This file contains a list of messages that are used by certain actors. The parameters are included within (), and will sometimes have the proper type. (wip document lol) ================================================================================ GhostArrowRow ColumnJudgmentMessage( tns TapNoteScore tns HoldNoteScore bool Bright ) =========================================== CourseContentsList SetSongMessage( PlayerNumber Song Steps Difficulty Meter Number Modifiers Secret ) =========================================== DifficultyMeter SetMessage( Steps Trail Meter StepsType Difficulty IsCourseDifficulty EditDescription ) =========================================== EditMenu SetMessage( Song ) =========================================== GameSoundManager CrossedBeat( Beat ) =========================================== GameState MessageIDToString(Message_PlayerJoined)Message( Player ) MessageIDToString(Message_PlayerUnjoined)Message( Player ) =========================================== LifeMeterBar LifeChangedMessage( Player LifeMeter ) =========================================== LifeMeterTime LifeChangedMessage( Player TapNoteScore HoldNoteScore OldLife Difference LifeMeter ) =========================================== MusicWheelItem SetMessage( Song Course Index HasFocus SongGroup ) SetGradeMessage( PlayerNumber Grade NumTimesPlayed ) =========================================== NoteDisplay SetAttackMessage( "Modifiers" ) =========================================== OptionRow RefreshMessage( GameCommand ) =========================================== Player TransformMessage( Player MultiPlayer iEnabledPlayerIndex iNumEnabledPlayers bPlayerUsingBothSides bReverse bCentered ) ComboChangedMessage( Player OldCombo OldMissCombo PlayerState PlayerStageStats ) StepMessage( PlayerNumber, MultiPlayer ) JudgmentMessage( Player MultiPlayer TapNoteScore Early TapNoteOffset HoldNoteScore ) ComboMessage( Combo Misses FullComboW1 FullComboW2 FullComboW3 ) =========================================== ScoreKeeper* ScoreChangedMessage( PlayerNumber, MultiPlayer ) =========================================== ScreenContinue HurryTimerMessage( PlayerNumber ) =========================================== ScreenGameplay HealthStateChangedMessage( PlayerNumber HealthState ) PlayerFailedMessage( PlayerNumber ) =========================================== ScreenManager HideSystemMessage() RefreshCreditText() SystemMessageMessage( Message, NoAnimate ) =========================================== ScreenWithMenuElements SetHelpTextMessage( Text )