/* StyleDef - A data structure that holds the definition for one of a Game's styles. */ #ifndef STYLEDEF_H #define STYLEDEF_H #include "StyleInput.h" #include "GameInput.h" #include "Game.h" #include "NoteTypes.h" #include "PlayerNumber.h" #include "GameConstantsAndTypes.h" const int MAX_COLS_PER_PLAYER = MAX_NOTE_TRACKS; class NoteData; class StyleDef { public: Game m_Game; // Which Game is this Style used with? bool m_bUsedForGameplay; // Can be used only for gameplay? bool m_bUsedForEdit; // Can be used for editing? /* The name of the style. (This is currently unused.) */ char m_szName[60]; /* Steps format used for each player. For example, "dance versus" reads * the Steps with the tag "dance-single". */ StepsType m_StepsType; enum StyleType { ONE_PLAYER_ONE_CREDIT, // e.g. single TWO_PLAYERS_TWO_CREDITS, // e.g. versus ONE_PLAYER_TWO_CREDITS, // e.g. double }; StyleType m_StyleType; int m_iCenterX[NUM_PLAYERS]; // center of the player int m_iColsPerPlayer; // number of total tracks this style expects (e.g. 4 for versus, but 8 for double) struct ColumnInfo { int track; // take note data from this track GameController controller; // use this instrument to hit a note on this track GameButton button; // use this button to hit a note on this track float fXOffset; // x position of the column relative to player center }; ColumnInfo m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; // maps each players' column to a track in the NoteData int m_iColumnDrawOrder[MAX_COLS_PER_PLAYER]; GameInput StyleInputToGameInput( const StyleInput StyleI ) const; StyleInput GameInputToStyleInput( const GameInput &GameI ) const; PlayerNumber ControllerToPlayerNumber( GameController controller ) const; void GetTransformedNoteDataForStyle( PlayerNumber pn, const NoteData* pOriginal, NoteData* pNoteDataOut ) const; bool MatchesNotesType( StepsType type ) const; void GetMinAndMaxColX( PlayerNumber pn, float& fMixXOut, float& fMaxXOut ) const; }; #endif /* * (c) 2001-2002 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */