#include "global.h" #include "NotesLoaderBMS.h" #include "NotesLoader.h" #include "NoteData.h" #include "GameConstantsAndTypes.h" #include "RageUtil.h" #include "RageLog.h" #include "GameManager.h" #include "RageException.h" #include "RageFile.h" // BMS encoding: tap-hold // 4&8panel: Player1 Player2 // Left 11-51 21-61 // Down 13-53 23-63 // Up 15-55 25-65 // Right 16-56 26-66 // 6panel: Player1 // Left 11-51 // Left+Up 12-52 // Down 13-53 // Up 14-54 // Up+Right 15-55 // Right 16-56 // // Notice that 15 and 25 have double meanings! What were they thinking??? // While reading in, use the 6 panel mapping. After reading in, detect if only 4 notes // are used. If so, shift the Up+Right column back to the Up column // // MD 10/26/03 - Hey, folks, BMSes are used for things BESIDES DDR steps, // and so we're borking up BMSes that are for pnm/bm/etc. // // pnm-nine: 11-15,21-24 // pnm-five: 13-15,21-22 // bm-single: 11-16 // bm-double: 11-16,21-26 // bm-single7: 11-16,18-19 // bm-double7: 11-16,18-19,21-26,28-29 // // So the magics for these are: // pnm-nine: nothing >5, with 12, 14, 22 and/or 24 // pnm-five: nothing >5, with 14 and/or 22 // bm-*: can't tell difference between bm-single and dance-solo // 18/19 marks bm-single7, 28/29 marks bm-double7 // bm-double uses 21-26. // int iTracks[MAX_NOTE_TRACKS]; void BMSLoader::PushTrackNumForMagic( int iTrackNum ) { int ix = (iTrackNum < 20) ? (iTrackNum - 11) : (iTrackNum - 12); iTracks[ix]++; } StepsType BMSLoader::CheckTracksMagic( void ) { int iTrackCount = 0; for (int ix = 0; ix 40 ) { cNoteCharOut = '2'; iBMSTrack -= 40; } else { cNoteCharOut = '1'; } switch( iBMSTrack ) { /* MD 10/26/03 - Let's try this with the new numbers. case 11: iDanceColOut = DANCE_NOTE_PAD1_LEFT; break; case 12: iDanceColOut = DANCE_NOTE_PAD1_UPLEFT; break; case 13: iDanceColOut = DANCE_NOTE_PAD1_DOWN; break; case 14: iDanceColOut = DANCE_NOTE_PAD1_UP; break; case 15: iDanceColOut = DANCE_NOTE_PAD1_UPRIGHT; break; case 16: iDanceColOut = DANCE_NOTE_PAD1_RIGHT; break; case 21: iDanceColOut = DANCE_NOTE_PAD2_LEFT; break; case 22: iDanceColOut = DANCE_NOTE_PAD2_UPLEFT; break; case 23: iDanceColOut = DANCE_NOTE_PAD2_DOWN; break; case 24: iDanceColOut = DANCE_NOTE_PAD2_UP; break; case 25: iDanceColOut = DANCE_NOTE_PAD2_UPRIGHT; break; case 26: iDanceColOut = DANCE_NOTE_PAD2_RIGHT; break; */ case 11: iDanceColOut = BMS_P1_KEY1; break; case 12: iDanceColOut = BMS_P1_KEY2; break; case 13: iDanceColOut = BMS_P1_KEY3; break; case 14: iDanceColOut = BMS_P1_KEY4; break; case 15: iDanceColOut = BMS_P1_KEY5; break; case 16: iDanceColOut = BMS_P1_TURN; break; case 18: iDanceColOut = BMS_P1_KEY6; break; case 19: iDanceColOut = BMS_P1_KEY7; break; case 21: iDanceColOut = BMS_P2_KEY1; break; case 22: iDanceColOut = BMS_P2_KEY2; break; case 23: iDanceColOut = BMS_P2_KEY3; break; case 24: iDanceColOut = BMS_P2_KEY4; break; case 25: iDanceColOut = BMS_P2_KEY5; break; case 26: iDanceColOut = BMS_P2_TURN; break; case 28: iDanceColOut = BMS_P2_KEY6; break; case 29: iDanceColOut = BMS_P2_KEY7; break; default: iDanceColOut = -1; break; } } bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out ) { LOG->Trace( "Steps::LoadFromBMSFile( '%s' )", sPath.c_str() ); out.m_StepsType = STEPS_TYPE_INVALID; NoteData* pNoteData = new NoteData; pNoteData->SetNumTracks( MAX_NOTE_TRACKS ); ifstream file(sPath); if( file.bad() ) RageException::Throw( "Failed to open %s for reading.", sPath.c_str() ); CString line; while( getline(file, line) ) // foreach line { StripCrnl(line); CString value_name; // fill these in CString value_data; // BMS value names can be separated by a space or a colon. int iIndexOfFirstColon = line.Find( ":" ); int iIndexOfFirstSpace = line.Find( " " ); if( iIndexOfFirstColon == -1 ) iIndexOfFirstColon = 10000; if( iIndexOfFirstSpace == -1 ) iIndexOfFirstSpace = 10000; int iIndexOfSeparator = min( iIndexOfFirstSpace, iIndexOfFirstColon ); if( iIndexOfSeparator != 10000 ) { value_name = line.substr( 0, iIndexOfSeparator ); value_data = line; // the rest value_data.erase(0,iIndexOfSeparator+1); } else // no separator { value_name = line; } value_name.MakeLower(); if( -1 != value_name.Find("#player") ) { switch( atoi(value_data) ) { case 1: // 4 or 6 single out.m_StepsType = STEPS_TYPE_DANCE_SINGLE; // if the mode should be solo, then we'll update m_DanceStyle below when we read in step data break; case 2: // couple/battle out.m_StepsType = STEPS_TYPE_DANCE_COUPLE; break; case 3: // double // Fix it if we find that. out.m_StepsType = STEPS_TYPE_DANCE_DOUBLE; break; default: LOG->Warn( "Invalid value '%d' for '#player'", atoi(value_data) ); delete pNoteData; return false; } } if( -1 != value_name.Find("#title") ) { value_data.MakeLower(); // extract the Steps description (looks like 'Music ') int iPosOpenBracket = value_data.Find( "<" ); if( iPosOpenBracket == -1 ) iPosOpenBracket = value_data.Find( "(" ); int iPosCloseBracket = value_data.Find( ">" ); if( iPosCloseBracket == -1 ) iPosCloseBracket = value_data.Find( ")" ); if( iPosOpenBracket != -1 && iPosCloseBracket != -1 ) value_data = value_data.substr( iPosOpenBracket+1, iPosCloseBracket-iPosOpenBracket-1 ); LOG->Trace( "Steps description found to be '%s'", value_data.c_str() ); out.SetDescription(value_data); // if there's a 6 in the description, it's probably part of "6panel" or "6-panel" if( value_data.Find("6") != -1 ) out.m_StepsType = STEPS_TYPE_DANCE_SOLO; } if( -1 != value_name.Find("#playlevel") ) { out.SetMeter(atoi(value_data)); } else if( value_name.size() >= 6 && value_name[0] == '#' && IsAnInt( value_name.substr(1,3) ) && IsAnInt( value_name.substr(4,2) ) ) // this is step or offset data. Looks like "#00705" { int iMeasureNo = atoi( value_name.substr(1,3).c_str() ); int iTrackNum = atoi( value_name.substr(4,2).c_str() ); // MD 10/26/03 - fix for Pop N' and such, including "if there are six panels, then we have Solo" - check here, // then put the correct step type later PushTrackNumForMagic(iTrackNum); // end MD 10/26/03 CString &sNoteData = value_data; vector arrayNotes; for( int i=0; i+1Trace( "%s:%s: iMeasureNo = %d, iNoteNum = %d, iNumNotesInThisMeasure = %d", // valuename.c_str(), sNoteData.c_str(), iMeasureNo, iNoteNum, iNumNotesInThisMeasure ); for( unsigned j=0; jSetTapNote(iColumnNumber, iNoteIndex, cNoteChar); } } } } // MD 10/26/03 - dance-couple is the only one we should retain unchanged. if( out.m_StepsType != STEPS_TYPE_DANCE_COUPLE) { out.m_StepsType = CheckTracksMagic(); } /* We fix this later, since we're not moving columns around right now. if( out.m_StepsType == STEPS_TYPE_DANCE_SINGLE || out.m_StepsType == STEPS_TYPE_DANCE_DOUBLE || out.m_StepsType == STEPS_TYPE_DANCE_COUPLE) // if there are 4 panels, then the Up+Right track really contains the notes for Up { pNoteData->MoveTapNoteTrack(DANCE_NOTE_PAD1_UP, DANCE_NOTE_PAD1_UPRIGHT); } */ // we're done reading in all of the BMS values if( out.m_StepsType == STEPS_TYPE_INVALID ) { LOG->Warn("Couldn't determine note types of file '%s'", sPath.c_str() ); delete pNoteData; return false; } int iNumNewTracks = GameManager::NotesTypeToNumTracks( out.m_StepsType ); int iTransformNewToOld[MAX_NOTE_TRACKS]; int i; for( i = 0; i < MAX_NOTE_TRACKS; ++i) iTransformNewToOld[i] = -1; switch( out.m_StepsType ) { // MD 10/26/03 fix PNM &c. case STEPS_TYPE_DANCE_SINGLE: iTransformNewToOld[0] = BMS_P1_KEY1; iTransformNewToOld[1] = BMS_P1_KEY3; iTransformNewToOld[2] = BMS_P1_KEY5; iTransformNewToOld[3] = BMS_P1_TURN; break; case STEPS_TYPE_DANCE_DOUBLE: case STEPS_TYPE_DANCE_COUPLE: iTransformNewToOld[0] = BMS_P1_KEY1; iTransformNewToOld[1] = BMS_P1_KEY3; iTransformNewToOld[2] = BMS_P1_KEY5; iTransformNewToOld[3] = BMS_P1_TURN; iTransformNewToOld[4] = BMS_P2_KEY1; iTransformNewToOld[5] = BMS_P2_KEY3; iTransformNewToOld[6] = BMS_P2_KEY5; iTransformNewToOld[7] = BMS_P2_TURN; break; case STEPS_TYPE_DANCE_SOLO: case STEPS_TYPE_BM_SINGLE: // Hey! Why the hell are these exactly the same? :-) iTransformNewToOld[0] = BMS_P1_KEY1; iTransformNewToOld[1] = BMS_P1_KEY2; iTransformNewToOld[2] = BMS_P1_KEY3; iTransformNewToOld[3] = BMS_P1_KEY4; iTransformNewToOld[4] = BMS_P1_KEY5; iTransformNewToOld[5] = BMS_P1_TURN; break; case STEPS_TYPE_PNM_FIVE: iTransformNewToOld[0] = BMS_P1_KEY3; iTransformNewToOld[1] = BMS_P1_KEY4; iTransformNewToOld[2] = BMS_P1_KEY5; iTransformNewToOld[3] = BMS_P2_KEY1; iTransformNewToOld[4] = BMS_P2_KEY2; break; case STEPS_TYPE_PNM_NINE: iTransformNewToOld[0] = BMS_P1_KEY1; iTransformNewToOld[1] = BMS_P1_KEY2; iTransformNewToOld[2] = BMS_P1_KEY3; iTransformNewToOld[3] = BMS_P1_KEY4; iTransformNewToOld[4] = BMS_P1_KEY5; iTransformNewToOld[5] = BMS_P2_KEY1; iTransformNewToOld[6] = BMS_P2_KEY2; iTransformNewToOld[7] = BMS_P2_KEY3; iTransformNewToOld[8] = BMS_P2_KEY4; break; // MD 10/26/03 - uncomment this section when we get around to BM support outside 5-key // 10/29/03 - helps if I actually do what I suggest. case STEPS_TYPE_BM_DOUBLE: iTransformNewToOld[0] = BMS_P1_KEY1; iTransformNewToOld[1] = BMS_P1_KEY2; iTransformNewToOld[2] = BMS_P1_KEY3; iTransformNewToOld[3] = BMS_P1_KEY4; iTransformNewToOld[4] = BMS_P1_KEY5; iTransformNewToOld[5] = BMS_P1_TURN; iTransformNewToOld[6] = BMS_P2_KEY1; iTransformNewToOld[7] = BMS_P2_KEY2; iTransformNewToOld[8] = BMS_P2_KEY3; iTransformNewToOld[9] = BMS_P2_KEY4; iTransformNewToOld[10] = BMS_P2_KEY5; iTransformNewToOld[11] = BMS_P2_TURN; break; case STEPS_TYPE_BM_SINGLE7: iTransformNewToOld[0] = BMS_P1_KEY1; iTransformNewToOld[1] = BMS_P1_KEY2; iTransformNewToOld[2] = BMS_P1_KEY3; iTransformNewToOld[3] = BMS_P1_KEY4; iTransformNewToOld[4] = BMS_P1_KEY5; iTransformNewToOld[5] = BMS_P1_KEY6; iTransformNewToOld[6] = BMS_P1_KEY7; iTransformNewToOld[7] = BMS_P1_TURN; break; case STEPS_TYPE_BM_DOUBLE7: iTransformNewToOld[0] = BMS_P1_KEY1; iTransformNewToOld[1] = BMS_P1_KEY2; iTransformNewToOld[2] = BMS_P1_KEY3; iTransformNewToOld[3] = BMS_P1_KEY4; iTransformNewToOld[4] = BMS_P1_KEY5; iTransformNewToOld[5] = BMS_P1_KEY6; iTransformNewToOld[6] = BMS_P1_KEY7; iTransformNewToOld[7] = BMS_P1_TURN; iTransformNewToOld[8] = BMS_P2_KEY1; iTransformNewToOld[9] = BMS_P2_KEY2; iTransformNewToOld[10] = BMS_P2_KEY3; iTransformNewToOld[11] = BMS_P2_KEY4; iTransformNewToOld[12] = BMS_P2_KEY5; iTransformNewToOld[13] = BMS_P2_KEY6; iTransformNewToOld[14] = BMS_P2_KEY7; iTransformNewToOld[15] = BMS_P2_TURN; break; default: ASSERT(0); } NoteData* pNoteData2 = new NoteData; pNoteData2->SetNumTracks( iNumNewTracks ); pNoteData2->LoadTransformed( pNoteData, iNumNewTracks, iTransformNewToOld ); out.SetNoteData(pNoteData2); delete pNoteData; delete pNoteData2; out.TidyUpData(); return true; } void BMSLoader::GetApplicableFiles( CString sPath, CStringArray &out ) { GetDirListing( sPath + CString("*.bms"), out ); } bool BMSLoader::LoadFromDir( CString sDir, Song &out ) { LOG->Trace( "Song::LoadFromBMSDir(%s)", sDir.c_str() ); CStringArray arrayBMSFileNames; GetApplicableFiles( sDir, arrayBMSFileNames ); /* We should have at least one; if we had none, we shouldn't have been * called to begin with. */ ASSERT( arrayBMSFileNames.size() ); // load the Steps from the rest of the BMS files unsigned i; for( i=0; i' unsigned iIndex = value_data.find_last_of('<'); if( iIndex == value_data.npos ) iIndex = value_data.find_last_of('('); if( iIndex != value_data.npos ) { value_data = value_data.Left( iIndex ); GetMainAndSubTitlesFromFullTitle( value_data, out.m_sMainTitle, out.m_sSubTitle ); } else out.m_sMainTitle = value_data; } else if( value_name == "#artist" ) { out.m_sArtist = value_data; } else if( value_name == "#bpm" ) { BPMSegment newSeg( 0, (float)atof(value_data) ); out.AddBPMSegment( newSeg ); LOG->Trace( "Inserting new BPM change at beat %f, BPM %f", newSeg.m_fStartBeat, newSeg.m_fBPM ); } else if( value_name == "#backbmp" ) { out.m_sBackgroundFile = value_data; } else if( value_name == "#wav" ) { out.m_sMusicFile = value_data; } else if( value_name.size() >= 6 && value_name[0] == '#' && IsAnInt( value_name.substr(1,3) ) && IsAnInt( value_name.substr(4,2) ) ) // this is step or offset data. Looks like "#00705" { int iMeasureNo = atoi( value_name.substr(1,3).c_str() ); int iBMSTrackNo = atoi( value_name.substr(4,2).c_str() ); CString sNoteData = value_data; vector arrayNotes; for( int i=0; i+1Trace( "%s:%s: iMeasureNo = %d, iBMSTrackNo = %d, iNumNotesInThisMeasure = %d", // valuename.c_str(), sNoteData.c_str(), iMeasureNo, iBMSTrackNo, iNumNotesInThisMeasure ); for( unsigned j=0; j 10 ) // some BPMs's play the music again at the end. Why? Who knows... break; float fBPS; fBPS = out.m_BPMSegments[0].m_fBPM/60.0f; out.m_fBeat0OffsetInSeconds = fBeatOffset / fBPS; //LOG->Trace( "Found offset to be index %d, beat %f", iStepIndex, NoteRowToBeat(iStepIndex) ); break; } case 3: { // bpm change BPMSegment newSeg( NoteRowToBeat(iStepIndex), (float)arrayNotes[j] ); out.AddBPMSegment( newSeg ); LOG->Trace( "Inserting new BPM change at beat %f, BPM %f", newSeg.m_fStartBeat, newSeg.m_fBPM ); break; } // Let me just take a moment to express how frustrated I am with the new, // poorly-designed changes to the BMS format. // // // AAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhh!!!!!!!!!!!!!!! // // Thank you. // MD 10/26/03 - And allow me to add to that my opinion of the BMS format in general. // // ()*&@^*&^@$(*&^!@(*&^($*&^!#(*&@!&*#*#*@#*@#(*@(%@(*! // // end MD 10/26/03 case 8: { // indirect bpm // This is a very inefficient way to parse, but it doesn't matter much // because this is only parsed on the first run after the song is installed. CString sTagToLookFor = ssprintf( "#BPM%02x", arrayNotes[j] ); float fBPM = -1; // open the song file again and and look for this tag's value ifstream file(sPath); if( file.bad() ) RageException::Throw( "Failed to open %s for reading.", sPath.c_str() ); CString line; while( getline(file, line) ) // foreach line { StripCrnl(line); CString value_name; // fill these in CString value_data; // BMS value names can be separated by a space or a colon. int iIndexOfFirstColon = line.Find( ":" ); int iIndexOfFirstSpace = line.Find( " " ); if( iIndexOfFirstColon == -1 ) iIndexOfFirstColon = 10000; if( iIndexOfFirstSpace == -1 ) iIndexOfFirstSpace = 10000; int iIndexOfSeparator = min( iIndexOfFirstSpace, iIndexOfFirstColon ); if( iIndexOfSeparator != 10000 ) { value_name = line.substr( 0, iIndexOfSeparator ); value_data = line; // the rest value_data.erase(0,iIndexOfSeparator+1); } else // no separator { value_name = line; } if( 0==stricmp(value_name, sTagToLookFor) ) { fBPM = (float)atof( value_data ); break; } } if( fBPM == -1 ) // we didn't find the line we were looking for { LOG->Trace( "WARNING: Couldn't find tag '%s' in '%s'.", sTagToLookFor.c_str(), sPath.c_str() ); } else { BPMSegment newSeg( NoteRowToBeat(iStepIndex), fBPM ); out.AddBPMSegment( newSeg ); LOG->Trace( "Inserting new BPM change at beat %f, BPM %f", newSeg.m_fStartBeat, newSeg.m_fBPM ); } break; } case 9: { // stop // This is a very inefficient way to parse, but it doesn't // matter much because this is only parsed on the first run after the song is installed. CString sTagToLookFor = ssprintf( "#STOP%02x", arrayNotes[j] ); float fFreezeStartBeat = NoteRowToBeat(iStepIndex); float fFreezeSecs = -1; // open the song file again and and look for this tag's value ifstream file(sPath); if( file.bad() ) RageException::Throw( "Failed to open %s for reading.", sPath.c_str() ); CString line; while( getline(file, line) ) // foreach line { StripCrnl(line); CString value_name; // fill these in CString value_data; // BMS value names can be separated by a space or a colon. int iIndexOfFirstColon = line.Find( ":" ); int iIndexOfFirstSpace = line.Find( " " ); if( iIndexOfFirstColon == -1 ) iIndexOfFirstColon = 10000; if( iIndexOfFirstSpace == -1 ) iIndexOfFirstSpace = 10000; int iIndexOfSeparator = min( iIndexOfFirstSpace, iIndexOfFirstColon ); if( iIndexOfSeparator != 10000 ) { value_name = line.substr( 0, iIndexOfSeparator ); value_data = line; // the rest value_data.erase(0,iIndexOfSeparator+1); } else // no separator { value_name = line; } if( 0==stricmp(value_name, sTagToLookFor) ) { // find the BPM at the time of this freeze float fBPM = -1; for( unsigned i=0; i fFreezeStartBeat ) { fBPM = out.m_BPMSegments[i].m_fBPM; break; } } // the BPM segment of this beat is the last BPM segment if( fBPM == -1 ) fBPM = out.m_BPMSegments[out.m_BPMSegments.size()-1].m_fBPM; fFreezeSecs = (float)atof(value_data)/(fBPM*0.81f); // I have no idea what units these are in, so I experimented until finding this factor. break; } } if( fFreezeSecs == -1 ) // we didn't find the line we were looking for { LOG->Trace( "WARNING: Couldn't find tag '%s' in '%s'.", sTagToLookFor.c_str(), sPath.c_str() ); } else { StopSegment newSeg( fFreezeStartBeat, fFreezeSecs ); out.AddStopSegment( newSeg ); LOG->Trace( "Inserting new Freeze at beat %f, secs %f", newSeg.m_fStartBeat, newSeg.m_fStopSeconds ); } break; } } } } } for( i=0; iTrace( "There is a BPM change at beat %f, BPM %f, index %d", out.m_BPMSegments[i].m_fStartBeat, out.m_BPMSegments[i].m_fBPM, i ); return true; }