return Def.Sprite { Texture=NOTESKIN:GetPath( '_bar', 'mine' ); Frame0000=0; Delay0000=1; Frame0001=1; Delay0001=1; Frame0002=2; Delay0002=1; Frame0003=3; Delay0003=1; Frame0004=2; Delay0004=1; Frame0005=1; Delay0005=1; };