Complete Course Template [[ Header Content ]] -- Header Content is comprimised with any course-defining data such as the -- title, banner and other parameters. #COURSE:My Course!; -- The title of the course. #COURSETRANSLIT:My Course, Translated!; -- The title of the course, translated into english. #REPEAT:YES; -- If this is present, the course does not end. Useful for endless & workout -- courses. #LIVES:4; -- The maximum(?) number of lives attainable in the course. Enabling this will -- automatically force your course into an Oni course. #BANNER:My Banner.png; -- A banner for your course. #BACKGROUND:My Background.png; -- A background for your course. Currently only available in SM-SSC. #STYLE:SINGLE,VERSUS; -- Denote which styles may be played on this course. This is useful in -- particular to clone courses for doubles and single courses. #METER:Beginner:3; -- A custom-set meter for that course difficulty. You may set the difficulty -- for Beginner, Easy, Medium, Hard, Challenge and Edit difficulties. [[ Song Content ]] -- Song Content is comprimised with any song-changing data such as modifiers, -- followed by an actual song for teh game to play. -- Modifiers can be assigned in a variety of formats, the most effective three being the following: 1.) Repeated Modifier Block w/ Length: #MODS:TIME:0.500:LEN:0.500:MODS:2x; #MODS:TIME:1.500:LEN:0.500:MODS:0.5x; 2.) Nested Modifier Block w/ Length: #MODS: TIME:0.500:LEN:0.500:MODS:2x; TIME:1.500:LEN:0.500:MODS:0.5x; 3.) Nested Modifier Block w/ Ends: #MODS: TIME:0.500:END:1.000:MODS:2x; TIME:1.500:END:1.500:MODS:0.5x; #GAINSECONDS:60.5; -- The number of seconds gained before starting a song. This and #LIVES are -- mutually exclusive: you can either have one, the other, or none: both -- is not possible. This is meant to be used for Survival courses. #SONG:*:Medium:2x; -- #SONG can take quite a variety of parameters, of which may be useful to you -- for testing or randomocity purpose. -- * is a wildcard item, meaning that StepMania will always pick a random song -- for this part of the course. -- You can also replace with BEST*,WORST*,GRADEBEST*, or GRADEWORST*, where * -- is a number to retrive the first of each category above. #SONG:BEST1:Medium:2x; -- As well as that, you may also do Group Random, like such: #SONG:Dance Dance Revolution 8th Mix/*:Medium:2x; -- If the above is not applicable, StepMania will search for the song title as best it can, depending on what you give it: #SONG:Xepher:Medium:2x; -- Will simply search the title of the song. #SONG:DDR Supernova/Xepher:Medium:2x; -- Will search for the exact directory. -- #SONG can also apply different effects on each entry in the course by adding -- special modifiers to the modifiers segment: #SONG:*:Medium:showcourse; -- For example, forces the course to never be hidden, noshowcourse being the -- reverse of such. -- nodifficult also exists to disable a player from changing difficulties, -- barring the player from making it easier or harder ( Gauntlets & Survivals -- do not allow you to change difficulties ). -- Finally, award*, where * is a number, allows you to control how many lives -- the player gains from successfully completing a course in Oni mode. Finally, here's an example course: #COURSE:My Awesome Course - The Revenge; #METER:Medium:8; #MODS: TIME:1.00:END:50.00:MODS:C150; #SONG:In The Groove/Dawn:Overhead; #SONG:In The Groove/Mouth:; #SONG:In The Groove 2/Funk Factory:; #SONG:In The Groove 3/Disconnected Zeo:;