aBuffers[b].lpData; } waveOutClose( m_hWaveOut ); } CloseHandle( m_hSoundEvent ); } float RageSound_WaveOut::GetPlayLatency() const { /* If we have a 1000-byte buffer, and we fill 100 bytes at a time, we * almost always have between 900 and 1000 bytes filled; on average, 950. */ return (buffersize_frames - chunksize_frames/2) * (1.0f / m_iSampleRate); } /* * (c) 2002-2004 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */